3 Easy Steps To Get Your Money Back From a Binary Options Scam

How You Can Recover Your Funds on Binary Options

You most likely landed on this page because have lost some or a lot of money to binary options broker or binary options companies. You are probably thinking; "I was scammed on binary options, how do i get my money back?" "How to get money back from binary options" "Binary options refund" etc
Hiring a verified funds recovery expert, since this is the best way to recover your money from a bad binary options broker without wasting time and money. Don't toy around with you hard earned money by getting involved with a scam broker. Verified recovery experts are highly recommended.
How can I Recover my Funds on Binary Options?
Financial fraud continues to expand with Forex and binary options fraud. And this is a trend that has gained a lot of ground globally. A lot of people around the world are targeted each day. In many cases, they are novice investors who are unfamiliar with the markets and do not recognize that they are dealing with a bogus trading platform.
The fraudulent brokers rely on this lack of knowledge. Eventually, when the fraudsters finally decide that there is no more money to be had from the unfortunate target they cut all contact, the hapless investor begins to suspect that they have been scammed. But the good news is that you can now hire a verified recovery expert to help recover the lost funds.
Which is the Best Binary Options Recovery Service
So what exactly is a binary options recovery service? The nature of service they offer is pretty straightforward and easy to understand. They provide a solution for recovering money that’s been lost due to a binary options, forex, investment scam etc. There are some recovery services that also claim to hack social media accounts and to recover lost passwords. Usually, a fee is paid upfront (for taking the case) or a percentage of the recovered amount, or both in some cases.
The payment model varies depending on the website/service you’re choosing: sometimes you will pay them a time-sensitive fee (the longer they work, the more they get paid, even if they don’t recover any money) and sometimes you will pay only if they recover all or part of the amount you’ve lost. However, the initial fee is mostly always paid as administrative charges. It is advisable you only work with a verified recovery specialist.
How to Recover Your Funds on Binary Options Forex
You may be thinking; "How can I recover my funds on binary options?" Finding the so-called recovery experts may appear really easy. Since all you have to do in most cases is to sift through the comments section of any binary options related article. You are likely to see someone praising the professionalism and high success rate of such recovery services, or you can even find the representatives of the recovery company itself advertising and sharing contact information.
Online search is also an easy way of finding a binary options recovery service. But to ensure your safety, we recommend working only with one of the verified recovery experts. I have an important piece of information for victims of binary options scam, and people who have lost money to bad binary options trading decision. You can now refund your money within a short period of time.
How Can I Get my Money Back from a Binary Options Scam?
Binary options scam is all over the place in the recent time and due to greediness people fall victim daily to bogus promises. Out of 100% of people or companies advertising investment, just like 2% can guarantee the outcome. The rest are rodney stegall wannabe who just want to take your money. So think twice before bringing out your credit card!
This is also a signal to all regulatory authorities, including law firms to buckle up. This is one of the best and most informative binary options forex wealth recovery international service. All the solution you need to get your money back from binary options, forex, investment scam is a verified recovery expert.
submitted by HairyFunny8 to u/HairyFunny8 [link] [comments]

I need advice. I was scammed by binary options website 1 year ago. Could I use paypal to refund my money?

Disclaimer:I am sorry, turns out I haven't used paypal to transfer money to this broker. At the time there was a limit in my credit card so I tried but haven't been able to.(I transferred with bank account) Now I remember. Since people asked this:the name of the broker is traderush. The amount of scamming they do is mind blowing. I will explain in more details in comments.
I heard people getting refunded on paypal over small things.
One binary company completely fuck** me over and tried to do it again later. They do not disclose full rules of their offers, than talk you into placing trades, than they say that you have to sign this and that and then it turns into casino gambling bonuses.
I am in college and I know I am pretty stupid. It caused me depression since it was the money my family gave me to start my own life and I only searched for ways to make more out of it. Now I have to lie every time I get asked about the money because my family is getting divorced and I don't want to burden them with even more problems.
I even told this to the person who talked me into the scam. I can't believe such freaking heartless bastards exist in the world.
What would happen if I would try to refund part of the money with paypal? Would I get sued? I can't fight these big companies I won't even try.
edit: grammar, also updated a bit.
submitted by Benukysz to Forex [link] [comments]

05-13 22:13 - 'It’s time to recover the money you lost with Binary Options! We know how the scammers are working, all their tricks. Our network of specialist law firms is 100% operational and worldwide. They know how to refund your money...' by /u/garyforson18 removed from /r/Bitcoin within 24-34min

'''
It’s time to recover the money you lost with Binary Options! We know how the scammers are working, all their tricks. Our network of specialist law firms is 100% operational and worldwide. They know how to refund your money. If you got hurt by one of those scammers, please contact me through my business email [email protected] We have a short period of time to get the money back.
'''
Context Link
Go1dfish undelete link
unreddit undelete link
Author: garyforson18
submitted by removalbot to removalbot [link] [comments]

Bluehole - Let's talk Wellbia/XINGCOD3 user privacy risks for the sake of transparency

For those who don't know..
XINGCODE-3 is a kernel (ring0) privillege process under xhunter1.sys owned by the Korean company Wellbia (www.wellbia.com). Unlike what people say, Wellbia isn't owned or affiliated with Tencent, however, XINGCOD3 is custom designed contractor for each individual game - mainly operating in the APAC region, many of them owned by Tencent.
XINGCODE-3 is outsourced to companies as a product modified to the specific characteristics of the game. The process runs on the highest privilegied level of the OS upon boot and is infamous for being an essential rootkit - on a malware level, it has the highest vulnerability to be abused should Wellbia or any of the 3rd Party Companies be target of an attack.
It has been heavily dissected by the hacking community as being highly intrusive and reversed engineered (although nowadays still easily bypassable by a skilled and engaged modder by created a custom Win Framework).
While most is true for a standard anti-cheating, users should be aware that XINGCOD3 able to scan the entire user memory cache, calls for DLL's, including physical state API's such as GetAsyncKeyState where it scans for the physical state of hardware peripherals, essentially becoming a hardware keylogger. Studying the long history of reverse engineering of this software has shown that Wellbia heavily collects user data for internal processing in order to create whitelists of processes and strings analyzed by evaluating PE binaries - having full access to your OS it also is known to scan and having access to user file directories and collecting and storing paths of modified files under 48 hours for the sake of detecting possible sources of bypassing.
All this data is ultimately collected by Wellbia to their host severs - also via API calls to Korean servers in order to run services such as whitelists, improve algorithm accuracy and run comparative statistics and analysis based on binaries, strings and common flags.
Usually this is a high risk for any service, including BattleEye, EasyAntiCheat, etc. but what's worrying in Wellbia, thus. Bluehole's are actually a couple of points:
(not to mention you can literally just deny the service from installing, which by itself is already a hilarious facepalm situation and nowhere does the TSL call for an API of the service)
  1. Starting off, Wellbia is a rather small development company with having only one product available on the market for rather small companies, the majority hold by Chinese government and countries where the data handling, human rights and user privacy is heavily disregarded. This makes my tinfoil hat think that the studio's network security isn't as fortified as a Sony which had abused rootkits, just due to budget investment alone. Their website is absolutely atrocious and amateur - and for an international company that deals with international stakeholders and clients it's impressive the amount of poor english, errors and ambiguous information a company has in their presentation website - there's instances where the product name is not even correctly placed in their own EULA - if a company cannot invest even in basic PR and presentation something leaves me a bitter taste that their network security isn't anything better. They can handle user binaries but network security is a completely different work. The fact that hackers are easily able to heartbeat their API network servers leaves me confirming this.
  2. This the most fun one. Wellbia website and terms conditions explicitely say that they're not held accountable should anything happen - terms that you agree and are legally binded to by default by agreeing to Bluehole's terms and conditions:" Limitations of Company Responsibility
  1. IGNCODE3 is a software provided for free to users. Users judge and determine to use services served by software developers and providers, and therefore the company does not have responsibility for results and damages which may have occurred from XIGNCODE3 installation and use.
(the fact that in 1. they can't even care to write properly the name of their product means how little they care about things in general - you can have a look at this whole joke of ToS's that I can probably put more effort in writting it: https://www.wellbia.com/?module=Html&action=SiteComp&sSubNo=5 - so I am sorry if I don't trust where my data goes into)
3) It kinda pisses me that Bluehole adopted this in the midst of the their product got released post-purchase. When I initially bought the product, in nowhere was written that the user operative system data was being collected by a third party company to servers located in APAC (and I'm one of those persons who heavily reads terms and conditions) - and the current ToS's still just touch this topic on the slightest and ambiguously - it does not say which data gets collected, discloses who and where it's hold - "third party" could be literally anyone - a major disrespect for your consumers. I'm kinda of pissed off as when I initially purchase the product in very very early stages of the game I didn't agree for any kernel level data collection to be held abroad without disclosure of what data is actually being collected otherwise it would have been a big No on the purchase. The fact that you change the rules of the game and the terms of conditions in the midst of the product release leaves me with two options Use to Your Terms or Don't Use a product I've already purchased now has no use - both changes ingame and these 3rd party implementations are so different from my initial purchase that I feel like it's the equivalent of purchasing a shower which in the next year is so heavily modified that it decides to be a toilet.
I would really like for you Bluehole to show me the initial terms and conditions to when the game was initially released and offer me a refund once you decided to change the product and terms and conditions midway which I don't agree with but am left empty handed with no choice but to abandon the product - thus making this purchase a service which I used for X months and not a good.
I really wish this topic had more visibility as I know that the majority of users are even in the dark about this whole thing and Valve and new game companies really make an effort in asserting their product's disclosures about data transparency and the limit of how much a product can change to be considered a valid product resembelance upon purchase when curating their games in the future - I literally bought a third person survival shooter and ended up with a rootkit chinese FPS.
Sincerely, a pissed off customer - who unlike the majority is concerned about my data privacy and I wish you're ever held accountable for changing sensitive contract topics such as User Privacy mid-release.
-----
EDIT:
For completely removing it from your system should you wish:

Locate the file Xhunter1.sysThis file is located in this directory: C:\Windows\xhunter1.sys

Remove the Registry Entry (regedit on command prompt)The entry is located here: HKEY_LOCAL_MACHINE > SYSTEM > ControlSet001 > Services > xhunter


For more information about XINGCOD3 and previous succesful abuses which show the malignant potential of the rootkit (kudos to Psychotropos):

- https://x86.re/blog/xigncode3-xhunter1.sys-lpe/
- https://github.com/Psychotropos/xhunter1_privesc
submitted by cosmonauts5512 to PUBATTLEGROUNDS [link] [comments]

The Division 2 - Title Update 10 - Patch Notes

Title Update 10 - Patch Notes

*These are preliminary Patch Notes and changes may still happen until the launch of Title Update 10.
 

New Season – Keener’s Legacy

A new season is almost upon us! Starting on June 23rd, Keener’s Legacy offers 12 weeks of in-game activities and unique rewards. Season 2 brings a new Seasonal Manhunt, new Leagues, a new Global event and new unique rewards, as well as an Apparel Event.
 

New Raid - Operation Iron Horse

The True Sons have taken over a Foundry to develop new weapons and threaten to destroy everything the Division has worked for.
  • New bosses, puzzles and rewards!
  • Level 40 version available on June 30th, followed the next week by the level 30 version.
  • Discovery mode will become available at a later date.
  • Unique Rewards
    • 2 new Exotics
    • 2 new Gear Sets
    • New cosmetic rewards
  • Further details will become available closer to the raid’s release in late June.
 

Balance and Bug Fixes

Title Update 10 is bringing our first large balance pass following the release of Warlords of New York. Beyond the addition of new content, the update focuses on three main aspects mainly game health through bug fixes and balancing, generosity by increasing your chances to receive a high-quality item as loot and increasing overall player power. Scroll down for a full list of bug fixes, balancing changes and gameplay tweaks.
 

Missing Localized Audio

We wanted to inform you about an issue with localized audio that will be present when we launch Title Update 10 and Season 2. While the team was able to work from home to get this update ready, with your help testing the content on the PTS, we unfortunately were not able to record all localized audio content for TU10. With everything going on in the world, our top priority is the well-being of our teams, including our voice actors. Of course, we will start working on recording the missing audio with our partners when it is safe to do so and, in some cases, we were able to get things started already. Adding the localized files to the game as soon as we can in one of our next updates is an absolute priority for the team. This only affects Seasonal content. Operation Iron Horse audio is fully localized.
If you are currently playing with a non-English client, you don’t have to change anything going into Title Update 10. When localized audio is missing you will just hear the English audio instead. Subtitles have been localized and can be activated in the ingame options.
As work continues, we will update you on the progress of the integration here on the forums and on State of the Game.
Thank you and stay safe!
 

New Exotics

SRS Sniper Rifle: Mantis

  • Your scoped view displays additional information about enemies not targeting you
  • Your scoped view highlights enemy weakpoints
  • Headshot and weak point damage against enemies not targeting you amplified by 50%
  • Headshot kills reset the cooldown of the Decoy skill. This bonus will wait until the Decoy goes on cooldown if currently active
 

Mask: Vile

  • Status effects also apply a damage over time debuff for 10s
  • Total damage dealt is equal to 50% of your concussion grenade damage and increased by your status effect attributes
 

Double Barrel Rifle: The Ravenous (Operation Iron Horse)

  • On trigger-pull, fire both barrels at once
  • When fired from the right shoulder, hits add offensive primers, and defensive primers when fired from the left shoulder
  • Hits from one shoulder will detonate all of the opposite shoulder's primers when present
  • When detonated or affected enemy is killed, each offensive primer deals 100% weapon damage, while each defensive primer grants +4% bonus armor and +10% amplified damage to armor plates for 5s
  • Primer effectiveness is doubled at 10 stacks
 

Magnum Pistol: Regulus (Operation Iron Horse)

  • Headshot kills create a 5m explosion, dealing 400% weapon damage and applying bleed to all enemies hit.
  • High accuracy and base damage
 

New Gear Sets

Eclipse Protocol (Season 2)

  • Core: Skill Tier (Yellow)
  • 2: +15% Status Effects
  • 3: +15% Skill Haste and +30% Hazard Protection
  • 4: "Indirect Transmission" Your status effects now spread on kill to all enemies within 15m and refresh 50% of the duration.
  • Chest talent: "Proliferation" Increases Indirect Transmission range from 15m to 20m and refresh percentage from 50% to 75%
  • Backpack talent: "Symptom Aggravator" Amplifies all damage you deal to status affected targets by 15%
 

Foundry Bulwark (Operation Iron Horse)

  • Core: Armor (Blue)
  • 2: +10% Armor
  • 3: +3% Armor Regeneration
  • 4: "Makeshift Repairs" Whenever you or your shield take damage, 20% of that amount is repaired to both over 15s
  • Chest talent: "Process Refinery" Increases Makeshift Repairs from 20% to 30% over 15s
  • Backpack talent: "Improved Materials" Increases Makeshift Repairs speed from 15s to 10s
 

Future Initiative (Operation Iron Horse)

  • Core: Skill Tier (Yellow)
  • 2: +30% Repair Skills
  • 3: +30% Skill Duration and +15% Skill Haste
  • 4: "Ground Control" Increases you and your allies' total weapon and skill damage by 15% when at full armor
  • When you repair an ally, you and all allies within 5m of you are also repaired for 60% of that amount
  • Chest talent: "Tactical Superiority" Increases Ground Control damage bonus from +15% to +25%
  • Backpack talent: "Advanced Combat Tactics" Increases Ground Control proximity repair from 60% to 120%
 

New Gear Brand

Walker, Harris & Co.

  • Core: Weapon Damage (Red)
  • 1: +5.0% Weapon Damage
  • 2: +5.0% Damage to Armor
  • 3: +5.0% Damage to Health
 

New Named Weapons

  • Mechanical Animal (SIG 556) with Future Perfection
    • Weapon kills grant +1 skill tier for 19s. Stacks up to 3 times.
    • Weapon kills at skill tier 6 grant overcharge for 15s.
    • Overcharge Cooldown: 90s
  • Harmony (Resolute MK47) with Perfectly In Sync
    • Hitting an enemy grants +20% skill damage for 5s.
    • Using a skill or damaging an enemy with a skill grants +20% weapon damage for 5s.
    • Damage increases are doubled while both buffs are active at the same time.
 

New Named Gear

  • Matador (Walker, Harris & Co. backpack) with Perfect Adrenaline Rush
    • When you are within 10m of an enemy, gain 23% bonus armor for 5s. Stacks up to 3 times.
    • Cooldown: 5s
    • Chainkiller (Walker, Harris & Co. chest) with Perfect Headhunter. After killing an enemy with a headshot, your next weapon hit within 30s deals 150% of that killing blow’s damage in addition to it.
    • Damage is capped to 800% of your weapon damage. This is raised to 1250% if your headshot damage is greater than 150%.
 

New Skill Variant

  • Repair Trap
    • The Repair Trap deploys a line of small devices capable of repairing friendlies in their proximity.
    • Note: The Repair Trap will not be available in-game until the Seasonal prime target unlocks in August.
 

New Talents

Weapon Talent: Future Perfect
  • Weapon kills grant +1 skill tier for 15s. Stacks up to 3 times.
  • Weapon kills at skill tier 6 grant overcharge for 15s.
  • Overcharge Cooldown: 90s
 
Weapon Talent: In Sync
  • Hitting an enemy grants +15% skill damage for 5s.
  • Using a skill or damaging an enemy with a skill grants +15% weapon damage for 5s.
  • Damage increases are doubled while both buffs are active at the same time.
 
Backpack Talent: Adrenaline Rush
  • When you are within 10m of an enemy, gain 20% bonus armor for 5s. Stacks up to 3 times.
  • Cooldown: 5s
 
Chest Talent: Headhunter
  • After killing an enemy with a headshot, your next weapon hit within 30s deals 125% of that killing blow’s damage in addition to it.
  • Damage is capped to 800% of your weapon damage. This is raised to 1250% if your headshot damage is greater than 150%.
 

Gameplay Changes

Missions

  • Reduced how many elites will spawn in the following mission:
    • Manning National Zoo
    • Coney Island Ballpark
    • Coney Island Amusement Park
    • Camp White Oak
    • Space Administration HQ
    • Federal Emergency Bunker
    • Wall Street
    • Liberty Island
    • Pathway Park
    • Stranded Tanker
    • The Tombs
 

Loot

  • General
    • Added all new season 2 weapons/gear to general loot pools
  • Item Power
    • Updated item power distribution to have a better spread between minimum and maximum for all difficulties
    • Increased minimum rolled item power for Field Proficiency/DZ caches, Clan caches and Season caches.
  • Difficulty Scaling
    • Regular loot from loot containers in Missions now scale with mission difficulty
    • Targeted loot from loot containers in Missions now scales with mission difficulty
    • Loot containers part of living world activities now scale with global difficulty
  • Targeted loot
    • Increased targeted loot drop chances for all mission and Control Point difficulties
    • Added new season 2 brand to targeted loot rotation
    • Warlords of New York brands can now also show up as targeted loot in DC, including Dark Zones
  • Named Items
    • Increased named item drop chance in regular Dark Zone loot
    • Increased named item drop chance in targeted loot everywhere
  • Exotics
    • Added Warlords of New York/Season 1 Exotics (excluding The Bighorn) to targeted loot
    • Added Warlords of New York/Season 1 Exotics (excluding The Bighorn) to general Exotic loot pools (Heroic/Legendary/Raid/Exotic Cache)
    • Coyote's Mask drop from Coyote no longer has a minimum season level requirement
  • Control Points
    • Removed regular weapon/gear loot containers not scaling with difficulty from Control Points
    • Increased the amount of scaling loot from the big Control Point reward container
  • Legendary
    • Increased NPC loot drop chance for Veterans and Elites on Legendary difficulty
 

Crafting

  • Crafting will now guarantee a higher minimum item power, resulting in higher overall stat rolls. An increased maximum item power also allows for better crafted items than before. The added weighting between the minimum and maximum power results in a more balanced average outcome for crafted and reconfigured items
  • Removed final World Tier 5 crafting bench upgrade, as its power increase is now redundant
 

Vendors

  • Added Named Items to both Open World and Dark Zone vendors
  • Increased prices for Named Items
  • Increased item power for all vendors
  • Vendors no longer sell Superior quality items at maximum level
 

SHD Levels

  • Added Field Proficiency cache to SHD level-up after reaching the maximum season level
  • Increased crafting material rewards for spending SHD level points in the Scavenging category
 

Conflict

  • Added Season/SHD experience gain on Conflict level-up
 

Rogue Agent Encounters

  • Every Rogue Agent killed will now drop loot
  • Rogue Agent encounters no longer occur during time trials
 

Control Point Officers

  • Players revived by a Control Point Officer will now have 80% of their armor restored (Previously 0%)
  • Reduced the likelihood of Control Point Officers being downed in combat
 

Bounties

  • Bounties acquired by speaking to characters in the open world will always be set to the difficulty at time of acquisition or higher.
  • This affects the Snitch and civilians rescued during the Public Execution or Rescue Living World Activities.
  • Scheduled bounties, such as daily and clan bounties, are unaffected.
Developer comment: Bounties acquired in the open world should always provide challenge and loot appropriate to the world they were acquired in. Upping your global difficulty now has the added benefit of improving all bounties you acquire within it.
 

Projects

  • New Season Pass Holder Project Slot.
    • Season Pass holders now have access to an exclusive daily mission which provides a large bonus to XP.
  • Weekly SHD Requisition Project Slot
    • Endgame players at World Tier 5 and Level 40 now have a weekly supplies donation project which rewards them with an exotic cache. (For World Tier 5 players, this replaces the previous daily SHD Requisition project.)
  • Legendary Mission Project
    • After TU10, completing any legendary mission will grant you the Weekly Legendary Mission project slot.
    • Completing the designated legendary mission will reward you with an exotic cache.
Developer comment: With the addition of "re-rolls" to exotics available through crafting, we created the new Weekly projects to provide a reliable supply of exotic components or exotic items.
 

RPG Balance

 

Incoming Repairs

  • Incoming Repairs no longer increases the amount of armor repaired by armor kits, talents or gear set effects.
Developer comment: Incoming Repairs was always meant to be the defensive attribute equivalent to Repair Skills, so that players could further enhance the amount of healing they receive from their skills, or the group's healer. Unfortunately, the underlying code prevented us from differentiating between alternate sources of armor repair, such as those from talents and gear sets like Foundry Bulwark, or Firewall's unique armor kit effect. We wanted to address this during the development of Warlords of New York, but chose to post-pone the fix in order to deal with higher priority issues at the time. We underestimated the extent to which this attribute would affect the new Warlords meta, and failed to predict the severity of degenerate gameplay it would cause when combined with certain talents or gear sets. It's important to stress that this is not a PvP-only issue, or an instance of the PvP environment affecting PvE balance. Incoming Repairs was compromising both aspects of the game, and needed to be addressed, especially considering this update coincides with the release of a new raid. Not addressing the issue would mean forcing ourselves to balance all existing and future gear and talents around the knowledge that players could potentially (read: very likely) double the amount of repairs they receive, which stifles creativity and effectively limits player choice.
 

Weapon Handling

  • 1% Weapon Handling now gives 1% Weapon Accuracy, Stability, Reload Speed, and Swap Speed, up from 0.25%.
  • Reduced the maximum amount of Weapon Handling rolled on gear by 6%, to a maximum of 8% at level 40.
Developer comment: In the current meta, Weapon Handling on gear is considered a dead stat with no significant benefit. In TU10, equipping a piece of gear with +8% Weapon Handling will now give you:
  • +8% Accuracy
  • +8% Stability
  • +8% Swap Speed
  • +8% Reload Speed
This should hopefully make Weapon Handling a strong complimentary attribute for players looking to increase their overall accuracy/stability (bloom + recoil) and/or reload/swap speed. Making the % amount of Weapon Accuracy/Stability/Swap Speed/Reload Speed gained from Weapon Handling 1:1 will also remove another element of arcane knowledge from the game and reduce the need for additional mental math when determining whether the bonus is an upgrade or not.
 

Talent Changes:

  • Leadership: Bonus Armor increased to 15% from 12%
  • Spike: Skill Damage Duration increased to 15s from 8s
  • Reformation: Skill Repair Duration increased to 15s from 8s
  • Creeping Death: No Longer goes on cooldown if there are no valid nearby enemies to apply a status effect to. Status effects applied now properly copy the source status effect’s damage and duration.
 

PvP

  • Global Damage Modifiers
    • Reduced all PvP weapon damage by -20%
  • Additional Damage Modifiers
    • Increased MMR PvP weapon damage by 12.5%
    • Reduced Assault Rifle PvP weapon damage by -15%
    • Reduced Shotgun PvP damage by -12.5%
    • Reduced SMG PvP damage by -10%
    • Reduced Pistol PvP damage by -10%
    • Reduced Rifle PvP damage by -5%
 
_Developer comment: With TU10, there have been significant buffs made to the base damage of assault rifles, SMGs, and shotguns in particular. In order to prevent those weapons from becoming overly powerful in PvP, we’ve had to lower their PvP damage modifiers to compensate.
Note: Assault rifles are still tuned to be 10% stronger than normal in PvP in order to compensate for their innate Damage to Health bonus being less useful against other players when compared to other weapon archetypes._
 
  • Specific Damage Modifiers
    • Increased Double Barrel Shotgun PvP damage by 16.6%
    • Reduced Pestilence PvP damage by -10%
    • Reduced Classic M1A damage by -5%
  • Exotic Modifiers
    • Merciless/Ruthless: “Binary Trigger” amplified weapon damage and explosion damage reduced by -50% in PvP
    • Dodge City Gunslinger’s Holster: “Quick Draw” damage bonus gained per stack in PvP lowered from +2% to +1%
      • Stacks gained per second in PvP now match the PvE value (0.5s to 0.3s)
    • Imperial Dynasty:
      • No longer automatically applies burn status effect to the nearest enemy in range.
      • Now requires maintaining range and LOS (line-of-sight) for 3 seconds between the holster bearer and nearest enemy before applying the burn status effect.
      • Added visual UI feedback to reveal the radius of effect in PvP and an indicator for LOS between the holster bearer and nearest enemy.
Developer comment: This should help address the lack of contextual feedback in PvP, and add a much needed window of opportunity for counterplay, or potential to avoid the incoming effect entirely.
 
  • * Pestilence * Plague of the Outcast damage-over-time effect no longer triggers True Patriot’s white debuff armor repair effect. (PvP and PvE)
Developer comment: While we like to embrace emergent or unintended mechanics when the end result is unique and fun gameplay, True Patriot’s white debuff explicitly states it requires shooting the debuffed target in order to receive the armor repair effect. Pestilence’s DoT managed to bypass this restriction, making it and True Patriot (especially when combined with Incoming Repairs) scale to disproportionate levels of power when used together.
 
  • Gear Set Modifiers
    • Negotiator’s Dilemma
      • Reduced the range at which marked targets can damage each other when critically hit to 15m (PvP only).
      • Added visual UI feedback when in range of another marked target.
  • Talent Modifiers
    • Efficient: Reduced specialization armor kit bonus from 100% to 50%
    • Versatile: Reduced the amplified weapon damage bonus for SMGs and shotguns from 35% to 25%
    • Vanguard: Reduced the duration of shield invulnerability from 5s to 2s
      • Note: UI will still show the old duration, but will be fixed in a later update.
    Specialization Modifiers * Firewall * Extracellular Matrix Mesh armor kit regen strength reduced by -50%, from 200% to 150%
  • Skill Modifiers
    • Pulse now correctly reveals and highlights all players in the DZ, not just hostiles/rogues
    • Increased Striker Drone damage by 30%
    • Increased Assault Turret damage by 55%
    • Reduced Firestarter Chem Launcher PvP damage by -20%
    • Reduced Bleed damage from Stinger Hive, Mortar Turret and Explosive Seeker Mine by 75%
    • Increased Stinger Hive damage by 20%, scaling up to 55% at skill tier 6
 
Developer commentary: We want dedicated skill builds to have multiple, powerful defensive tools for area denial/control. However, the strength of bleed effects meant being hit by just 1 stinger drone, mortar, or seeker mine was nearly a death sentence for most builds. The stinger hive should now better punish players who remain within its area of effect, rather than needing to rely entirely on the excessive damage of a single bleed DoT, while allowing the hive’s drone damage to scale higher for dedicated skill builds.
 

Weapon Balance

 

Assault Rifles

  • AK-M – 15.8% damage increase
  • F2000 – 14.3% damage increase
  • Military AK-M – 13.2% damage increase
  • Black Market AK-M – 13.2% damage increase
  • FAL – 12.0% damage increase
  • FAL SA-58 – 12.0% damage increase
  • FAL SA-58 Para – 12.0% damage increase
  • SOCOM Mk 16 – 11.4% damage increase
  • Tactical Mk 16 – 11.4% damage increase
  • Mk 16 – 11.4% damage increase
  • AUG A3-CQC – 11.2% damage increase
  • Honey Badger – 10.9% damage increase
  • FAMAS 2010 – 10.6% damage increase
  • ACR – 9.7% damage increase
  • ACR-E – 9.7% damage increase
  • Military G36 – 9.5% damage increase
  • G36 C – 9.5% damage increase
  • G36 Enhanced – 9.5% damage increase
  • Carbine 7 – 8.7 % damage increase
  • Military P416 – 7.4% damage increase
  • Custom P416 G3 - 7.4% damage increase
  • Police M4 – 6.8% damage increase
  • CTAR 21 – 8.6% damage increase
 

LMG

  • Classic M60 – 12.5% damage increase
  • Classic RPK-74 – 12.4% damage increase
  • Military RPK-74 M – 12.4% damage increase
  • Black Market RPK-74 E – 12.4% damage increase
  • Military M60 E4 – 9.2% damage increase
  • Black Market M60 E6 – 9.2% damage increase
  • Military L86 LSW – 8.5% damage increase
  • Custom L86 A2 – 8.5% damage increase
  • IWI NEGEV – 2.6% damage increase
  • Stoner LMG – 2.0% damage increase
  • M249 B – No changes
  • Tactical M249 Para – No changes
  • Military MK46 – No changes
  • MG5 – No changes
  • Infantry MG5 – 3.2% damage decrease
 

MMR

  • Model 700 – 14.9% damage increase
  • Hunting M44 – 13.5% damage increase
  • Classic M44 Carbine – 12.5% damage increase
  • G28 – 11.4% damage increase
  • SOCOM Mk20 SSR – 9.3% damage increase
  • SR-1 - 8.6% damage increase
  • Custom M44 – 8.1% damage increase
  • M700 Tactical – 8.1% damage increase
  • M700 Carbon – 8.1% damage increase
  • Covert SRS – 6.0% damage increase
  • SRS A1 – 6.0% damage increase
  • Surplus SVD – 2.9% damage decrease
  • Paratrooper SVD – 2.9% damage decrease
 

Rifles

  • UIC15 MOD – 21.6% damage increase
  • 1886 – 21.3% damage increase
  • LVOA-C – 12.1% damage increase
  • M1A CQB – 10.7% damage increase
  • Lightweight M4 – 10.5% damage increase
  • G 716 CQB – 8.7% damage increase
  • SIG 716 – 6.7% damage increase
  • ACR SS – 3.7% damage increase
  • SOCOM M1A – No changes
  • M16A2 – No changes
  • USC .45 ACP - 2.8% damage decrease
  • Urban MDR – 5.5% damage decrease
  • Military Mk17 – 11.8% damage decrease
  • Police Mk17 - 11.8% damage decrease
  • Classic M1A - 12.6% damage decrease
 

SMG

  • Tommy Gun – 38.8% damage increase
  • PP-19 – 29.6% damage increase
  • Enhanced PP-19 – 29.6% damage increase
  • MP7 – 27.5% damage increase
  • MPX – 17.7% damage increase
  • M1928 – 20.0% damage increase
  • P90 – 15.6% damage increase
  • Converted SMG-9 – 15.8% damage increase
  • Black Market T821 – 15.4% damage increase
  • Police T821 – 15.4% damage increase
  • Vector SBR .45 ACP – 14.7% damage increase
  • CMMG Banshee – 12.5% damage increase
  • Police UMP-45 – 12.0% damage increase
  • Tactical UMP-45 – 12.0% damage increase
  • AUG A3 Para XS – 11.8% damage increase
  • Enhanced AUG A3P – 11.8 % damage increase
  • Tactical AUG A3P – 11.8% damage increase
  • Converted SMG-9 A2 – 11.6% damage increase
  • MP5A2 – 10.0% damage increase
  • MP5-N – 10.0% damage increase
  • MP5 ST – 10.0% damage increase
  • Tactical Vector SBR 9mm – 5.9% damage increase
 

Shotguns

  • M870 Express – 23.3% damage increase
  • Military M870 – 23.3% damage increase
  • Custom M870 MCS – 23.3% damage increase
  • Super 90 – 23.2% damage increase
  • Marine Super 90 – 23.2% damage increase
  • Tactical Super 90 SBS – 23.2% damage increase
  • SASG-12 – 21.3% damage increase
  • Tactical SASG-12 K – 21.3% damage increase
  • Black Market SASG-12 S – 21.3% damage increase
  • SPAS-12 – 18.6% damage increase
  • KSG Shotgun – 9.0% damage increase
 

Sidearms

  • Double Barrel Sawed Off Shotgun – Optimal Range reduced to 8m from 11m
  • 586 Magnum – 68.8% damage increase
  • Police 686 Magnum – 68.8% damage increase
  • Maxim 9 - 23.5% damage increase
  • D50 – 17.5% damage increase
  • First Wave PF45 – 13.5% damage increase
  • Custom PF45 – 9.7% damage increase
  • Military M9 – 8.7% damage increase
  • 93R - 7.7% damage increase
  • Snubnosed Diceros – 6.5% damage increase
  • Officer's M9 A1 – 6.3% damage increase
  • Diceros – 5.9% damage increase
  • M45A1 – 9.5% damage decrease
  • Tactical M1911 – 9.5% damage decrease
  • M1911 – 7.3% damage decrease
 

Exotics Changes

Developer comment: Along with the buffs to weapon damage, TU10's significant buff to weapon handling meant some exotic weapon mods no longer made sense or resulted in over tuned performance that no longer fit with the original design. We also took this opportunity to make improvements to underperforming exotic
 
The Bighorn
  • Damage increased by +11.2%
  • Increased optimal range from 27m to 40m
  • Optics mod bonus increased from +0% to +30% Headshot Damage
  • Magazine mod bonus changed from +7% Headshot Damage to +10% Reload Speed
  • Added functionality that provides additional headshot damage, full talent is now:
    • When scoped, switches to semi-automatic fire mode, dealing 450% weapon damage with each shot.
    • (New) Headshots grant +2% headshot damage. Stacks up to 50 times. Resets to 0 at full stacks.
 
Eagle Bearer
  • Damage increased by +7.8%
  • Underbarrel mod bonus changed from +10% Stability to +10% Weapon Handling
 
Chameleon
  • Damage increased by +32.8%
  • Optics mod bonus changed from +15% Accuracy to +15% Critical Hit Chance
  • Muzzle mod bonus changed from +5% Critical Hit Chance to +20% Accuracy
  • Underbarrel mod bonus changed from +10% Critical Hit Chance to +10% Stability
  • Optimal range increased by 33.3%, from 15m to 20m
  • Long range effectiveness increased by 19%, from 42m to 50m
  • Added functionality that retains your current buffs to the next combat encounter when combat ends, full talent is now:
    • Hitting 30 headshots grant +20% critical hit chance and +50% critical hit damage for 45s.
    • Hitting 75 body-shots grant +90% weapon damage for 45s.
    • Hitting 30 leg-shots grant +150% reload speed for 45s.
    • (New) Buffs refresh when out of combat.
 
Bullet King
  • Damage increased by +2.6%
 
Nemesis
  • Damage increased by +11.1%
  • Optics mod bonus increased from +35% to +45% Headshot Damage
  • Underbarrel mod bonus reduced from +15% to +5% Weapon Handling
 
Liberty
  • Optics mod bonus changed from +5% Critical Hit Chance to +5% Headshot Damage
  • Muzzle mod bonus changed from +15% Stability to +5% Critical Hit Chance
  • Magazine mod bonus changed from +15% Reload Speed to +15% Weapon Handling
  • Added functionality to provide extra damage if you're trying to keep stacks, full talent is now:
    • (New) Hits grant +2% weapon damage. Stacks up to 30.
    • Headshots consume all stacks, repairing your shield for 3% per stack.
  • No longer highlights enemy weakpoints when aiming.
 
Merciless/Ruthless
  • Damage increased by +12.5%
  • Muzzle mod bonus reduced from +20% to +10% Stability
  • Underbarrel mod bonus reduced from +20% to +10% Weapon Handling
  • Magazine mod bonus reduced from +15% to +10% Reload Speed
  • Added functionality to provide extra non-explosive damage as well, full talent is now:
    • This weapon fires on trigger pull and release.
    • If both bullets hit the same enemy, gain a stack.
    • (New) At 7 stacks, shooting an enemy deals 500% amplified damage and creates a 7m explosion dealing 500% weapon damage, consuming the stacks.
 
Developer Comment: Merciless was previously balanced for its very unwieldy handling and compensated with very high burst damage. With access to much higher accuracy and stability, Binary Trigger’s explosion strength has been toned down.
 
Diamondback
  • Damage increased by +7.7%
  • Text updated to clarify a new target isn’t marked until after the 5s buff.
 
Lullaby/Sweet Dreams
  • Damage increased by +11.0%
 
Lady Death
  • Damage increased by +18.9%
  • Optics mod bonus increased from +5% to +10% Critical Hit Chance
  • Muzzle mod bonus changed from +5% Critical Hit Chance to +5% Critical Hit Damage
  • Underbarrel mod changed from +5% Critical Hit Damage to +500% Melee Damage
  • Breathe Free: Lowered the amount of maximum stacks from 40 to 32, and increased the damage amplification per stack from 60% to 75%
 
The Chatterbox
  • Damage increased by +16.7%
  • Optics mod bonus increased from +5% to +15% Critical Hit Chance
  • Muzzle mod bonus changed from +10% Critical Hit Chance to +5% Critical Hit Damage
  • Underbarrel mod bonus reduced from +15% to +10% Weapon Handling
  • Magazine mod bonus changed from +10% Reload Speed to +10 Rounds
  • Magazine base capacity reduced from 60 to 50
 
Pestilence
  • Muzzle mod bonus changed from +10% Stability to +10% Accuracy
  • Underbarrel mod bonus changed from +10% Weapon Handling to +10% Stability
 
NinjaBike Messenger Kneepads
  • Added functionality to add bonus armor, full talent is now:
    • (New) Performing a cover to cover or vaulting reloads your drawn weapon and grants +25% bonus armor for 5s.
 
Dodge City Gunslinger Holster
  • Added functionality that makes your hit do headshot damage, full talent is now:
    • While your pistol is holstered, gain a stacking buff every 0.3s, up to 100. When you swap to it, your first shot consumes the buff and deals +10% damage per stack.
    • (New) This deals headshot damage to anywhere you hit.
 
BTSU Datagloves
  • Changed functionality to no longer grant group/raid-wide overcharge unless you are skill tier 6
  • Added functionality to provide hive skill haste, full talent is now:
    • (New) Grants +15% Hive skill haste per skill tier.
    • (Changed) Detonating a hive refreshes your skill cooldowns and grants overcharge for 15s.If at Skill Tier 6, this effect also applies to all allies.
    • Allies receiving this effect are unable to benefit from it again for 120s.
 
Sawyer's Kneeguards
  • Added functionality to continue to provide damage bonus move for a short duration, full talent is now:
    • Cannot be staggered by explosions.
    • Increases total weapon damage by 3% each second you are not moving. Stacks up to 10 until you start moving.
    • (New) All stacks lost 10s after moving.
 

Gear Set Changes

Hard Wired
  • Feedback Loop no longer fully refreshes the cooldown of a skill, but instead reduces it by up to 30s
 
Ongoing Directive
  • Main Talent
    • Hollow-Point Ammo is no longer dropped on kill, and instead automatically added to your active weapon when killing status afflicted enemies
    • Backpack Talent (New)
  • “Trauma Specialist”
    • Increases the duration of your bleed status effects by 50% and all bleed damage done by 100%
    • Increased 3-piece Reload Speed bonus from +20% to +30%
 
Tip of the Spear
  • Main Talent (PVE)
    • Aggressive Recon's weapon damage buff is now gained when dealing specialization weapon damage, instead of on specialization weapon kill
  • Main Talent (PVP)
    • Aggressive Recon's weapon damage buff is now gained when dealing grenade damage, instead of on grenade kill
  • Backpack Talent (New)
    • “Signature Moves”
    • Increases specialization weapon damage by 20%, and doubles the amount of specialization ammo generated by Aggressive Recon
 
Aces and Eights
  • Main Talent
    • "Poker Face" backpack talent is now a baseline effect:
    • Flip an additional card on headshots
  • Backpack Talent (New)
    • “Ace in the Sleeve”
    • Amplifies 1 extra shot when revealing your hand
    • 3-piece Headshot Damage bonus is now additive, rather than multiplicative
    • Increased 3-piece Headshot Damage bonus from +20% to +30%
 
System Corruption
  • Main Talent
    • Now repairs 20% of your armor in addition to granting 50% bonus armor
    • Increases total weapon damage by 1% per 5% bonus armor gained, up to 20%
 
Striker’s Battlegear
  • Main Talent
    • Reduced the number of stacks lost on missed shots from 3 to 2
  • Backpack Talent
    • No longer reduces number of stacks lost on missed shots
    • (New) Increases total weapon damage gained per stack of Striker's Gamble from 0.5% to 0.65%.
 
Negotiators Dilemma
  • Damage transfers on the initial bullet that marks a new target
 
Hard Wired
  • Increased 3-piece Repair Skills bonus from +15% to +30%
 
Brand Set Changes Alps Summit Armament
  • Increased 1-piece Repair Skills bonus from +15% to +20%
 
Murakami Industries
  • Increased 2-piece Repair Skills bonus from +15% to +20%
 
Richter & Kaiser
  • Increased 3-piece Repair Skills bonus from +15% to +20%
  • Incoming Repairs brand set bonus increased from +15% to +20%
 
Providence Defense
  • Increased 1-piece Headshot Damage bonus from +10% to +15%
 
Airaldi Holdings
  • Increased 2-piece Headshot Damage bonus from +10% to +15%
 
Grupo Sombra S.A
  • Increased 3-piece Headshot Damage bonus from +10% to +15%
 
Overlord Armaments
  • Increased 2-piece Accuracy bonus from +10% to +20%
 
Douglas & Harding
  • Increased 2-piece Stability bonus from +10% to +20%
  • Increased 3-piece Accuracy bonus from +10% to +20%
 
Fenris Group AB
  • Increased 2-piece Reload Speed bonus from +10% to +20%
  • Increased 3-piece Stability bonus from +10% to +20%
 

Specialization Changes

  • Gunner specialization's Emplacement talent Weapon Handling bonus reduced from +15% to +10%
    • Note: The UI will incorrectly say it still adds +15% Weapon Handling. This will be fixed in a future update.
 

Skill Changes

UI
  • Stinger Hive, Mortar Turret, and Explosive Seeker Mine now display its Bleed Damage and Duration
 
Seeker Mine
  • Cluster Seeker Mine targeting accuracy improved
Developer comment: The Cluster Seeker Mine is not intended to be as accurate as the Explosive variant. Once it is a certain distance from its target it locks the location it is aiming for and continues towards that regardless of where its original target agent has since moved to. This "bullcharge" behavior reflects the mini-mines' less advanced technology and balances the skill mod's effectiveness. This said, we have noticed that the Cluster Seeker's accuracy has been a source of frustration so we've shortened the distance until it activates its "bullcharge" and adjusted when it decides to explode. These adjustments should make the Cluster Seeker feel more accurate, but these are measured steps as we do not want the skill to return to its OP TU7-state.
 
Hive
  • Stinger Hive base damage reduced -20%
  • Stinger Hive damage bonus per skill tier increased from +10% to +20%
Developer comment: In order to make investing in skill tiers have a greater impact on the Stinger Hive's damage, we slightly reduced base drone damage, while doubling the amount of damage gained with each skill tier. These changes will result in a net buff for dedicated skill builds, with a 10% increase in Stinger Hive drone damage at skill tier 6.
  • Restorer hive gains +5% drone flight speed per skill tier
Developer comment: Increases to the Restorer Hive's radius had the unfortunate effect of increasing the time it took for repair drones to reach their target the further they were from the hive. Increasing drone flight speed with each skill tier should help offset that somewhat counter-intuitive behavior when taking advantage of the increased area of effect, and make the Restorer Hive a more reliable tool for healers.
 
Chem Launcher
  • Riot Foam Chem Launcher ensnare duration bonus per skill tier reduced from +20% to +10%
  • Reinforcer Chem Launcher: UI has been updated to clarify that the initial heal only affects allies and not the Skill user. The functionality has not changed.
 
Firefly
  • Blinder Firefly blind duration bonus per skill tier reduced from +20% to +10%
  • Blinder Firefly base blind duration reduced from 6s to 5s
 
Pulse
  • Banshee Pulse cooldown increased from 20s to 30s
  • Banshee Pulse base confuse duration reduced from 5s to 4s
  • Jammer Pulse base disrupt duration reduced from 4s to 3s
 
Shock Trap
  • Shock Trap base shock duration reduced from 5s to 3s (PvP duration remains unchanged)
  • Shock Trap base radius increased from 2m to 2.5m
  • When the active duration ends, its cooldown is refunded an equal number of seconds that it was active.
 

Further Bugfixes:

=> Source
submitted by JokerUnique to thedivision [link] [comments]

Root Explorer v4.8.4 (Paid) (Balatan Mod)

App Name: Root Explorer v4.8.4 (Paid) (Balatan Mod)
Description: Root Explorer is the ultimate file manager for root users. Access the whole of android's file system (including the elusive data folder!).
Features include multiple tabs Google Drive Box Dropbox and network (SMB) support SQLite database viewer Text Editor create and extract zip or tagzip files extract rar archives multi-select execute scripts search remount permissions bookmarks send files (via email bluetooth etc) image thumbnails APK binary XML viewer change file ownegroup create symbolic link "Open With" facility MD5 create shortcuts.
For fast friendly support simply email us: [email protected]
We will always try to help with any problem you may have with the app. If we can't help then you can have a refund no questions asked.
Although 22000+ five star ratings will tell you that most people are very satisfied customers. Make sure you read as many comments as possible to get a good idea of what most people think of the app.
We still respect the old 24 hour refund policy. So if you're not happy with the app just email us within 24 hours and you can have a refund. We'll need to know the order number which you can find on the emails sent to you by Google when you downloaded.
Why compromise? Get the original and the best!
New permissions:
Full network access - Required for network and cloud access. No information is passed to us over the internet.
Add or remove accounts - Used by the Google Drive SDK to add a new account if desired. No changes are made to existing accounts and no details accessed apart from the account name.
Find accounts on the device - Used to list available accounts for logging into Google Drive.
Prevent from sleeping - Used to stop the device sleeping during long operations so they are not interrupted.
Google Play: Link
Mod Info: Full version
Changelog: Open in New Tab option added for folders • Updated Chinese translations
VirusTotal: Link
Download: Link
submitted by Blood_Bleeder to moddedandroidapps [link] [comments]

Games playable on Intel HD4400 (and how to get them running) in 2020

I used to be a "LoFi Gamer".
It wasn't ideal BUT I managed to play thru tonnes of modern games thanks to a bit of research and elbow grease. The obvious choice was to eventually upgrade, which I did and I am relieved to have my new set up. HOWEVER these things take time, and you don' t need to miss out whilst you're saving your pennies up!!
The games listed below are my complete list of titles that I managed to run successfully, between 30 - 60 frames per second and I think it's pretty amazing I was running games released in 2020 from a beat up old Dell laptop that cost me under £300 4 years ago.
Hopefully this guide will help some people out there who, like me, were chomping at the bit to get a powerful setup but didn't want to miss out on some great gaming experiences in the meantime.

My laptop specs were: Intel HD4400 // Intel Core i5 // Win 10 // 8G Ram

Additionally I installed:
- Intel Extreme Tuning Utility (overclocking tool, Google / Youtube for user guides, very easy)
- SpeedFan (fan control application, because your laptop will be as hot as a toaster otherwise)
- NVIDIA 3D Vision Driver 353.62
- NVIDIA Graphics Driver 353.62
- NVIDIA HD Audio Driver 1.3.34.3
- NVIDIA nView 146.33
- NVIDIA PhysX System Software 9.18.0907
- NVIDIA Control Panel

I also recommend:
- Updating DirectX and Intel graphics card drivers
- Setting Windows 10 to "Game Mode"
- Optimising the "Visual Effects Settings" by selecting the "Adjust for Best Performance" option
- Using a "High Performance Power Plan"
- Playing the games with the laptop battery removed, taking power only from the mains
- Tweaking each games, in-game graphic settings individually to find the right balance between looks and performance
If you need help or advice about anything listed above, a quick Google search using the search terms I have provided you with, will give you all the insight you need. It is all available freeware and easy peasy to get hold of, especially as you now know exactly what to search for and download.

For the best results, it's essential you get/do everything on the list and it's probably worth mentioning that the overclocking and fan control software needs to be running before you launch a game (duh).
It also goes without saying that you WILL NOT BE RUNNING ANY GAMES AT MAX SETTINGS. We're prioritising frames per second over everything else here.

And so, without further ado...

THE LIST (A-Z + year of release)
- Alien Isolation (2014)
- American Fugitive (2019)
- Aragami (2016)
- Arrest of a stone Buddah (2020)
- Assassins Creed Black Flag (2014)
- Assassins Creed Chronicles (China, India and Russia) (2015)
- Assasins Creed Rogue (2014)
- Axiom Verge (2015)
- Bayonetta (2009)
- BELOW (2018)
- Bendy and the Ink Machine (2017)
- Betrayer (2014)
- Binary Domain (2012)
- Blasphemous (2019)
- Blazblue: Calamity Trigger (2008)
- Bully: Scholarship Edition (2006)
- Carrion (2020)
- Catherine Classic (2011)
- Cloudpunk (2020)
- Condemned: Criminal Origins (2006)
- Cuphead (2017)
- D4: Dark Dreams Don't Die (2014)
- Darkwood (2017)
- DEADBOLT (2016)
- Dead Cells (2017)
- Deadly Premonition: The Directors Cut (2013)
- Death to Spies (2007)
- Desperados III (2020)
- Deus EX: Human Revolution Directors Cut (2011)
- Deus Ex: Breach (2017)
- Disco Elysium (2019)
- DOOM 3 (2004)
- DOOM (2016)
- Don't Starve (2013)
- Don't Starve Together (2016)
- The Dream Machine (2012)
- Dust: An Elysian Tail (2013)
- Enter the Gungeon (2016)
- The Flame In The Flood (2016)
- The friends of Ringo Ishikawa (2018)
- Furi (2016)
- The Guild 2: renaissance (2010)
- Grand Theft Auto V (2013)
- GRIP: Combat Racing (2016)
- Gunfire Reborn (2020, still in Early Access)
- Hades (2020, still in Early Access)
- High Hell (2017)
- Hob (2017)
- Hollow Knight (2017)
- The Hong Kong Massacre (2019)
- Hotline Miami ( I+II) (2012 // 2015)
- How To Survive 2 (2016)
- Hyper Light Drifter (2016)
- INSIDE (2016)
- Ion Fury (2019)
- Just Cause 2 (+ JC2MP) (2013)
- Just Cause 3 (2015)
- Just Shapes & Beats (2018)
- KATANA KAMI: A Way of the Samurai Story (2020)
- Katana Kata (2020, still in Early Access)
- Katana ZERO (2019)
- Kenshi (2018)
- Killer Is Dead: Nightmare Edition (2014)
- killer7 (2018)
- L.A. Noire (2011)
- Lucius (I+II) (2012 // 2015)
- Lucius Demake (2016)
- Mad Max (2015)
- Mafia II (Classic) (2012)
- Mark of the Ninja (2016)
- MAXIMUM Action (2020, still in Early Access)
- Max Payne 3 (2012)
- The Messenger (2018)
- Metal Gear Rising: Revengeance (2014)
- Metal Gear Solid V: Ground Zeroes (2014)
- Metal Gear Solid V: The Phantom Pain (2015)
- Mother Russia Bleeds (2016)
- Omensight: Definitive Edition (2018)
- Ori and the Blind Forest: Definitive Edition (2016)
- Ori and the Will of the Wisps (2020)
- Pathologic 2 (2019)
- Pathologic Classic HD (2015)
- Persona 4 Golden (2020)
- POSTAL 2 (2003)
- Project Warlock (2018)
- Rain World (2017)
- Redeemer: Enhanced Edition (2017)
- Rim World (2018)
- Risk of Rain (2013)
- Risk of Rain 2 (2020)
- Ryse: Son of Rome (2014)
- Saints Row 2 (2009)
- Saints Row The Third (2011)
- Saints Row IV (2014)
- Saints Row: Gat out of Hell (2015)
- Salt and Sanctuary (2016)
- Samurai Shodown V Special (2019)
- Shadow Tactics: Blades of the Shogun (2016)
- Shadow Warrior (2013)
- Shadow Warrior 2 (?2016)
- Shenmue I & II (2018)
- Sleeping Dogs Definitive Edition (2014)
- State Of Mind (2018)
- Street Fighter 4 (2008)
- Street Fighter X Tekken (2012)
- Streets of Rage 4 (2020)
- Streets of Rogue (2019)
- Strider (2014)
- Subterrain (2016)
- Sunless Sea (2015)
- Sunless Skies (2019)
- SUPERHOT (2016)
- SUPERHOT: MIND CONTROL DELETE (2020)
- SYNTHETIK (2018)
- The Takeover (2019)
- TEKKEN 7 (201
- Thief (2014)
- Thief Deadly Shadows (2004)
- This War of Mine (2014)
- Thumper (2016)
- Transistor (2014)
- Travis Strikes Again: No More Heroes (2019)
- Ultrakill (2020)
- Unforgiving - A Northern Hymn (2017)
- Valfaris (2019)
- Way Of The Samurai 4 (2015)
- West of Dead (2020)
- The Witcher 2 (2011)
- Wonder Boy: The Dragon's Trap (2017)
- XCOM 2 (2016)
- Yakuza 0 (2017)
- Yakuza Kiwami (2019)

Happy gaming!
My advice is to buy these games during a Steam sale, alongside a Logitech F310 controller and enjoy the hours of entertainment ahead of you. With even more trial and error, you could add loads of games to this list too. Don't forget the Steam refund policy works in your favour to see if you can get a game running on your setup :)

*One last (boring) thing\*
This is abusing your laptop and in reality asking it to do something it wasn't built to. Be aware that you could shorten its lifespan through the constant demands of gaming and the potential risk from over-heating caused by regular gaming sessions for hours at a time is a real one.
Your plan should be to upgrade in the future... But until then I'd say treat your laptop like an emulator!!

- Aggressive Chicken
submitted by Aggressive_Chicken_ to u/Aggressive_Chicken_ [link] [comments]

NanoFusion - Project Update and Next Steps

Build-Off Result

I'm sure some people will be wondering about the status of the NanoFusion project going forward. Naturally, the outcome of the Nano Build-Off was pretty disappointing for me personally. After initially receiving such a wave of positive feedback here on reddit, it was unfortunate to not even crack the top 20 projects.
In spite of that result, I think the community's desire to see a trustless privacy protocol in the Nano ecosystem is actually quite strong. I believe this Build-Off result is primarily a reflection of the judging criteria, which skewed strongly towards apps that were already somewhat polished, and able to be tested by one person within the space of 10 minutes. This naturally disfavours a project like NanoFusion which is still a proof-of-concept, and requires multiple participants in order to properly use it. All that to say, while I applaud the winning projects for their efforts, and extend my gratitude to Nanillionaire for sponsoring the event, I don't believe that the Build-Off result gives a full picture of the community's true priorities for future development of the Nano ecosystem.
Nevertheless this result points to a stark reality: NanoFusion is not yet ready for consumer use, not by a long shot.

What will it take for NanoFusion to be consumer-ready?

Protocol and Reference Implementation Status
There is a small amount of work to be done to finish the reference implementation of the protocol. The binary tree of input mix accounts has been constructed, but the code is not yet written to actually execute the mix, nor to trigger and execute refunds where necessary. That is really the last step that needs to be completed for the reference implementation, and it's not especially complicated. The tricky bit is that there are still a few bugs around communication between the clients that need ironing out. But those are relatively minor bugs, I'm confident they won't require fundamental changes to the protocol or the implementation architecture.
However, once the reference implementation is complete, that is where a whole new set of challenges begins.
Wallet Integration
The primary challenge will be to integrate NanoFusion into one or more popular wallets. For a privacy protocol to be most effective, we need as many people as possible using it. In a cryptocurrency like Nano, where transactions and addresses are all publicly visible on a block explorer, privacy is achieved by making it difficult to determine which transactions belong to you. Making it difficult is a matter of having your transactions get "lost in the crowd". The crowd of transactions that might potentially be yours is called the "anonymity set". We need that anonymity set to be as large as possible, which means we need as many people participating in Fusion events as possible.
The best way to achieve this is to get NanoFusion adopted by popular wallets, and ideally to have it enabled by default. The less decisions that a user needs to make in order to start participating, the better.
This raises one very important question. How do we make it as easy and appealing as possible for the developers of popular wallets to integrate this technology?
Workflow Design
In order to make NanoFusion integration appealing to wallet developers, I believe we need to gear NanoFusion integration around workflows that actually work for end-users of the wallet. This is not as simple as it appears.
The Nano ecosystem is currently geared around the assumption that addresses will tend to be re-used for many sends and receives. This is almost intrinsic to the ORV consensus mechanism. You keep your funds in one account, and the voting weight for that account is assigned to your representative.
In a UTXO-based cryptocurrency, BCH in particular, it is much more normal to use a separate subaddress for every incoming transaction. CashFusion on BCH works by taking all your different receive addresses and mixing the funds from those addresses together (along with the funds of many other people's subaddress sets). But on Nano it's different. Imagine you have an online store accepting Nano funds via BrainBlocks integration. If you receive 100 payments, you might have BrainBlocks forward them all to just one account that you own. But this makes it trivial for a customer to look at the block explorer and see all of your sales volume, which completely undermines your privacy.
In the context of something like BrainBlocks, it's easy to see how our e-commerce store could generate a new address for each transaction, and have BrainBlocks forward funds to that new address. Then we could run NanoFusion later to obscure the linkages between our individual sales. But what about addresses that are shared in public? Lots of people put up single Nano addresses to receive donations, etc. What does NanoFusion do with those? For NanoFusion to be most effective, a given user should NOT have just one input and one output account in the mix. It makes it too easy for their input and output accounts to be linked (at least to a moderate-to-high degree of probability) by the publicly visible amounts in the accounts.
For NanoFusion to be most effective, we need to develop a culture where it is normal for people to use a new address each time they receive some nano. How do we make it appealing for wallet developers to build their wallets this way? I don't really know. The only example of this pattern that I know is Nanonymous (https://github.com/LilleJohs/Nanonymous). We could potentially implement something like stealth addresses, so that the user really gives out one canonical public address, but a different receive address is actually used for each transaction "under the hood". However, that adds a whole new layer of complexity. It means wallets have to be upgraded to know how to interact with a stealth address.
API Design
Even if we could arrange things so that it was more common for individuals to have multiple input accounts to mix, we would still be left with another question. What would wallet developers want the API for NanoFusion to look like? By nature, NanoFusion requires a large number of messages to be sent back and forth between all of the mix participants. For security reasons, those messages cannot be sent all at once. Player A has to wait for Player B to send message 1 before it is safe (cryptographically) for Player A to reveal the content of message 2.
What should a library look like that manages that complexity on behalf of the wallet developer? What language should it be written in? I have begun this project under the assumption that the most common wallet-dev language would be javascript, but there may be cases where other platforms are needed.

Where To From Here?

Technical Reflections
Thinking through all of these practical challenges has given me a new perspective on the whole issue of cryptocurrency privacy protocols. I have a much greater respect for what has been achieved by the Monero project. In Monero, everyone actually uses the privacy protocol. As described above, that is no small accomplishment. Even though the privacy protocols for Dash, ZCash, BTC and BCH do basically work, their use is not widespread. Even leaving aside the issue of the extra transaction fees incurred (which is not such a problem for Nano), these optional privacy protocols are just not that convenient to use. Because not everyone uses them, the anonymity set is not nearly as large as it could be. And because not everyone uses them, transactions you do before and after a mix/fusion event leak metadata which can be used to undermine the privacy that you gained by using the privacy protocol in the first place.
Inevitably, NanoFusion will also suffer from this problem. Suppose that 20% of the Nano community starts regularly participating in fusions (a very generous estimate, given the low adoption rate of optional privacy features in the other cryptocurrencies mentioned). That still leaves the large majority of transactions probably re-using addresses most of the time. This means that the non-private majority will leak fresh metadata whenever they interact with accounts that were previously obscured through NanoFusion. This is not an easy problem to overcome. It can only be done with a culture shift towards ubiquitous privacy, and that can probably only be achieved by all major wallets agreeing to enable privacy features by default. Not an easy hill to climb.
Personal Circumstances
For the sake of transparency, I also want to mention that I will be stepping back from NanoFusion for a while. This is simply a necessity of life. Our first child will be born in a few months. Once that happens, I will obviously have a lot going on and much less time available to work on these kinds of side projects. Between now and then, I need to focus on other projects which have more potential to generate some income for my little family. I'm a dad now(!), and my family comes first.
I'm very glad to have (hopefully) contributed some useful groundwork for the process of bringing privacy to Nano. This project also gave me the chance to learn some new technologies at a much deeper level, I'm grateful that too. Neverthless, for the foreseeable future, I'll be stepping back. I don't make that decision lightly. I put a lot of blood, sweat and tears into bringing NanoFusion this far, so I definitely hope it doesn't just fall by the wayside. I hope others will pick it up and run with it in my absence.
Call to Action
Want to make NanoFusion happen? Here's what we really need next:
  1. Wallet Developers - we need you to speak up. Tell us, what would an ideal NanoFusion API look like? How can we make it as easy as possible for you to integrate NanoFusion into your wallet app? What programming language do you want to use to consume that API? What I would love to see is several wallet developers collaborating together to create a document describing their ideal API. That will make it much easier for potential developers to pick it up and start implementing it.
  2. Javascript developers - are any of you interested in stepping up and finishing off the last bits of the reference implementation for NanoFusion?
As always, details of the project are available at http://nanofusion.casa (including demo videos, technical whitepaper and the link to the GitHub repo).
God bless everyone, thank you to all those who have followed along and offered so much encouragement for this project.
submitted by fatalglory to nanocurrency [link] [comments]

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submitted by ewealthfunds to u/ewealthfunds [link] [comments]

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submitted by misterjhon7999 to u/misterjhon7999 [link] [comments]

Need some advice with a C308, H&K 91 clone

Hey folks this is gonna be a long post cause there's a story that goes with my issues that I feel is relevant.
So I own both a C308 and a C93 sporter, an H&K 91 and 93 clone. I took them both in to a gunshop about 2 months ago for some minor upgrades.
The C93 got a new handguard. It's a metal handguard and I don't own any kind of files or anything and it needed just a little help fitting tightly.
The C308 needed a little more help. I was having issues with the extractor. It would wobble just enough where it would catch on the bolt head when the rifle would cycle and jam up the gun. So I ordered a binary trigger to replace the whole thing and I also ordered a new extended charging handle.
I was told no issues they'd get right to it.
Couple days later I get a call saying they ran into some issues. The C308 trigger is based on the older CETME design and not the H&K trigger. So they couldn't simply drop in the binary since I needed additional parts.
Their solution was to take the parts I needed from the C93 and put them in the C308. They'd take the CETME trigger and put it in the C93 and the H&K trigger would come out and go in the C308. I was told both guns would function fine. I said okay and didn't think much of it.
Couple days later I go to pick up the rifles, they called and said they're done.
I go into the shop and there's a problem. I was told that" hey so turns out the triggeres aren't compatible like I thought so I couldn't swap them out. I did have all the parts to put the binary in the C93 so I just did that instead."
So now the trigger is in the wrong rifle and my .308 still doesn't have a functional trigger. I'm more than a little pissed. I can't do a lot with it right now cause I have people at the range waiting for me cause they wanted to see the new upgrades on the rifles.
So I told them I'm gonna come back and get this settled cause this ain't right.
While we're at the range I go to shoot the C93 with the new Binary trigger in it and now I have two non functional rifles cause the C93 won't fire.
So I take both guns back and he puts the C93 back together the way it was and now it works fine. I was told that the binary trigger came with a few different springs to adjust the weight of the trigger pull. He said he must have just put in to light of a spring and that's why the rifle never fired.
So now the C308 has a new trigger but I still don't know if it works. Cause now we're having issues with the charging handle.
The charging handle lays flat along the gun when not in use. When you rotate it away before you pull it back it's suppose to break the locking rollers so you're not pulling against those when you go to charge the rifle.
Now it doesn't happen every time, maybe every 3 out of 10 times, but when you go to charge the rifle the charging handle won't release the locking rollers and the gun will seize up on you. Takes a lot of fiddling to get it to work right again after it does this.
So my question to you guys is what might be wrong with the new charging handle that I can fix this issue.
And also
If this Smith can't fix the rifle what kind of options do I have legally? Can I make him pay for another smith to fix his issues or do I just get a refund for service?
submitted by Gibsmarck to gunsmithing [link] [comments]

Summary of Tau-Chain Monthly Video Update - July 2020

Karim
Agoras Live: Five functionalities complete: 1. Registration 2. Login 3. User Profile Page 4. Calendar 5. Categories List 6. Wallet Screen Payments: Decided that implementing lightning would be too complex. Instead, we decided to implement our own micropayment mechanism using the native BTC multisig addresses. We are going to use the Omni wallet for payments. TML: Continued debugging, getting a TML demo and test cases ready. Hiring: More hiring efforts to increase team size. Timelines: Committing ourselves to a release of Agoras Live and a basic version of discussions in TML in 2020.
Umar: Been working on making improvements to the context free grammar parsing. We now are able to add constraints to productions in the grammar, allowing us to recognize grammars that are context sensitive. Developed test cases for that, too.
Tomas: Fixed issues in TML and ran several steps in a TML program. Now adding more tests to make sure everything is stable and won’t break. Also been working on a TML tutorial, a recorded script based on the intro to TML which was contained in the TML Playground. Also new features are going to be covered such as arithmetics.
Kilian: More outreach & follow-ups to potential partner universities. Positive response by a professor based in Toronto, presented to him our project. Also, response by KULeuven, Belgium, who unfortunately don’t see a good fit in our project. We’ve had one applicant for the IDNI Grant program and currently are evaluating his proposal. Also, we’ve had an applicant from Bangalore, India for the IDNI Ambassador program and we also have been discussing his proposal. Translation Bounties: We’ve had the blog post “The New Tau” translated to Chinese and have been reviewing the translation. We are going to publish the translation on our website and on the Bitcointalk Chinese forum section. Still to be claimed: German translation of “The New Tau”. Done more effort on reach out to potential tribe channels: Research groups, LinkedIn groups, Facebook groups. Most represented keywords: Complex Adaptive Systems, NLP, Computational Linguistics. Usual feedback: Likes but no further interaction. Created an FAQ answering all possible questions surrounding IDNI, Tau & Agoras Idea: Hosting a virtual panel to spread the word about our project among the scientific community, as well as to create some visual content for our community. Two professors are interested in participating, one from Argentina with a focus in semantic parsing, the other one from the University of Washington with a focus on human-computer interaction and social computing. First step: organizing a pre-panel discussion where in 1on1 calls with the professors we get an opinion of them about what we are doing.
Andrei: Agoras Live: Implemented mail system so users now get their mails (e.g. registration email). Improved UX together with Mo’az, e.g. user profiles. Token creation for accessing calls to identify and charge users. Customized Jitsi interface to suit our needs: E.g. display of how much time passed in a call and how much it costs. Next up: Further improve UX; make sure everything works as intended.
Mo’az: Almost finished the IDNI website. Added two more pages: Events & Bounties in collaboration with Fola & Kilian. Agoras Live: Finetuned all the website’s components in collaboration with Andrei.
Juan: Continued working on the payments system for Agoras Live. Had some delays due to the complexity of debugging such applications. Still, we made significant progress and got the funding transactions implemented over the Lightning network through the Omni layer. Spent time analyzing the minimum amount of BTC to pay for the fees associated to the Omni transactions. We aren’t using segregated witness native addresses and instead are using embedded segregated witness. So transaction sizes are enlarged and transaction fees are a bit higher. So there is a bit of finetuning analysis needed in order to enable the multisig address to pay for the closing & refund transactions. So to provide payment channels over the Omni layer, the main remaining technical detail we have to solve at this point is the closing transaction & the refund transaction.
Fola: Have been continuing to look for great talent in different areas. Continued working on website with Mo’az and Kilian. Been working on the branding for Tau & Agoras. Been getting external support to make sure the branding for Tau & Agoras will be as professional as it can be. Working on marketing efforts needed for the release of Agoras Live to get the media pack for marketing ready. Working together with external people to put a plan together for listing the Agoras token on more prominent exchanges as we get closer to release of Agoras Live.
Ohad: Continued working on restricted versions of second-order logic to understand how to implement them. There is a translation in the literature about how to convert second-order logic by Horn into Datalog. Also, I have been revisiting papers that deal with descriptive complexity of higher-order logic. They mention that they have a translation from second-order logic to QBF. I wasn’t able to find where they explain this translation but I wrote one of them and he said he will send me the paper. If so, that will be very good because we already have a QBF solver. Any binary decision diagram is already a QBF solver, so we can just translate arbitrary second-order logic formulas into QBF. This will be very helpful for us to implement second-order logic. Also, those papers mention several aspects that are relevant for self-interpretation, the laws of laws. Apparently, they suggest that certain fragments of higher-order logic may also support the laws of laws. But this is part of the papers that I didn’t have access to, so I have to wait to get further clarification. I also pushed the whitepaper significantly this month and hope we will be finishing it soon. Also, I was thinking about some optimizations for the parser and also was looking into the Lightning network. It was my mistake that I haven’t done so beforehand and if I had done it beforehand, I would have understood earlier, that Lightning is too much. It is too drastic of a change to how traditional payments work and there apparently is no reason to believe that it is secure. So I’m glad I discovered better now than later that it’s not something we’d like to rely on, although we can have it as an optional feature.
Q&A:
Q: With the project development taking longer than other projects such as Tezos, when can AGRS holders expect something to be released and, how can you reassure us that we made the right decision?
A: With regards to when we see some releases, it seems that we will see some releases in 2020. For comparing to Ethereum and Tezos: Let’s first talk about funding. Both projects had a lot of money. For Ethereum, the reason for is that it has probably done one of the most aggressive marketing campaigns in history. It was completely lacking any kind of honesty. It was simply aggressive. None of Ethereum’s visions and promises became true. It simply became an insecure platform for scams. None of their vision of creating a world computer, of creating a better society, a better currency, became true. Because of this aggressive marketing, they not only raised a lot of money, they also took the price to be so high in the market. If you remember the campaign of the flipping, they did a whole campaign on how they would overtake the marketcap of Bitcoin. For Tezos, they made maybe the largest ICO in history in terms of money, mainly because they came at the right time, at the top of the bubble in 2017, and also their promises for better coordination didn’t come true. Their solution is based on voting and based on Turing completeness and the only reason why they managed to gain such a market cap as of today, is not because they offer better currency, better society, better anything. It basically is a Ponzi-scheme because they offer very high interest rate by very high inflation (5,51%). The only reason why people buy Tezos is to get into this Ponzi-scheme. Because both Tezos and Ethereum lack any true economical or technological substance, their value will not sustain and this is true for almost all projects in the cryptocurrency world. In the software, high-tech market, if you come up with good tech and you do all the right things, you succeed big time. But if you don’t have it and you are purely relying on brainwashing people, it will not sustain. Of course, our solution is so disruptive and sustainable. We offer to do advancements for humanity and for economy.
Q: What three subjects would you first like to see discussed on Tau?
A: Of course, picking three subjects now is a bit speculative, but the first thing that comes to mind is the definitions of what good and bad means and what better and worse means. The second subject is the governance model over Tau. The third one is the specification of Tau itself and how to make it grow and evolve even more to suit wider audiences. The whole point of Tau is people collaborating in order to define Tau itself and to improve it over time, so it will improve up to infinity. This is the main thing, especially initially, that the Tau developers (or rather users) advance the platform more and more.
Q: What is stopping programmers using TML right now? If nothing, what is your opinion on why they aren’t?
A: There is nothing essentially missing in TML in order to let it release. And in fact, we are now working towards packaging it and bringing it towards a release level. For things like documentation, bug fixes, minor features, minor optimizations. We indeed actively work towards releasing TML 1.0 and then we can publish it in e.g. developers channels for them to use it.
submitted by m4nki to tauchain [link] [comments]

A Bad Gendercare Experience (Diabolically Bad Admin)

I thought I'd share this particular saga as it might be of interest to people. Frankly, at this point, I also just want to vent. I think it proves that although people often try to knock GenderGP, actually GenderCare and others can also be pretty downright useless.
I've been with GenderGP for a couple of years now and generally pretty happy with them - minimal gatekeeping, slow on emails but generally ok (though they occasionally don't read emails properly, but generally better than my NHS GP). Only big issue with GenderGP was the portal fiasco, which now seems to have settled down a bit.
I'm now in the process of trying to sort out referrals for bottom surgery. The particular surgeon I'm using is a bit of a prat, and won't accept GenderGP referrals. I already have one referral courtesy of Dr Beaini in Bradford (whom I'd recommend), and now just need the second referral. After an email exchange with YourGP which left me very worried they'd be overly gatekeepy (they ended up extolling the virtues of the NHS system...), I thought I'd go via GenderCare instead.
First emailed GenderCare (specifically Kirpal Sahota) with a list of questions - basic stuff like costs (Sahota's costs are not listed on the website), checking they don't require multiple appointments, checking they are happy to do it via zoom etr... Got an email back, but it was pretty self evident they hadn't read the email, as they only answered a couple of questions, vaguely gave some information that allowed me work out the answer to a couple more, and flat out didn't answer the rest. They also sent a new patient form, which was a bit premature given this was only a quick enquiry.
Clinicians can be bad for admin, so emailed back requesting clarity on the remaining questions. Got an answer back answering only one of the two questions I asked...
At this point, I was a bit fed up of no answers, so explored alternate options, before deciding on sticking with it and going with GenderCare. So I filled in their form, attached the relevant documents and sent it back.
The next email back made it clear they still hadn't read my email, as they assumed I needed two referrals... I only need one. They also made it clear they hadn't read my email, when they said I should speak to the surgeon (I already have).
So now they send me a confirmation form and appointment, so all good. Well, not quite, this is coming from a psychologist and yes dyslexia isn't their speciality, but they should have a better idea than most that no one uses Times New Roman as a font anymore because it's hard for Dyslexic people to read (me included). They also write "he/she" as a pronoun when talking about NHS GPs, which is a personal pet hate. It's grammatically incorrect (should be "they" according to a dictionary), and frankly, it excludes non-binary folk. I wouldn't care too much but you expect better from a gender clinic. Yet again, they made it clear they had not read my emails, as they asked about hormones... Which has nothing to do with surgery... So I avoided the temptation to have a bit of a go at them at this point and replied nicely, questioning whether I actually needed to send them hormone monitoring information, and pointing out they should probably fix their form. It was now 10pm, as I've been trying to get this form sent back before bed, and having been working non stop since 8am (work is under time pressure right now), I was pretty well exhausted.
So I wake up in the morning to: "Your appointment has been cancelled and we are refunding you." The rest of the email seemed to be saying they thought I wasn't on hormones, had no interest in hormones, and thus was ineligible for surgery. They were told 3 times in the emails prior I was with GenderGP for hormones. I actually emphasised this point to some extent, because I didn't want GenderCare trying to waste my time trying to get me to switch to them for hormones.
At this point, rightly or wrongly, I lost my patience. The first line of my email back read: "Please can you read my emails properly before you reply? I am used to clinicians not reading emails properly and not looking at things in context, but this is becoming ridiculous." Once I calmed down a bit, I sent a further response basically asking they phone me on my mobile 'so we can sort out this mess, as it is apparent we are getting nowhere with emails'.
Perhaps I shouldn't be surprised I have had no reply.

The Moral of the Story You get used to a lot of rubbish as a trans person and putting up with people not reading emails is probably the least of it. But this whole saga does seem to suggest that despite what everyone says, GenderCare is as hopeless a mess as any other clinic. Honestly though, after loosing confidence in GenderGP a bit after the portal fiasco, I am now rather glad to be with them not GenderCare! At least GenderGP actually manage to get past the admin stage! Well, eventually anyway...
I realise others have better experiences with GenderCare, but I thought it wasn't a bad thing to share what happened.
EDIT Slightly amended first paragraph as I wasn't happy with the wording. Subsequently did a second edit as this knocked out some of my formatting.
submitted by GwenDragon to transgenderUK [link] [comments]

How the fuck did I not know I was gay and what the hell do I do now

Sorry for long story in advance, I literally have no idea where else to turn or where I could ask advice on this?
I'm female and have only ever dated men. Grew up in an area where being queer is viewed as unacceptable and wrong. A gay couple would recieve at minimum verbal abuse, most likely physical in public.
Now 27, in an 8year relationship with a man and known/thought that I was bisexual since I was 15. Although I had informed by current partner of it (together since I was 19) , we never spoke of it since then and I although I internally admitted it was there, I have always tried my best to ignore it/kill it/pretend it was a choice. I never ever let myself look at women or enjoy them and I have always struggled to keep female company or speak to women or have female friends my own age.
About a year ago woke realising I wasn't happy. I didn't know why but I was just unfulfilled and no longer satisfied with my life. I have a wonderful career, we share a beautiful house and a cat whom I adore. My boyfriend is loving, thoughtful and does almost anything I ask. But I wasn't happy.
FInally decided to do what I've always wanted to and go travelling. Boyfriend hates travelling but is supportive so said I should go and he'll come out for a short holiday and meet me.
I'm from Scotland but I've now been travelling Australia for two months and it's the first time I've been alone as an adult. It's the happiest I've ever been, free from my life and social pressures. And I have realised that not only am I REAALLY attracted to women, also to transgender individuals, gay men, straight men, gay girls straight girls... Just like I didn't even know that was possible? I'd never really met anyone transgender or non-binary person before (it really is a small backwards town). I just... I had no idea how far I had shut off that entire section of myself or how attracted I could be to somehow anyone? I'm trying to educate myself but if I'm being honest most of what I have learned has come from tik-tok (downloaded as a joke, helped me realise I'm gay, I'm sure I can't be the only one?). It was easy to ignore at home but out here meeting proud individuals of queer community was overwhelming and brain destroying (in a good way) to say the least.
My boyfriend is due to come out to Australia in 2weeks. Flights are booked, non-refundable. 3weeks in a hotel booked, non-refundable. We have a mortgage and a house and a cat and a car and bills and loans.
Thankfully we are not married and there are no kids.
But I'm really really scared and confused about the future.
I know my first step is to end the relationship. I'm planning to facetime him tomorrow evening (it's currently 4th March 1030pm) I think the fairest option is over facetime so he can be at home with his friends and family, rather than waiting for him to come to Australia and be heartbroken away from any support. (Edit: I have always been faithful to him and I will continue to be until I have ended the relationship fairly. I will not consider doing anything until after that).
But after that though, what do I do? The last time I was single tinder didn't even exist. I don't even have any gay friends to ask for advice! How do I even begin to try and become a part of the community? I just want to be happy and I really really wish that I wasn't gay because I honestly don't know anything about it. I'm terrified and I just wish I could be straight and make all of this go away like what the actual fuck. Is 27 too old to be a virgin lesbian or whatever I am??
I know that once I end the relationship I will be alone on the opposite side of the world and do you know what, fuck it, I'm ready to try and be honest but I really hate that I won't even have anyone to be honest to. I know that coming out means I will lose everyone I know and love and I'm kind of ready but so fucking scared.
Sorry for the long read and probably being a bit all over the place but please, if anyone has anything to say or any advice I would really be grateful.
submitted by lillyk18 to actuallesbians [link] [comments]

[SA] My experience getting a diagnosis and accessing HRT in Adelaide

Hey all, I'm Emma, a 29 year old MtF binary trans woman, and (assuming all goes well) next week I'll be starting HRT! While I was still questioning and working things out, I spent a long time reading this and other subs, and the stories and guides helped me a ton, so here's my chance to give back and explain how I did it. Note that all the prices below are just standard medicare costs, no private health and no concessions.
You can do this online via HealthEngine, which helped a ton with the initial nervousness, which was almost totally overwhelming. At the appointment I told him I was trans, explained my history, and asked for help getting access to HRT. I had pre-written a page of dot points about my history, how I realised, how long it had been, what I'd been doing in regards to social transition, etc. We discussed things for a while, he agreed to help, and using the transhealthsa.com practitioners list and his own knowledge, we picked out a psychiatrist to see, and he provided a referral letter.
On the whole he was friendly, professional, and supportive, but he didn't have a ton of experience. I wasn't really in a mental space to ask for preferred name/pronouns stuff in the first visit, so he used my legal name. At no point did I feel judged or threatened by him, and I recommend him. The appointment was $73.20 (standard length) with a gap of $40. I believe they process the refund first so you only need to pay the gap, but I'm not certain.
I had to call in to do this, but despite being scary in my head it was actually very easy. The staff didn't ask what the appointment was for, which was nice. At the time I called she was booked out for some time, and also going on leave (I called in November) - they weren't able to give me an appointment date immediately but said they'd call me in a couple of months to arrange one. I requested the one-off assessment (very important) which let her give me a diagnosis in one visit. This both saved time and money for me, but also let the booking happen faster. I also said that I'd be happy to come in if any cancellations happened, and luckily, after about 2 months, one did! Her appointment was similar but in more detail to the GP's one. She quizzed me on my history, how long I'd known for, how I found out, what my ideal body goals were, childhood, things like that. She also went through some standard psychiatrist stuff to make sure I had no underlying conditions. At the end she said she believed I had gender dysphoria and would provide a written diagnosis to me and my GP. It arrived about two weeks later (thanks auspost). I recommend making a copy of this - you'll need it!
It was a fairly confronting and matter-of-fact-ish session (be mentally prepared for this, you're gonna have to... justify yourself for want of a better term), but she was gentle, accepting, and kind through the whole thing. She asked for my name and pronouns early on, respected them perfectly and apologised in situations where she had to use my legal name. She also gave me some tips about doing my nails (I was taking about it) and resources for courses and support groups. She was honestly great, I really recommend her! The appointment cost $496.80 with a gap of $100. They also processed the refund first so I only needed to pay the gap.
This one was a lot easier, we talked a bit, he read Dr Cheng's diagnosis, picked out an endo (again from the transhealthsa.com list), and he wrote me a referral letter. Same cost as the first appointment with him.
Had to call in to make this one as well, but once again the staff were good and didn't ask what it was for. I had to make an appointment about a month and a half away as she was booked out, however it was brought a week forward by a cancellation, and then another week forward by a second cancellation. I brought my copy of Dr Cheng's diagnosis to this meeting, which covered most of the questions she was going to ask. I went over a brief version of it verbally as well, and she agreed with the diagnosis. She checked my height, weight, blood pressure, and lungs, then we discussed HRT options, treatments, etc, and she recommended I start with spiro and medium-low dose estradiol patches as I'm overweight and had slightly high blood pressure, with a plan to increase it once we see how my levels go. We skipped a lot of the boilerplate discussion about what HRT does as I'd done a heap of research already. Because of all the coronavirus business, she wrote me a prescription for HRT on the spot (with several refills) but asked me to get a baseline blood test, then speak to her about it on the phone, then start the medications, and I agreed. I'll be getting a second blood test two weeks after I start HRT, then another one a month after that, then seeing her again to adjust my meds and check in.
Note that I didn't bring up alternative treatment methods (bicalutamide, progesterone, high dose estradiol, estrone measuring, etc) so I can't comment on her position there, but she seemed knowledgeable and confident, so I'm happy to try her way and potentially discuss options at a later meeting.
Personality wise, she was possibly the best of the lot! Again, super supportive and kind, asked my preferred name and pronouns and respected them, apologised where she had to use my legal name, and also had the front desk staff update their records with my preferred name, which they immediately used without hesitation. The cost of the appointment was $277.30, with a gap of $145. They required full payment, and processed the refund afterwards. My first fill of the prescription (1 month of patches, 3 months of spiro) was $27, but this will vary from place to place. The blood tests shouldn't cost anything.
So that's it! I'm going wild with anticipation and my will is being sorely tested having the stuff in front of me, but I'm going to be good and wait it out to make sure the blood test is good and to preserve the trust relationship. I hope this helps anyone trying to navigate the system here, and please feel free to ask if you have questions!
Edit: I should also mention that pretty much everyone I saw recommended getting support from SHINE SA, which I intend to do, but haven't done yet. They were all also very concerned about making sure I had some IRL support available, so I do recommend being out to at least a few friends/family members before starting this.
I'm also fairly straightforward in that I want the surgeries etc and that I do plan to come out and live openly as a binary woman within the next few years (gradual process), so I don't know what they're like in other situations, but they all seemed like good people.
submitted by emmadaboutlife to transgenderau [link] [comments]

Binary Options Funds Recovery

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submitted by globalassetsrefund to u/globalassetsrefund [link] [comments]

The Binary Book Scam Is One of the Most Popular Options Scam and here’s everything you need to know about it

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submitted by Shubhangi22 to u/Shubhangi22 [link] [comments]

Not a question, this is a write-up for any trans girls living in Auckland, New Zealand since when I was looking online last year I couldn't find any info

(EDIT: I AM STILL ACTIVE & ABLE TO ANSWER QUESTIONS. I know a shit-ton more than I did 5 months ago and if I don't know something I can ask on the Gender Bridge or Trans and Intersex NZ FB groups for you. idk if this post is archived but you can DM me and I'll respond & then add it to this post)
(Update 25 July 2020: Lena's HRT got through customs - only two people incl. me have ordered so far and both got through today - took 2 months. Payment is via sendmoney24.com)
(Update 26 July 2020: I got progesterone, scroll down for details)
so this is my experience, with as many details I can remember. i am a binary(ish?) trans woman, so obviously my experience will be different but they're apparently really good with gender diverse & non-binary folks too. I was also over 18 when I realised I was trans so if you're younger it's probably going to be very different.
anyway this is where I'm at right now. I'm planning on switching to progynova, taking 4mg divided up through the day to start off with, and switching to a private provider. list here: https://genderminorities.com/database/medical-surgical/transgender-healthcare-providers/
on the off chance someone else living in nz looks up what the process for hrt is like in new zealand i hope this helped & i can answer any other questions
edit: 15 june update with info I've collected together
Progynova dose: I've been on progynova for like...4 months now. Got my dose increased to 6mg instead of 4 with absolutely no issue, didn't have to pay anything. Since I was also on boron it was more like 9mg? or 10mg? Dr Oliphant wrote a paper on trans healthcare that suggested going above this is unnecessary so I'm imagining I'll get resistance if I try to push the dose higher, but I'm planning on asking since there's no harm.
Switching to sublingual: I switched to sublingual 5 days ago (and I should've done it earlier, my boobs were stuck at tanner 3.5 for a while). 1mg at 8am, 12pm, 4pm, 7pm, then oral at 10pm since I cbf. Someone recommended to crush them into powder but I found that unnecessary. Split them in two and it takes five. Pill cutters from Aliexpress are less than $4, they're a life-saver. Once you suck off the coating, they dissolve completely under your tongue in 14 minutes. The first time I did it, I swallowed a lot but it was a learnable skill and the longer you avoid swallowing the easier it becomes, what I do now is: swill water around in my mouth for 30 seconds to stop saliva production, don't put anything in and try to stop swallowing reflexively for 2-3 mins which means you'll get the reflexive swallowing over and done with, and then put the pill in and start doing ocused in-out deep breathing (I'm sure there are more tips, look up "how to stop reflexive swallow"). Since I got diagnosed with ADHD ritalin has made this 100x easier for some reason, could be partly salivation inhibition as a side effect, could be better focus and self-control. Maybe neurotypical people find this whole thing much easier.
Overall changes: Okay I'm getting
Boron: Obviously this is still experimental blah blah blah etc. etc., I got boron from iHerb like 4 months ago, I compared around 5-6 different sites with different shipping policies and a LOT of different brands and the cheapest per unit was [this](Now Foods, Boron, 3 mg, 250 Capsules) at 7.7c/capsule, realistically 23c a day (9mg was the point at which I got really noticeable breast tenderness w/o changing my e dose at all), currently it's Source Naturals Triple Boron since the other one is out of stock. I considered buying boron from Alibaba (USD$23/kg) which is literally a thousand times cheaper but that requires talking to people and negotiating and shit. Maybe a long-term option. If it goes well I will list the supplier I ordered from. EDIT: so according to this post, boron doesn't do much unless you're taking a lot of e already. check out their chart
Progesterone: So I'm on the Genderbridge FB group (really should've joined ages ago) and there are at least two people who have managed to get utrogestan prescriptions from their GPs. A few more with progesterone creams. My GP said go to the specialists and the clinic said no. So I'm going to find someone else and if that's not possible I'll try get progesterone creams since amazon4health says 90% of unauthorised pills get caught. Not sure about vials.
UPDATE ON PROGESTERONE: Oneroa Accident and medical ctr gives out progesterone. Make sure to speak to Dr Michael karetai or Dr Isla Karetai or Dr Margaret Karetai. They do phone consultations, $70 if you're not registered and you're over 18, details on their site, much lower if you have a community services card.
Further update: Dr Margaret Karetai is the absolute best. If you have done the research, then she will trust you. Be clear about exactly what you want. She is very nice and I got utrogestan 200mg and bicalutamide 50mg!!!!!!!!!!
Note: pharmacy costs vary a lot, ask for your utrogestan prescription to be faxed to your nearest Chemist Warehouse (cheapest option) since it's not subsidised. The cost is here: https://www.chemistwarehouse.co.nz/CWH/media/Documents/CWNZPrescriptionPricelistNov2019.pdf right now it's $24.99 for a pack of 30 100mg pills. If you're doing Dr Powers' 200mg regimen this comes out to $600 a year. Kind of steep but this is what I'm doing until I've finished negotiating with Alibaba suppliers and getting the powder tested at a harm reduction place (forgot what it's called.)
If I find a good Chinese supplier, I will do a full write-up as another post, with instructions and prices & link it here.
DIY options
  1. According to Amazon4Health, 90% of pills don't get through Customs.
  2. You can get estrogen implants now, imported from Adelaide, there's at least one GP who does them. Ask on one of the trans FB groups. Comment for more details.
  3. You can get injections legit if you have a letter from your GP. Comment if you're interested, I can give you the whole procedure.
  4. The two non-prescription EV sources I've interacted with that ship to NZ are Lena and otokonoko. Otokonoko is pricier but their shipping is faster and they do refunds if it doesn't get through customs. However, they seem to only take bitcoin & other crypto at the moment which is tough since NZ's regulations make it difficult to get bitcoin, none of the major markets allow NZ. Might have changed since I last tried 6 months ago, though. DM me your results so I can add them here & expand our pool of collective knowledge
Regarding SRS and other surgeries
Regarding electrolysis and laser
submitted by slogancontagion to AskMtFHRT [link] [comments]

Chromie's latest rework - a mathematical breakdown, where it failed, and what it can improve on moving forward.

So, as I'm sure some of you have noticed, I post a lot about Chromie, and frankly have for a very long time. To clear the air about my position and expose any bias I might have, I will state that I don't think the hero has ever been OP or "unfun to play against", probably because I played her a lot and thus when going up against one on the enemy team had a pretty good idea of how they would play and how to counter them. I do respect the viewpoint though, and that's why my upcoming post on her rework and possible changes that could be made to it does it's best to keep that in mind. I'm not even close to GM, I'm not even the highest-leveled Chromie on this sub by a long shot, I'm just someone super passionate about the hero who nerded out over the past few days and did some MATHS and shit.

Thus, the stated goals of this post:


-Make Chromie more fun to play for the people who enjoyed playing her prior to this or other reworks. From my general anecdotal experiences in various Twitch chats, it feels like most players including many former pros and GM players say that while the hero is stronger numerically, she's much less fun to play, and IMO her pick rate sitting at a fairly lackluster 11% in Storm League confirms that. She only has a 50% winrate, so it's also clear that she's not excelling even when played by those still enthusiastic about the hero or in situations that would be good for her to be drafted, as is the case with most niche picks. She's not the WORST hero in the game by a long margin, but if the dev comments on her 8-28 buff patch are any indication, it's clear that Blizzard's internal data probably has her struggling a bit too.
-Make her emphasis fully on spells rather than her current combination of spells and sand clone auto-attacks. She's a mage hero, and one with the longest range in the game. Nobody plays her to be a right-click bot, and yet right-clicks are a pretty big part of her damage - more than half her Q DPS if we're being exact here. This obviously isn't Whitemane rework levels of AA-focus, but it's still pretty high and if we look at other mage AA talents as any indication, it's obvious that people don't prefer or like those talents and prefer the focus for mages remain firmly on their spells. Yet because Chromie's AA gimmick is a baseline part of her kit, and not just an individual talent, obviously other parts of her kit were made deliberately weaker to compensate for that. I'd like to see that addressed, and think it would go a loooong way towards achieving stated goal number 1, which is to make her more fun to play.
-Buff her slightly in ways that aren't straight numerical changes. See my above point about why she could probably use some slight tweaking. I think throwing numbers at Chromie is exactly why her last rework (with Temporal Loop/Timely Surprise one-shot shenanigans) grew to be so problematic, and I don't want to see that become the case here and see this sub fill up with posts again about how she needs to be dumpstered. Frankly she's finally almost at a good place in the game and I think with some slight changes she could basically be almost perfect, or at least as perfect as she can be without pissing off people en masse.
-Fix her problematic level 1 and level 18 talent tiers. There are no real choices at 1 or 18, and I personally think this is a shame because if those tiers were fixed, the hero could actually have THREE separate, viable builds IMO - a Q build, a W build, and a generic "spellpower" build that doesn't hyperfocus on either ability but rather buff them both mildly.
-What these changes are NOT proposing are increasing her burst, range, or other factors that players typically associate with frustration when playing against her. I can't stress that enough. I think her current damage is fine for the most part, albeit a bit too reliant on Q pierce at 18 to do anything meaningful. I think Loop is a nice setup ability but the full one-shot potential behind it again, isn't realized until 18 and even then only on the squishiest heroes in the game. As I've said already, Chromie is MOSTLY fine and my goal isn't to make her OP, just improve her talent diversity on certain tiers and make her a bit more fun to play for people who liked playing her previously.

The numbers breakdown:

-Q = 122 damage per second, reliant on a line skillshot that can be blocked by PVE, structures, or other enemy heroes other than your intended target. 20 mana cost, 15 range. Q damage per second calculated assuming you land both the primary Q missile as well as the sand clone Q missile that does 40% damage.
-W, assuming all 3 drops land on a single-target = 43.71 damage per second. Unlikely that all 3 drops will hit, however has the benefit of being AOE. That said, even assuming a unicorn situation where all 5 members of the enemy team potato into all 3 hits of the ability it is still only a baseline 218.55 DPS...that's sad, IMO. Slightly less than double damage per second compared to hitting both Q missiles, a situation that is far more likely to occur, though obviously significantly more mana-friendly due to W's cooldown vs Q's cooldown. 65 mana cost, 13 range, but due to the nature of the vector can reach around 21 range (rough estimate). I wouldn't consider the max range that valuable given the drop delay - enemies will be able to predict the drop of the third hit and dodge it completely, making that range useless.
-AAs = 76.5 damage per second during Q setup period (basically casting a Q first to set up the sand clone), then 114.8 damage per second for every second thereafter, point and click, can't miss barring blinds or evade abilities/talents. No mana cost, 7.5 range.
So we can already see two things: number one, that Chromie's AAs are not an insignificant part of her damage, even assuming you are a god and can constantly land both the primary Q missile AND the secondary Q missile, and number two, that her W unless operating under basically impossible conditions is very lackluster damage-wise. This leads to a pretty boring playstyle where your Q feels like a clone setup for braindead free AA damage until level 18 when suddenly your power spikes off the charts, and your W feels like something you just use for waveclear, and MAYBE to pressure an enemy team in a chokepoint.
A "waveclear-only" ability isn't strictly a problem for a mage except that Chromie's has the unique advantage of getting completely dicked by long CC chains - unless someone is actually capable of moving you will only hit someone with 2 W hits (there's a small Venn diagram area where the hitboxes of two Ws overlap). This "Venn diagram" area is actually so small that you cannot fit two hero hitboxes into it, meaning you'll only get that particular value on a singular target, even if there are multiple people caught in something like a RoF/Mosh Pit. Other mages do not have this issue, not even Gul'dan due to the size and drop speed of his vector spell. Note that I use Corruption as the comparison here because not only are Corruption and Dragon's Breath both triple-drop circular vector spells, they also share an identical cooldown and identical damage on each hit (lmao). The original comparisons to new Dragon's Breath being "Sand Corruption" were not far off, even though Chromie mains were called hyperbolic for saying as such.

Fundamental problems with Chromie's rework:

-To put it simply, auto-attacks on sand clone are too strong and thus make the level 1 Q talent where you gain a third sand clone auto-attack too valuable to pass up. They also make Mobius Loop at 5 wholly unappealing because it does fuck-all for your sand clone autos, though Proper Greeting and Bronze Talons mathematically both have their strong suits and have a healthy competition with one another (tl;dr Talons is good if you have a target you want to hit who is unlikely to be affected by CC or your spells and the enemy has an easy fat target like tanks/Azmodan/Fenix that you can nail with Q to get the proc - so basically hypermobile heroes and heroes with spell shields who can pop them to as a response to Proper Greeting procs, OR in comps where you have literally 0 CC outside of your own Trap slow and Slowing Sands).
-Because the level 1 Q quest is so good, it basically makes taking Piercing Sands at 18 somewhat inevitable to get maximum value out of the triple Qs you can set up. Bear in mind, I think Chromie's Q hitting PVE was fundamentally a nerf and I don't think it was a good idea in retrospect. I get that the goal was to "increase counterplay/reduce frustration" by making it so that players could juke behind minion waves or their buildings and not get gibbed over walls and whatnot, but because of this change the hero is now very reliant on her AA gimmick to deal consistent damage AND you could argue that she honestly doesn't feel like a real hero until you get pierce at 18. Regardless, I understand that this change is probably here to stay and I think there are ways we can work around her jank power distribution while still keeping the PVE Q block in. (More on this in "Proposed Changes" below.)
-Building into W just feels like shit because of how lackluster the damage is. It's clear that her power pie was distributed based on the rare unicorn chance that she will hit all 3 Ws on a single target, but given the winrate and pickrate of W talents we can honestly see that this isn't a winning strategy, especially when Q gives you more consistent value (and probably would even if sand clone AAs were removed tbh). To clarify, W would have to hit at least 6 times (as in, any combination of players in any combination of hits that would equal 6) to match the DPS of just Chromie's primary Q missile...saying nothing of her sand clone AA damage and secondary Q missile damage. Obviously Chromie talenting into W doesn't mean she can't use Q, so I did the math on simply the bonus 3rd sand clone AA and tertiary Q missile, and landing each one is an increase of 67.66 DPS. W talents are only an increase of 32.14 DPS, though bear in mind this is for 3 hits on a single target only. Here's where it gets stupid: the third sand clone AA by itself is an increase of 32.8 DPS. This means that unless you are consistently hitting at least two people with W for multiple hits of the ability or you simply cannot stay in 7.5 range to AA* at any given time it is universally better to build into Q talent at 1 solely for the extra AA, even if you never land a single tertiary Q missile in your goddamned life. See where this is a problem?

The Proposed Changes (aka the meat of this post):

Suffice it to say, I think Dragon's Breath at this point needs a fundamental change to its design to not only be effective at what it is supposed to do, but also in general just to be fun to use. Its current design is a move that largely punishes potatoes or players stuck in a "no-win" situation where they either have to eat the second and third W hits or face greater threats like CC chains for trying to facetank it by not moving during the first hit. My proposed change is to simply turn Chromie's W into a single ability with 3 separate charges, keeping its current damage, radius, and drop speed, giving each charge an individual mana cost and allowing all charges to return at once similar to Junkrat Q/Zarya grenade. What this does by default is make W talents more appealing by allowing good Chromie players who can "read" their opponents correctly the option to build into that move and deal respectable damage, especially as an alternative to matchups where Q may not be a reliable source of damage (into summoners, Anub'arak, Nova/Samuro/Rexxar, etc). What this would NOT do is bring back Loop one-shots, because with a .75 drop delay the Looped target will only eat one charge of the damage same as they do now...they will have to be more careful on how they move immediately after Loop though to make sure Chromie doesn't read their movement and plop another in their path. I think this is a fair change, even if it comes with slight numerical nerfs to W to compensate. (I don't think she will need this though due to other proposed changes I have below.)
To follow to that, I think that the sand clone gimmick should either be scrapped, or if nothing else the AA component of it needs to be removed. I actually like the sand clone thematically and am fine with it mirroring Q - I think it would be neat if it could go further and also mimic her W, adding further dimension to Chromie's "prediction mage" theme. I get that two invisible Ws dropping anywhere would definitely be tilting AF for the enemy team though, so this change could either come with W returning to being visible or, as I stated earlier, simply keep the sand clone mirroring only Chromie's Q and nothing else.
What this change would aim to do is frankly tone down how stupidly effective her AAs are compared to her actual abilities. I can't think of a single person who originally picked up this hero to be an auto-bot; IMO there's Hanzo and Junkrat for that long-range/AA hybrid flavor and they were both designed around that purpose (Junkrat with splash AAs, Hanzo with AA-related talents/build). Nothing about Chromie's 2016 release hinted at "right-click guys for the same DPS as your spells", not even OG Bronze Talons which for the record I do think suffered from a lack of meaningful competitive options until Timely Surprise in 2018 and that's why it was picked all the time.
Regardless, I think Sand Blast should have 1-target pierce made baseline if sand clone autos are removed. I think if you remove clone autos the damage numbers will simply default to W being unilaterally the best build outside of playing for the very binary power spike at level 18 from Piercing Sands, which I don't think is super healthy for her design. Chromie's autos paired with clone autos were actually one of the few ways the hero could damage people standing behind a Zagara minion, and if you remove the strength of those she'll need some sort of extra power to compensate, IMO. That said, this is a change that might not wholly be necessary if other aspects of her kit are made better, such as the W change I proposed above. This could be a wait-and-see sort of change, I admit.
Alternately, if 2-target Q is too strong baseline, it could be an alternate reward to her level 1 quest, removing the tertiary missile altogether. Incidentally this would give her more power in the early game by completing the quest, while not completely dumpstering the 18 talent's viability, while also giving players the freedom to pick something else on 18 if they feel like 2-target Qs are good enough to pressure the enemy team. I think this is a pretty healthy change that makes her a little less hot-and-cold when it comes to damage dealing, especially when it comes to early game vs late game.
Her level 5 talent tier will need a bit more parity, especially if clone autos are removed. Bronze Talons' power budget currently factors in the extra autos from clone, including if you complete the level 1 Q quest - while I like the synergy between the two talents, I think if clone autos are removed Bronze Talons as a whole will need to be redesigned. I think the simplest change is to bake in a functionality that mirrors the strength of her old sand clone when this rework originally went live, which is that sand clone's Q damage is increased from 40% to 50%. This was originally nerfed in an attempt to increase parity between her level 1 talents, but failed miserably, and I think with the other changes I've proposed here the extra 10% clone damage could probably come back.
Mobius Loop in its current form is really bad, and even with a full mana refund or something added in will probably continue to be bad. While my proposed changes to W would make it get more value by default, I think we can do better by making the ability an active on a 60-90 second cooldown that returns all her W charges at once instead. This seems kind of strong and I'm open to feedback on this one, but I think without some bold changes to W and W talents that Q will still be the dominant build and this was just one thing I could think of to make W more appealing.
For her heroics, I think Slowing Sands could probably use the level 18 functionality made baseline to make it more appealing compared to Loop. I like Sands as an easy way to proc her current Greeting talent at 5, but since the straight nerfs that came with her latest rework that made it only a 5% slow baseline it just has really minimal use outside of Greeting procs, and you can rely on your Time Trap slow talent or allies for those procs. It could probably use some slight buffs. I honestly have no idea what to make the 18 upgrade if the spell armor reduction is added to the level 8 version. Suggestions more than welcome here.
Her survivability options on 11 are actually okay except for Here and There. This is where I actually make a pretty bold change for her baseline Q sand clone, which is actually that rather than leaving a clone where Chromie previously cast her last Q, sand clone is now an active that Chromie can choose to place anywhere within 7.5 radius of her, with say a 10-20 second cooldown. I think this is a bit of a "berf" in that it's probably a nerf to fairly aggressive/mobile Chromie players who are constantly moving and placing new Qs in very forward locations, but probably a buff to more strategic Chromies who want to aim their shots at the perfect angle to hit their intended target. The change is kind of playstyle-defining and I'm not 100% sure it's what she needs, but I also think this could not only serve as a way of making Here and There more appealing (by giving more control over where you teleport to), but also a decent workaround to Q being blocked by various things until level 18. This might serve to reduce reliance on her level 18 pierce talent as well, which I always welcome.
Fast Forward is in a similarly poor spot compared to the other 14 options. By 14 Chromie basically has zero mana tension, making half the talent effectively useless. With some simple MATHS we can see what sort of DPS increase Fast Forward is vs the other two:
-Fast Forward, assuming you always get the proc and ALWAYS hit your secondary Q missile from sand clone, turns Q from a 122 DPS move to an 282 DPS move. This however doesn't affect her W, so the overall total DPS is 282 from this talent under perfect conditions - basically spamming because the CDR is so fast, never moving, and always hitting Q WITH also hitting the secondary Q missile. Bear in mind that this talent does not proc from a long-range sand clone Q, meaning you must position in such a way that the primary missile will always travel 50% of its distance. Shifting Sands works similarly so I don't factor that into DPS contributions, though Quantum Overdrive does in fact get CDR from all sand clone hits, making its actual DPS higher than what I calculated in theory.
-Quantum Overdrive, assuming you always achieve the CDR from Sand Blasts for it (again, we're assuming perfect conditions for everything here), will be available every 24 seconds and is a flat 25% spellpower increase for 8 seconds - or basically, two Q casts and one W cast (we won't factor in Loop usage here for simplicity's sake). Factoring in the CD, this is a 54.1 DPS increase - not nearly as impressive, though worth noting that the upfront damage is much larger AND and as I stated above, you actually get CDR from every sand clone missile, meaning its value increases exponentially with the Q quest on level 1 as well as how good you are at landing multi-Q hits.
-Shifting Sands has math that is much harder to calculate due to its stacking increase, but because I love you all I did. Suffice it to say, assuming you do not let the stacking spellpower buff fall off, it is a 151 DPS increase on Q until it ramps up at 38.5 seconds (not directly, mind you, this is just on average, I wasn't calculating 10 individual DPS increases and pasting them here lol), then a 181 DPS increase for each second it remains fully stacked. This is actually less than Fast Forward, though you can also add in 58ish DPS for W hits (again, assuming all 3 hits on a single target only), making the total value of the talent 209 DPS until stacked, then 249 DPS after.
So this is still less than Fast Forward, right? So why the hell are people picking it, you might ask? Simply because at any point if you miss a Q, the entire value of Fast Forward is lost, whereas with Shifting Sands you retain the spellpower unless you whiff a second Q hit in that original 8-second window. Basically, you have to land 1 Q every 8 seconds to get value out of Shifting Sands. Fast Forward, if you ever don't proc it, you don't have a level 14 talent during that and the window between your next Q.
(That said, doing this math actually made me realize that Fast Forward might be better than I think it is and I might give it a try in my next match, hehe.)
To be honest, all Fast Forward might need to be competitive is for the CDR to occur even if a secondary or tertiary Q missile hits, rather than requiring it to be the primary one. Since Fast Forward only buffs Q and not W, I think this is a fair buff that would reward consistently good aim with more sustained damage relative to Q, while still leaving Shifting Sands the favorite for a more forgiving slow spellpower increase and Quantum Overdrive for Loop/burst shenanigans.
As a final point, while I think that a lot of my proposed baseline changes to the hero would by default make Piercing Sands mildly less appealing at 18, I'm still not sure what to do to completely increase her talent diversity on this tier, especially because her ulti upgrades are frankly kind of lackluster. This is an area where I sort of ran out of steam brainstorming, to be completely honest with you. I actually think both of her ultis are really boring baseline and couldn't come up with interesting 18 upgrades for either. Lend me your brains on this one, HotS subreddit! What would you do to make Chromie's Piercing Sands talent less appealing while making her ulti upgrades more appealing? I'd love to see what we can all come up with!


In Closing:

These changes, whether implemented as a whole or by their parts in certain areas, would IMO serve to give the hero three viable build paths:
-1st build path, "Q path": Q talent at 1 for second pierce target, newly-designed Bronze Talons at 5 for the extra clone Q damage, Here and There at 11 for mobility shenanigans thanks to being able to manually place your clone target in advantageous locations, Fast Forward at 14 to put a further emphasis on landing good Qs and edging out W as a big part of your damage pie, and Piercing Sands at 18 for obvious reasons.
-2nd build path, "W path": W talent at 1, Mobius Loop at 5, any survivability option at 11, Quantum Overdrive at 14 to take advantage of the new Mobius Loop W charge reset, Piercing Sands at 18 could still be appealing with this build but I also think Blessing of the Bronze or Temporal Loop upgrade depending on your ulti choice could be good here.
And a final "generic spellpower path" that doesn't build strictly into improving Q or W separately and would instead opt to modestly increase the damage of both, with perhaps less binary gains than building fully into one spell: which would feature Timewalker's Pursuit at 1, Proper Greeting at 5, any survivability option at 11, Shifting Sands at 14 (though I think Quantum could work here too), and maybe Q pierce or Blessing at 18.
While I appreciate anyone who has read this far, for those who don't have the fortitude here is a simple tl;dr:
-W is no longer 3 vectored hits that drop at the same time but rather 3 circular AOEs that can be dropped individually but all return on the same cooldown similar to Junk Q/Zarya Q. If this is OP, reduce the size of the AOE so opponents have greater windows to dodge, or (possibly) make the landing point visible again (less a fan of this though tbh).
-sand clone autos removed to put more damage back into her spells and less into boring right-click talents/builds (her right-click damage is about 2/3rds the DPS of Q!). Her current design with sand clone AAs means that the level 1 Q quest that adds an extra sand clone is dramatically more value than the other two quests simply for the extra AA damage, which is a bongos DPS increase in comparison. Rather than gut the entire sand clone thematic, which I think is cool, I think simply removing the AAs would do loads for her talent diversity.
-manual sand clone placement on a modest cooldown to work around the newly-implemented Q PVE block. An alternate solution is to change her level 1 Q quest from a third sand clone to a singular pierce upon completion, allowing her once the quest is completed to have Q hit two targets for each missile instead of just 1. Either way if sand clone placement is made manual I think the level 1 Q quest will have to be changed, because otherwise manually placing two clones would probably make her a bit too "busy", and I don't want her to be butt-blastingly difficult to play for anyone who isn't a main. I think both manual Q placement and changing the Q quest at 1 to reward one-unit pierce would be fine, without sending her balance out of control, but obviously I can't say for sure.
-Some talent retooling and rebalancing to promote better diversity on certain tiers (namely 1, 14 and 18). I could use some help on brainstorming better ult upgrades at 18 than what she currently has.
-NO increases to damage or range except incidental increases from things like easier Q secondary missile hits or more control over W landing points. These would be offset by the removal of sand clone autos, as well as less reliance on Q pierce talent at 18, making her power curve less exponential.
-no changes to Time Trap, which I think after the rework is a beautifully-designed ability as-is and the talent tier representing it (level 2) is one of the most balanced talent tiers we actually have in the entire Heroes of the Storm game.
If you made it through all this without rage-quitting over the mere mention of Chromie, I appreciate your time, and am looking forward to having some discussions here. Are these changes too much? What do you think the hero needs to become a bit more fun to play, while not dramatically increasing her power level or the frustration factor that other people have playing against her? How would you improve her talent diversity with her current design? I look forward to seeing what everyone has to say!
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