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OBLIGATORY FILLER MATERIAL – Breaking Bad, Part 3

Continuing
“Hello and good day, gentlemen”, I say. “I am Doctor Rocknocker. You may and will refer to me as ‘Rock’. OK? None of this ‘Doctor’ or ‘Sir’ guff. We green here?”
There was a buzz of voices but no direct answers.
“OK. Let’s get a few things down right here and now.
(1.) Call me Rock.
(b.) Answer me loudly. I will need to hear you loud and clear. Best get used to that now.
(iii.) “We green?” means “Are we in agreement?” It’s a form of shorthand I use here and in the field.
(⍾.) “You diggin’ me, Beaumont? means you’ve really done gone and pissed me off; you’ve done something untoward. Pray you never hear that phrase, and,
(∞.) I’m the boss. The top dog. The hookin’ bull. The Maharaja here. I possess the first, final and only words you’re going to listen to for the next couple of weeks. What I say, goes. Any problem, please let me know now so we can replace you most quickly.”
A gentle buzz, but no replies.
“Gentlemen. Do we agree?” I ask.
“Yes, Rock.” Was the reply.
OK, there might be some form of a societal prohibition against making loud noises. That’s the first thing that has to go.
“Gentlemen, we will be working in the great outdoors where there are wind, rain, waves, and other environmental nonsense making all sorts of unrequited noise. We need clear and proper lines of communication. I need to hear you clearly and vice-versa. When speaking, you will speak slowly, clearly, and loudly. “
DO WE AGREE!?!” I yell, rather deafeningly.
“YES, ROCK!” came the eventual reply.
“Outstanding”. I ponder.
Continuing…
“Mr. Sanjay is my de facto second in command. If I’m out having a smoke, taking a piss, or having a snort, he’s in charge. Listen to him as if I suddenly lost 150 pounds, shaved my beard, and inexplicably become Indian.” I chuckled.
They seemed to enjoy that. I actually elicited a few chuckles.
“Mr. Sanjay will now distribute to you your locker boxes. You will wait until he hands you yours. Do not get up and mill around the room. We green?” I ask.
“Green! Doctor Rock.” Came the noisy reply.
“Progress. Marvelous.”, I reflect.
“I’ll be right back. Mr. Sanjay, the room is yours.” I note. I might need to cut back on the coffee.
I slope off to the loo and it’s just as horrible as you can imagine an outdoor communal shithouse in sunny India attended by 30,000 Indian gentlemen could be.
Fuck COVID-19. I’m thinking hot and cold running dysentery, dengue, and death here. Ick.
Glad I have a highly functioning immune system.
I retrieve a shiny aluminum Halliburton™ case from Headquarters and ease off to an unused office space to change.
I went from my usual field garb to full PPEs. It was quite a sight.
I’ll be telling you about it in mere moments. Contain the excitement.
I’m walking back to Outbuilding #2 and damned if my get-up didn’t elicit a few gasps, shielded guffaws, and a salute or two. I have to admit, to the uninitiated, I was a sight right out of Area 52, the more secret one, west by northeast of Roswell, New Mexico.
I get back to the outbuilding and enter. Everyone was looking through their locker boxes, chuckling about their good fortune and wondering with Joker-like glee what the hell all these wonderful gizmos were and where did I get them? They all stopped dead in their tracks when I walked in.
Their silence was palpable.
“Gentlemen”, I said, “Here’s how you are going to look at work tomorrow. Revel in its utility, comfort, and extreme fashion sense.” I did a quick spin like I used to on the runway.
At O’Hare when we were doing field geostatic tests. Whatever were you thinking?
Anyways…
I was wearing a pair of size 66-XTall NFPA 70E blaze orange Carhartt Nomex coveralls. I had on a Dax carbon-fiber blaze orange “Coal Scuttle” hardhat with swing-away hearing protection keyed into your personal communications module, and a gold-anodized, pull-down full face shield. The helmet was designed to drain away falling water down over one’s back and not down one’s neck.
I had a pair of ‘wet’ gloves under the snap retainer on my left shoulder, a pair of ‘dry’ gloves on my right. I was wearing an orange CMC Safety 9-point safety and rescue harness, good to well over 1,500 pounds. Over both shoulders, around the crotch, up the front, and around the back, X-style. This popular harness features multiple D-ring attachment points and the patented JackBack removable padding with breathable D-3 cloth, which keeps shoulder straps separated and makes donning and doffing a breeze. It had several catch-points where one could easily and readily attach to the snap carabiners and get bodily dragged out of a nasty situation by rope or chain. The front waist D-ring allows a comfortable, stable sitting position for rappels and the sternum D-ring works well for helicopter or crane-assist hoists. Gear loops offer easy access to equipment, and quick-connect-disconnect shoulder straps and leg loops make the harness quick to don or doff. It could be used for impromptu spelunking on days off.
I had on Size 16 EEE Gear Box 8088 Men's 8 inch Black Leather intrinsically-safe hard-toed lace-up black turned-heel leather work boots with the new self-cleaning, oil-and chemical resistant Vibram soles.
They couldn’t see, but I was also wearing a cotton-Nomex blend wifebeater and boxers as well. Nomex tends to chafe. Best be safe.
I had a powerful Maglite flashlight clipped to my rescue harness, as well as my mini Air Horn; a blaster’s must. I also had a mobile VHF-Commslink™ radio in a pocket on the back of my coveralls on the left shoulder. I had the microphone for it Velcro-ed to my rescue harness within easy reach. Very cop like. Very cool. Very necessary.
I had a traditional Zippo and Bic Butane lighters in my right-hand chest pocket and a brace of cigars, though these were optional, in my left pocket. I carried a bespoke constructed Swiss Army Knife on a lanyard in my right front pocket and had a custom Bears Paw Leatherman hanging on the left of my rescue harness.
Also clipped to the harness was a Silva orienteering compass. There was a selection of NASA write anywhere pens, Sharpies, and oil-writing chalk pencils in my other front pockets. I had an oil industry tally book in my other front pocket.
Why blaze orange? Well, Red Adair already co-opted bright red, and fluorescent green wasn’t available in my size.
So, we’re now ready to plant explosives in West India or go deer hunting in the Northwoods of Baja Canada.
“Questions, Gentlemen?” I asked.
I explained that in their locker boxes were purchase orders, POs, for every bit of kit I was wearing. They were to take these POs to the Company Store and get, well, kitted out in their own sizes and preferences. I wanted to see everyone back here tomorrow at 1300 hours looking as I do now. Well, maybe skip the cigar and be not quite so large.
I sat down on the table in front of the crowd and had Sanjay bring over the demo locker box.
“OK, gents,” I said, “This locker box is yours and is numbered as such. They will be stored here in Outbuilding #2. Each of you will receive a key for this building as it is now your headquarters. We’ll get back to locker boxes in a minute. Anyone need a break for a few minutes?” I asked.
No one dared answer at this magical juncture in the narrative.
“Well, I do”, I said, “Meet back here in twenty minutes. Sanjay?”
The class wandered out and I conversed with Sanjay. We found the maps I had ordered.
They were an aerial view of the breaking yard and it was split into 6 zones, all a different color. There was one master for the wall and 28 copies for the guys. I also had a log-in/log-out board made. Vertically numbered 1 to 28. There were also 7 vertical bars labeled Zone 1 through Zone 6, and one for ‘in dispose’; i.e., in Latrin-e Land. This was so I’d know where my guys were at all times.
There was a hook for each one of these areas to log in, and to let anyone know where a certain person was during the day or night. You’re number 10? And you’re going to be wielding a torch over in Zone 5? Your brass tag goes right there. You’re going to skip over to Zone 3? Get your ass back here and swap it over to where you’re going. There is no excuse for being where you haven’t said you were, short of active accident or dismemberment.
Everyone shuffles back in and I explain the tote board.
“Notice there’s no spot to leave your brass chit if you’ve gone off the reservation?” I asked. “Why do you suppose that is?”
Confused looks all around.
“Because you keep that brass token with you when you’re not on the job. Lose it, lose your job. Sounds harsh, but so is getting your fucking hands blown off. Think of it as an exercise in discipline.”
There was a very little rebuttal.
“When you are on location, your brass token will reflect where you are. You are off-site, put the brass token in your wallet next to your lucky ‘circular impression’.
There were several knowing grins in my cadets.
Wear it around your neck on a chain. Keep it on your keyring. You can wrap it up in ribbons, you can slip it in your sock; I don’t care. Thing is, it is your ticket to this job. Hold on to it, there will be no replacements. We green?”
“Green, Doctor!”
“Outstanding.”
“Now, locker boxes. Gentlemen”, I continued. “These are your personal boxes that will be archived here. They will contain everything that you will need to carry out the job initially and help you with training the next crew that comes through after I leave. Keep them neat and tidy. I like to pull unannounced locker box inspections, gentlemen. Be forewarned.”
The sound of active scribbling is music to my tinny ears.
“Now, as such”, I continue, “Each locker box, at this point, is identical. Please follow along with me as we do inventory: Each gets locker box will contain (as I pull out the item for identification):
• 1- set Purchase Orders (POs) for PPEs
• 1- Galvanometer
• 2- Blaster’s pliers
• 1- Custom Leatherman
• 1- Metal clipboard
• Various Pens, pencils, paper, etc.
• 5- Sharpies
• 1 copy: Blasters Protocols Handbook, 15th Edition
• 1 copy: Blasting and explosives safety training manual by the IEE.
• 1 copy: Theory and practice of blasting, by Hino (A classic)
• 1 copy: Blasters Handbook, 17th Edition
• Various Explosives catalogs
• 1- Custom Swiss Army Knife
• Several Butane lighters
“Are we in agreement, gentlemen?” I ask. “Please check to be certain you have what the manifest states.”
“As long as we’re going over locker boxes, let’s look at our set of PPE purchase orders. Each locker box will contain POs for:
• 1 pair Orange Nomex coveralls, in your size
• 1 Dax carbon-fibre blaze orange hardhat with ear protection, gold face shield
• 1- CMC Safety 9-point extraction harness with carabiners
• 2- pairs Safety Glasses
• 2- pairs of gloves –wet & dry
• 1- pair Gear Box 8088 hard-toed intrinsically safe 8” work boots
• 1- Silva Orienteering Compass
• 3- pairs of cotton WaterWick socks
• 1- CommsLink™ VHF radio with microphone
• 1- Maglight power flashlight
• 1- Rain suit – also Nomex, bibs and outer shell
• 1- Mini Air Horn Power Tootler
• 1- Pair cotton/Nomex blende underwear – anti-chafe, wifebeateboxer: 3 sets.
• 1- 16-ounce container ‘Babies Bottom’ Talcum powder. Nomex chafes.
“Well, that’s a lot of gear; you best become real familiar with it as soon as you can. You are responsible for your PPEs. Lose them and replace them at your own cost. Wear them out? No problem. We will replace them. Get caught on location without your proper PPEs? Alavida. Goodbye. There is no second try. Fuck up once, and you’re gone. I am here for a limited time to try and teach you characters how to blast boats. I am not here to be your wet-nurse or mother. We green?” I ask.
“YES! Green! Rock!”
“Outstanding!”
We spend about an hour going over the various contents of the locker boxes and I answer general questions about blasting and explosives.
“We will use Primacord by the mile and tons of C-4 primarily. I might introduce you to binary explosives if there’s time. We might also get into PETN and RDX. Dynamite for training. But that’s about it.”
“We will use demolition wire and electrically fired blasting caps and boosters. We might have some time to look at set-pull-forget mechanicochemical fuses. But you’ll all learn some basic electrical wiring and how to design a circuit.”
“Tomorrow, given it doesn’t rain and the creek don’t rise.”
“Time, gentlemen!” I said. It’s been a long day and I’m a bit jet-lagged knackered. Besides, I wanted to give that Jacuzzi a spin.
“OK, remember: get your PPEs tomorrow morning at the Company Store. I expect to see each and every one of you here tomorrow, kitted out and ready to go, at 1300 sharp. That’s it. See you tomorrow. Susandhya. [Good evening.]” I said.
Locker boxes are locked and stowed in an orderly fashion. Each and everyone one of my 24 acolytes come to me before he leaves work to thank me personally and shake my hand.
“This might just work out”, I say to no one in particular.
Sanjay and I head back to the Raj for the night. I’m really tired, finally feeling the jet travel hit, and not the least bit hungry.
However, I do ring up the 214 cigar dude and relieve him of a selection of fine smokes. I drop by the bar for a couple of barley-pops before I retire to my capacious room for the night.
“Sanjay”, I say, “I’m knackered. If anyone wants me, head them off until tomorrow. It can wait. I’m going to get some kip and don’t want to be disturbed. No maids, no Majordomo, no butler. I just want to get unconscious for a while.”
“No problem, Rock”, Sanjay assures me, “I’ll tell them you’ve gone bush and haven’t left a forwarding address.”
“Good man”, I say, patting him on the shoulder. Hell, I must be getting old. Shit like teaching a band of newbies and whooping a little ass would have never as much as caused me a short breath. Then again, it’s probably not the years, it’s really the mileage…
After a quick light breakfast come morning, Sanjay and I are back on location. I’m being given a tour of the place by the day-shift foreman, one Mr. Vikramaditya Shrivastava.
“Yikes”, I say to Sanjay, “You characters really go for your 11-syllable names.”
“Call him ‘Vik’, Rock”, Sanjay smiles, “Good thing you’ve never asked about my last name.”
“Probably is”, I snicker back. I’m not getting roped into this little tussle.
Vik speaks fairly passable English, but I’m still glad Sanjay is here. The first order of business is to see the explosives bunker I sent plans for and how that’s coming along. They tell me it’s almost finished and ready to be stocked with what I’ve ordered.
“Outstanding, let’s have a look,” I say.
Into the Citation Golf Cart, we go. None of this plebian walking shit. We’re MIPs, Monstrously Important People.
Plebes walk, we ride.
We drive around the piles of rusty scrap, huge hunks of bulkhead, and disconcertingly quickly through polychromatic puddles of who-knows-what to slide to a stop in front of a large canvas tent.
Think M *A *S *H-type mess tent.
“What’s this?” I ask, “Commissary? First Aid?”
“No, Dr. Rock”, Vik explains, “Here are your explosives.”
My eyes grow large.
“What do you mean?” I ask. What the fuck do you mean? I mean.
“Building of your bunker is taking more time than we expected what with your design imperatives. But your order was filled most expediently. We are storing it here until the bunker is complete.” He smiles in that inimitable Indian manner that is so irritating when they don’t realize the major fuck-up they’ve just committed.
“OK. Simmer down, Rock.” I say to myself. “Sanjay, ask him again what’s in that tent. That bottomless tent that’s just a sheet of tarpaulin held up by metal poles.”
“He says that’s your explosives order, Rock,” Sanjay says. His demeanor went from perky and helpful to terrified as he saw me turn several shades of crimson and begin to emit wisps of steam.
“Sanjay”, I said in calm, calculated terms. “You are telling me there are over 9 tons of high explosives, blasting caps, boosters, demo wire, and ANFO sitting on wet sand in this heat under a sheet of fucking tarpaulin?”
“Yes?” he stammered, with a squeak.
“OK.”, I said. “We need to keep very calm and not go completely apeshit; and I’m telling you, right now, that’s taking Augean-level effort. We have a situation here, Mr. Sanjay. A very, very dangerous and very deadly situation. Let’s above all, remain calm.”
“Right, Rock”, he replies.
I turn to Vik and say in a calm and collected tone, “YOU STUPID MOTHERFUCKER! WHAT HAVE YOU DONE?
“Calm and collected, right, Rock?” Sanjay smirks and Mr. Vik withers under my verbal assault.
“Sorry, I had to get that one out.”, I apologized, “Mr. Vik. You have created a real blockbuster here. Quite literally. I figured, erroneously it seems, that you would not take delivery of over 9 TONS of high explosives before you had a very safe and secure place to store such.”
“It arrived sooner than we thought. We got a good price on it,” he explained.
You did? Fucking great! Holy mothering fuck!
Now I was even more worried. One does not get discounts or bargain-basement deals on quality high explosives.
“Pray, Mr. Vik”, I entreated, “From where did you source these detonic components?”
“From Best Blast and Supply Llc of Hong Kong Enterprises.” He replied, “Bulk discount quantities, quick delivery bonus. Saved crore rupee.”
No. I was wrong, it could get worse.
Not only 9 tons of high explosives, 9 tons of counterfeit, knock-off, and non-regulated manufacturer explosives.
“OK”, I said, “Let’s take stock here. My bunker isn’t finished yet? Correct? So you and the company meatheads ordered 9 tons of knock-off explosives from some shady and cheesy Chinese dealer and you stored them on wet beach sand, in this heat, under a tarp? Have I got all that right?”
“Oh, yes Doctor Rock.”, he smiled.
“Sanjay”, I said in a low, firm tone, “We have a…situation. We need to cordon this area off and build an exclusion zone as far as we can around it. No one, and I mean no one, gets within what, 10 kilometers? of the tent. This thing goes off, it’s going to leave a much larger than that cone of devastation. Then we need to visit with the management of this place and have a few thousand well-chosen four-letter words. Then I can think about what the fuck we’re going to do about this situation. I’m struggling to remain calm so everyone else will, but this is just a wee bit tetchy. Find me some red flags and start planting them around the tent, working our way out. Let’s go. Calmly, collectively, and with purpose.”
We find a source of 2-meter poles with red pennants. Sanjay also finds a few miles of yellow “Danger: Stay The Fuck Away” tape. We gather then and head back to the tent. We start to spiral out from it planting flags and running tape.
We did the best we could, but we were disrupting daily business activities. Good. Let the head idiots in charge know they’ve fucked up and grandly.
Back at headquarters, I’m fuming. I’m damn mad. I’m loud and being all extremely American about all this.
“You fucking idiots! 9 tons of cheap-shit high explosives? From China? Stored on wet sand in this heat? Under a benchod tarp? Why the flying fuck do you think I sent such detailed plans for a storage bunker? Do you assholes even think?” I railed on like this for at least half an hour, going all Gene Wilder in ‘Young Frankenstein’.
“Yes, Doctor”, one Mr. Karam Kanungo, the local boss and company president said, “That is all true and steps will be taken to redress the situation. But that doesn’t address the issue at hand. What do you suggest?”
“I suggest you are all taken out and given hot coffee high colonics to clear out your thinking processes”, I spit, “But that still leaves us with a nine-ton headache out there waiting to bloom into something even more aggravating.”
The entire assembled board agreed.
I calm down a bit and have a think. Fuck your boardroom, I’m having a cigar.
“You need a licensed, certified, master blaster to go and sort that out. Do you happen to have one handy?” I asked, sweeter than clover honey.
“Ah, yes, you are…oh.”, was the collective realization.
“Yeah, I know. It’s me. I’m the only one that can sort this shit out. We can’t even wait until we find someone from the world to assist. We are sitting on a literal time bomb, gentlemen.” I reply.
They all agreed and were relieved I was going to take on the challenge.
What else could I do? That stuff lights off and we’re talking easily hundreds if not thousands of fatalities and countless injuries. Fuck that. Not on my watch.
I tells ya’ what. The fucking Karma Fairy better shower me with gifts and accolades, blowjobs and candy corn after all this.
In a metaphorical sense, of course.
“OK, Mr. Sanjay, you’re with me.” I say, “Now look, Herr Macs”, I address the collective board, “Before I had carte blanche. Now, if I even think we might need something, it appears. We’ll sort out our honoraria and bonuses for this after we get back.”
Everyone present agreed most hastily. Handshakes all around and apologies from the board cemented the issue.
“OK, Sanjay. I need a bus. At least 24-seater. With a driver than knows how, when, and where to stop. OK?” I ask.
“24, Rock?”, Sanjay asks, “You’re not thinking of including the recruits now, are you?”
“Yes I am, Mr. Sanjay.”, I replied sternly, “On the job training. Meet me at outbuilding #2 at 1300 as per plan. Order a bus and arrange the largest forklift that can manage beach sand, about 100 wooden pallets, plastic wrap, and sandbags. Lots and lots of sandbags. Have them stockpiled away from the tent in a muster area. OK. You got all that?”
“Yes, Rock”, he said, “I’ll be there in a couple of hours. It will only take a few phone calls.”
“Marvelous.”
Not even 1000 in the fucking morning and I’m facing life and death decisions once again. I dig an emergency flask out of my field vest. If this doesn’t qualify as an emergency, what the fuck does?
A tot or two later, I change into my PPEs, and light a cigar. I catch a tap-tap to the region of the tent. I need to reconnoiter the area and figure out what sort of dragon I have to slay and the best way of going about slaughtering the sumbitch.
I’m standing alone, about 250 meters from the tent of death.
I’m puzzling and puzzling; but I can’t allow for my puzzler to go sore. Not this early, anyway.
“OK, me ol’ mucker”, I sigh, “It’s me or thee. Pucker up, Buckwheat. Here I come.”
A blast suit like the ones bomb disposal dudes wear wouldn’t help in the least. All it would do is hold the mashed body parts together to make for easier disposal. I’m anywhere within a kilometer or so of this pile of Chinese counterfeit boom-makers and it decides to let go; I’m lunchmeat. That’s it. Alive one second; kerpow, splat, instantaneously zonked into component particles the next. That’s the long and short of it. No ‘thank you’s. No ‘good bye’s. Just existing here one minute and in an alternate dimension the next.
Doesn't that just take the biscuit? Funny old thing, life.
I trod onwards.
For a moment, nothing happened. Then, after a second or so, nothing continued to happen.
I was walking up to the tent, clearing a path for the forklift. No fucking way I’m schlepping nine tons of dodgy explosives out of here, over wet beach sand, by hand and hoof.
Sand. I’m with young Anakin on this one. I hate sand. I hate walking in dry sand, hiking in wet sand. It makes for a wonderful oil reservoir and I love its porosity and permeability at depth. But at the surface, forget it. Yow! Let me tell you about the time I was out in the Rub al-Khali desert. The great Sand Erg. Wind blowing a force 9 gale! Seif dunes 1,000 meters high…
Yeah. I know. I’m stalling.
I’m approaching the tent. Carefully. I pause to light a new cigar. You might think that daft, but it’s really not. None of the stuff inside is heat-sensitive; let me clarify. None of the stuff is going to go off if hit by errant ash or even a sustained flame. But sitting out in the 30C+ heat? OK, that makes it twitchier. Cigars do the opposite for me. Give me something to concentrate upon and it calms me down.
I need calm now. By the bucketful. Where’s a monsoon when you really need one?
OK, I made it. I’m at the tent. Got to hand it to the workers around here, they respect authority and don’t come anywhere near the tent. They also don’t apparently give a shit as there no crowd gathered filming me with their iPhones to post to You Tube© if the tent decides to go all detonic.
Good. I couldn’t yell anything at them they’d understand to clear out anyway.
I open the hole in the side of the tent and pause. I’m hit with a wave of hot air. And the heady redolence of onions, sewer gas, and dog farts.
Sorry, that’s just me. Weird midnight snack last night. Frozen durian. What a treat.
Anyways.
I smell kerosene. Old wood pulp, like musty magazines. And an undercurrent of almonds.
“Oh, treble fuck me,” I say to no one within 100 square kilometers.
Kerosene is sweaty C-4. Old wood pulp is dynamite. Almonds? My old friend, nitroglycerine.
Things, if possible, went from real to super-uber major-league holy-fuck real.
“OK”, I say, as I dig out my phone and begin to snap pictures at a frantic rate.
Luckily, all the ordnance was piled like-with-like. Blasting caps? All over here. C-4, all along this ‘wall’. Dynamite? All over here. Non-explosives? Right over here.
I was mentally running like a squadron of overclocked Crays, wondering what I need to do to sort out this little situation. I’m so deep in thought, someone would need to throw me a rope to get my attention.
Or, just tap me on the shoulder.
Once I returned from low earth orbit, I turn to see a little wisp of an Indian feller, who had to be at least 27 years Methuselah’s senior.
“What? THE? Actual? Fuck? Are? You? DOING? Here?” I screamed.
“A thousand pardons, Sahib.”, the ancient one said, “I saw you working alone. Salim wonders if you need some help? Salim is good helper. Salim will help you good.”
“Yes, Salim. Oh, hello by the way.”, I said, calming a bit, forcing myself to smile so I didn’t kill him on the spot, “I do need your help. I need you to go, very slowly, out of this tent and to where the flags begin. Stand there and allow access to no one. OK. We green?”
Salim smiles broadly revealing both teeth. I slowly usher him out and remind myself to order a few new pairs of boxers before the day is out.
Back to the problem at hand. There are some salvageable items here. But the most the C-4, all the dynamite and every sack of ANFO has to go. And by ‘go’, I mean be disposed of. How?
By blowing it up, how else?
An idea creeps into my skull. I puff and puff while it grows and finally, I’ve a plan of attack.
I close the tent and slowly walk away. I hand Salim 1000 rupees and tell him that no one, I don’t care if it was Mahatma Gandhi reincarnate, goes anywhere near that tent.
“You savvy?” I ask.
“Oh, Sahib! I savvy! Thank you! Salaam! I savvy!” he is beside himself with joy, 13 bucks, and a task.
I look at my watch. It’s just gone noon. Good. I need a sandwich, some fluid replacement, as I’ve probably literally sweated off 5 kilos in the last hour and a half, and some time to jot down my plans.
I catch a tap-tap, geez, these things are everywhere around here. They form an unsanctioned, but necessary, sort of intradepartmental transport system here. I tip a couple of hundred rupees for every trip. They see blaze orange and they have this Pavlovian reaction. I sometimes need to break up fist-fights over which driver arrived first.
“Commissary”, I say, sit down, let the tap-tap, which is really nothing more than a glorified golf cart, adjust to my Western bulk and away we zip.
Salim is waving to me as we depart.
I shudder to think if I hadn’t had a tot or two and was a bit jumpier from the morning’s caffeine. Here's to alcohol: the cause of, and solution to, all of life's problems.
At the commissary, I grab a tall iced, fruit cocktail juice; a slurry of mixed dragon fruit, kiwi, carambola, blood orange, green apple, watermelon, bitter melon, sweet melon, & bailan melon fruity essence. I’m incredibly thirsty and I need some calories, but not in bulk and not from onion bhajis, mutton kabobs, or something claiming to be grilled chicken on a stick.
The last thing I need today is a case of the trots or even sharp gas pains in the next few hours. I add about 5 fingers of Old Fornicator Vodka to the juice and sip it slowly as my biometric rhythms return from the ionosphere and back to more normal levels.
Remember, I’m EtOh-based. I need to control my various fluid levels very carefully.
The blasting muse is upon me. In less than 30 minutes, I have a plan. Both a written out procedure and a map of what needs to be done.
I finish off another tall, icy glass of potato and various fruit juices, venture outside feeling almost like I’ve once again regained the illusion of control of the situation and my life.
I fire up a heater and decide to walk the approximately 1100 meters to outbuilding #2. I’m thinking as I sashay along; figuring this and calculating that.
I round the corner and see Outbuilding #2 and a bus parked next to it.
The bus looks like a refugee from Sgt. Pepper’s Lonely Hearts Club Band. The movie and album.
I go into Outbuilding #2 and see about half the class has arrived, and they are all kitted out in their new, stiff, and scratchy PPEs.
I nod hello to all and see Sanjay over across the room.
“Mr. Sanjay”, I say, “Nice bus. What’s the story?”
“Only one I could find that was a 24 seater, not actively falling apart, and with an English speaking driver. Rock. Mr. Maha, owneoperator.” He replied.
“Mr. Maha”, I said, shaking his hand. “Love the bus. Some sort of passion project?”
Mr. Maha laughs. “I was city bus driver for 39 years. I retire and go nuts. I buy old bus and fix up mechanicals. Runs all like excellently. Looks like dung heap. I begin to paint and never quite knew when to stop.”
“I like it. Adds a sense of surrealism to the day, as if it really needs more.” I reply, “However, I do hope you know how to stop. I mean that sincerely. We have a literal bomb to defuse. Does that bother you?”
“No, Doctor”, he says, “Nothing much bothers me anymore. I know. You are here. You are to make safe. I feel safe that you’re here. Let us go to work.”
“Outstanding”. I say.
I tell him that a fat bonus will be his when this is all over if all goes to plan.
“Unnecessary.”, he replies, “Mr. Sanjay has already paid me.”
“Paid? Perhaps”, I reply, “You are going to get danger money whether you like it or not.”
“I guess I will like it, Doctor.” He smiles.
“Marvelous.”
I look at the clock, it’s 1256. Almost showtime.
1300 on the spot. I pick up the microphone and address the assembled 24.
“Gentlemen”, I say, “Very good. You all look like late October in the United States. Very festive.” as all are kitted out in their respective PPEs.
“We have a little matter to handle. One that has just cropped up and one you’re certainly not ready for, but I have no other choice. Does that bother anyone here?” I ask.
Head shakes and questions arise.
“OK, class”, I say, “For your first training exercise, we’re going to defuse a 9-ton bomb. Let’s go.”
The collective gasp drew my cigar smoke in another direction, right towards them.
“Doctor…Ah, Rock. Really?” one brave soul asked for the crowd.
“Yes”, I said, “seems your company officials got a ‘real deal’ on some dodgy Chinese explosives. They didn’t wait until they finished the storage bunker I had designed, so they simply set the stuff on the beach and covered it with a canvas tent.”
There were more gasps.
“Indeed”, I said, “We need to neutralize this threat. Sanjay is passing out copies of my plan and designs on just how to do this. Read them over and let me know what you think. You have 5 minutes. We’re out of here at 1330 on the nose.”
They read quickly, cogitated over the plans and as I had assumed, didn’t find any flaws within.
“OK”, I say after an inch of cigar had passed, “You follow my directions, directly and without question, there’s no reason you can’t come out of this alive and happy, free to pursue a life of religious fulfillment.”
There was a chuckle or two at that last line. ‘Airplane’ is such a classic movie.
“Now I know”, I continued, “That this is pretty scary shit. Especially for you guys, being tossed in the deep end like this. I know because I’m scared to death.”
“Oh, Doctor Rock”, one of my acolytes said, “We do not believe this is so.”
“I stay alive by being scared to death”, I replied. “You will learn this as well.”
Sanjay checks out everyone’s PPE and all appear in good order. They are happy to have such nice, new equipment.
And that’s a problem. People used to ragged and ratty shit with which to work will go to extraordinary lengths to not filthy-up brand new working gear. This is one little bugaboo I’m going to settle here and now.
“One thing, gentlemen”, I note, “You all have nice, clean, and new PPEs. You look great. You come back to Outbuilding #2 looking as pristine, you’re gone. Keeping clean is not a part of your training. You’re going to sweat and stink. You keep to clean and it tells me you’re goldbricking, that is, not doing your job.” I say as I surreptitiously unscrew the top of my travel mug, ‘accidentally’ trip and shower the front row with Greenland coffee, lukewarm.
“See?”, I saw, “They were totally protected. That’s what PPEs are all about. We green?”
“Somewhat brown, Rock”, a couple of the guys in the front row reply without a hint of irony.
“Outstanding.”
“Gentlemen, it is time. Take what you think you’ll need and leave the rest in your locker box. Brass tags to Sector 4. On the bus, we leave in 5 minutes.”
I move my brass marker to Zone 4, puff a blue cloud for all to see, and head out to the bus.
We’re loaded and headed to Sector 4 in less than 5 minutes.
“OK”, I say”, I’m going to break you up into groups of 4. Tags number 1 to 4, you’re group 1. 5-8, group 2, and so on. OK?”
All respond in the affirmative.
OK. Six groups of four, Sanjay and me to lead the pack. We roll up to just outside the exclusion zone. With a squeal of brakes, we grind to a halt.
“Outside”, I command, “Assemble in your groups next to the bus. Go!”.
Like a well-oiled team, they de-bus and stand together in 6 groups. Sanjay and I walk along, inspecting the troops.
“OK”, I say, “This may seem like a shit job, but group 4. Back on the bus. To the commissary. Water, juice, and whatever else you think we’ll need to stay hydrated out there. Don’t worry, we’re going on rotation once you get back. You’ll all get a chance to do the exciting stuff. Now, move it.”
I say something to Sanjay, he jots it down in his book, certain to remind me later.
“OK, let’s see. Group 1. Storage detail. Build the temporary in-ground storage locker like it’s shown in the plan. Get help and have them source the manpower and materials. It needs to be done in the next 2 hours. Go!”
There are some explosives that can be salvaged. I need a place to store them. I’ve scouted and laid out a spot away from prying eyes where they can build an 8x8x8 hole in the ground, line it with marine plywood, and store whatever we can salvage. A plywood roof over the thing, a couple of locks, and well, Robert’s your Mother’s Sister’s Husband.
Next, I send group 3 to build a road from the tent to an area on the beach sourced as Disposal Area #1. They will take flags and tape and run a road, of sorts, from the tent to the beach; cordoning it off so we can take the forklift and its loads of dodgy high explosives to the disposal area.
The other groups are doing needful and necessary things as well. I tell Sanjay to keep a lid on things, I’m going to bring the forklift, a few pallets, sandbags and such in for the first run.
I find the forklift, and it’s a huge old Hyster 52-ton truck.
It’ll do.
The keys are in, so I drop in and fire it up. It catches on the first twirl and I pick up a half-dozen wooden pallets, a bunch of sandbags, and a few huge rolls of plastic wrapping. It’s like driving a tank, but it has plenty of power and just a low gear range.
I drive it back to Sector 4 and almost rum over Salim. He was taking my previous orders very seriously, indeed.
“All cool, Salim”, I say over the roar of the forklift, “It’s just me.”
He waves and lets me pass. He’s serious as a heart attack about keeping people out.
I drive and realize that I can’t drive ‘gingerly’ in a conveyance such as this. I can drive deliberately and with forethought, but it rumbles and shudders the ground. Best to slide in, drop the load, and shut her down while I figure out what’s next.
I do so and drop the pallets, etc., just outside the flap of the tent. I back off a few feet, drop the forks, and shut the noisy machine down for the time being.
Sanjay appears. As does Crew #5. I motion them to come over, slowly and with forethought.
We’re all standing outside the tent flap. I raise an index finger, right, of course, to get their attention.
“Gentlemen, first lesson. What says these explosives have gone bad? Answer:” and I open the tent flap.
“Take a whiff. What do you smell?” I instruct.
“Old paper?” was one answer.
“Oil? Petrol? Something petrochemical?” was the next.
“Almonds?” Sanjay says.
“Highest marks. We’ve old C-4. It sweats and smells like kerosene. Old paper or pulp? Dynamite gone wet and bad. Almonds? Bitter, bitter almonds? Nitroglycerine. Yes, guys. We’ve got rogue nitro inside. Anyone want to quit? Now’s your chance.” I ask, being deadly serious.
One looks to another; then they all look to me…eyes wide…
To be continued…
submitted by Rocknocker to Rocknocker [link] [comments]

Escape from Tarkov New Player Guide 2.0: 75 Pages and packed with all the information you could ever need for success!

Introduction

Greetings, this is dumnem, also known as Theorchero, but you can call me Theo. I'm an experienced Tarkov player and I'm writing this guide to try and assist new Tarkov players learn the game, because it has one hell of a learning curve. We'll be going over a lot of different aspects of this guide, and it is going to be huge. Feel free to digest this in parts.
Additionally, this is a work in progress. I will write as much as I can in one Reddit post, but subsequent parts will be in additional comments. Google Docs Version (Note: Link is placeholder atm, but here is a sneak preview!)
Disclaimer: Tarkov recently updated to .12! That's a HUGE amount of information that I need to update. Please be patient! If there is anything I have gotten wrong or may have omitted, please let me know.
This is Primarily directed towards Tarkov Novices, but should be useful for even Tarkov Veterans. It hopefully includes everything you need to know to be able to go into a Raid equipped for success and to successfully extract with gear.
Want to play with friends? Want to have fun and learn Tarkov? Check out my discord here.

Changelog

3/9/20:
  • [Updated for .12]
  • Money making strategies completed.
  • Minor grammar adjustments, adding additional medical items.
  • Added additional resources, updated old ones.
  • Hideout section complete

Table of Contents

  • Tarkov Overview - What is Escape from Tarkov?
  • Tarkov Resources - Useful links
  • Tarkov's Maps
  • Tarkov's Health System
  • Tarkov's Hideout System
  • Tarkov's Quest System and Progression
  • Tarkov's Hotkeys to Know
  • Getting Started
  • Player Scavs
  • New Player's loadouts - LL1 Traders
  • What to Loot - How to get the most money per slot
  • Stash Management - How to combat Gear Fear
  • Tarkov Economy - How do I make money?
  • What now?

Tarkov Overview - What is Escape from Tarkov?

Escape from Tarkov is a tactical, realistic, FPS with MMO elements developed by Battlestate Games. It is currently in closed Beta. The game features several maps in which your primary character, your PMC, goes into Raids in order to find and salvage loot and useful equipment to survive and thrive in Tarkov. Death is very punishing in Tarkov. If you die you lose everything you had on you when you die (with the exception of what's inside your Container and your melee weapon) including any equipment you brought with you or what you found inside the Raid.
Enemies can be players (PMCs) or Scavengers ('Scavs') that are either controlled by AI or by players. Unlike many shooters, AI enemies in Tarkov are deadly - they can and will kill you on sight. They have recently been upgraded to act more intelligently, shoot more accurately, and react to situations on the map, such as investigating noise of gunfire or searching. It features beautiful and immersive environments, intricate and in-depth weapon modification system, a complex health system, dynamic and specific loot placement, and multiple options for engagement. Do you want to play slow and stealthy, to avoid fights, or set up a deadly ambush on an unwary foe? Or do you prefer raw combat, where only your quick wit, placements of shots, and tenaciousness determines who gets out alive? It's your Tarkov. You make the rules.

Tarkov Resources - Useful links

I take no credit or responsibility for any of the content in these links. To the best of my knowledge, these are updated consistently and are accurate, but user beware.

Quick-Reference Ammo Chart

An updated ammo chart can be found on the wiki.

Tarkov Wiki

Absolutely fantastic resource. You can visit them here.
It is a massive collection of everything that we players have been able to find.
They contain trades, user-created maps, lists of ammo, parts, weapons, loot, etc. If it's in the game, it's on the Wiki, somewhere.
I highly recommend opening the wiki page for the Map that you plan on raiding in.
Factory
Customs
Woods
Shoreline
Interchange
Reserve
The Lab ('Labs')

Map Keys and You

Huge collection of all the keys in the game. These are also on the wiki, but this page has them all on one page, and tries to inform the user if the key is worth keeping or using.
Check it out here.
This section is open to revision. Mention me in a thread (or in the comments below) about a resource and I'll see about adding it here.

Tarkov's Weapon Compatibility Guide

Pretty self explanatory. Also includes a Key guide and a Mod guide.
Check it out here.

HUGE Reference Bible by Veritas

Courtesy of Veritas (Send me his reddit username?), It's located here. (Open in new tab.) Contains: Detailed information about: Ammunition, Health, Firearms, Body Armor, Helmets, Rigs & Backpacks, Labs & Quest keys. Outdated! Needs to be updated for .12

Offline Raids - Player Practice

Offline raids is a feature added for testing and learning purposes for both new and veteran players alike. It is an incredibly useful tool.
In an offline raid, your progress is not saved. This means you don't keep anything you find, keep any experience 'earned' if you successfully extract, or lose any gear when/if you die. To access OFFLINE Raids, head into a Raid normally until you see this screen. Then Check the box indicating that you want to do an OFFLINE raid and you're good to go! You even have a choice on whether or not to add AI. You can also control how many AI enemies spawn, fewer than normal or a great deal more! You can even make Scavs fight each other. (Framerates beware.)
You can control how many scavs spawn (if any) as well as a number of other paramaters. New players should use offline raids as a tool to practice shooting, controls, movement, etc.

Tarkov's Maps

Tarkov features several maps - ranging from wide, beautiful vistas to ruined factory districts, to an abandoned laboratory where illegal experiments were being conducted. It is important to learn the maps you intend to play. In order to keep your gear, you must 'extract' at one of your designated exfiltration points. Not all extracts will be active every game, and some are conditional.

To see what extracts are available to you, double tap 'O' to show raid time and your exfils. If it has a ???? it might not be open.

Factory

Gate 3 Extract
A small, fast-paced map that was primarily created for PvP. Scavs spawn in all the time. Very close quarters, shotguns and SMGs tend to dominate here. PMCs can only access one Exit (Gate 3) without the Factory Exit Key. Good place to go if you need PMC kills as action is pretty much guaranteed. It is recommended NOT to bring in a lot of gear to Factory until you are experienced.
Factory Map in PvP is best played in Duos - due to the layout of the map, a Maximum of 6 PMCs may be present in the game. Due to the split spawn points, you effectively have 'sides' that have up to 3 spawn locations that are close together. This is why it is recommended to secure/scout enemy spawn locations. If you go in with a Duo, you at max have 2 players on your side for an even 2v2, and if played smartly you can eliminate them and know your 'side' is secure from aggression for the time being.
Upon loading in, scavs usually take a couple minutes to spawn, though this depends on the server in question and isn't super reliable. For new players, the best loadout in Factory is going to be a MP-153 Loadout - using just an MBSS (or similar bag) and ammo in your pocket to fight other players and Scavs. Scavs will often spawn with AKs and other 'vendorable' weapons, so is a good source of income.
Factory is also one of the best maps to Scav into, as Scavs can typically avoid the Exit camping strategy employed by a lot of weaker or newer players in order to secure gear, because they typically have extra exfiltrations whereas PMCs without the Factory Exit Key are stuck using Gate 3.
If you go in with a modicum of gear, it is recommended to keep at least a flashbang (Zarya) in your container. This will allow you to quickly slot it into an empty chest rig or pocket so you can throw it into the exit door, this will flash enemies and is cheap to do - the one time you survive because you flashed the 3 exit campers using shotguns will make this strategy extremely valuable.

Customs

Extract map
A fairly large map that was recently expanded and is expected to receive an overhaul within a patch or two, due to the choke point design of the map. Essentially, players spawn either on 'warehouse' or 'boiler (stacks)' side. If you see a large red warehouse ('big red') near you (Customs Warehouse), then you spawned on the warehouse side. If you don't, you likely spawned near Boiler side. Players can also spawn in several places in the woods North of boilers.
This map has the most quests in the game. Geared players often come to customs to challenge other squads over Dorm loot and to fight a Scav boss. New players are usually trying to do one of several early quests, such as ‘Debut’ which tasks them with killing 5 scavs on Customs and acquiring 2 MR-133 shotguns (pump shotties) from their corpses. Construction is also a popular hotspot as it has a lot of scav spawns as well as the location for the Bronze Pocketwatch, which is Prapor’s second quest.
Customs itself does not offer very much loot on average. There are several spots which can contain decent, but the vast majority is located in a couple different locations.
Dorms is the best loot location for Customs. It has two sets, 2 story and 3 story dorms. They each have their own sections of good loot, but the best is considered to be 3 story dorms, due to the presence of the Marked Room. The marked room requires a marked key to open, and has a good chance to spawn rare loot, such as keytools, documents cases, weapons cases, and high-end weapons. Due to the nature of the high value of this room, it’s almost always contested and it’s one of the best rooms in the game to farm, albeit with difficulty to successfully extract with the loot found. Note, though the key required has a maximum amount of uses, it is a fairly cheap key, and worth buying if you like to run customs and go to Dorms.
Dorms also has a ton of early quests (Operation Aquarius, for one) with some keys being valuable to use, but most dorms keys aren’t worth that much on the market. There’s too many to list here, but make sure to check the Map Keys and You at the top of the guide to determine what the value of a particular key is.
Checkpoint (Military Checkpoint) is also a decent loot spot, though not nearly as good as Dorms. If you have the key, it has a grenade box and 2 ammo boxes which can spawn good ammo. The jacket in the blue car also can spawn good medical keys as well as medical items. It is very close to the gas station, so I’ll include that here as well.
The Gas Station is one of the possible spawn locations for the scav boss. It has loose food items, a weapon box in the side room, with two keyed rooms leading to a safe and a med bag and box. Also contains a couple registers and food spawns on the floor. The emercom key can spawn on the seat in the ambulance out front.
North of the gas station is the Antenna, which contains 3 weapon boxes, a tool box, and a med bag. Possible location for scav boss spawn, albeit rarely, and also spawns regular scavs, like checkpoint and gas station.
Beyond that, there’s scattered loot around the map in different places, but usually not enough to warrant going out of your way for. There’s also scav caches, mostly around the middle road outside construction and around the boiler area.
The scav boss for customs is 'Reshala.’ He has 5 guards that have above-average gear and can be tough to deal with solo. The guards tend to be more aggressive than normal scavs, so they can be a lot to handle but are vulnerable to fragmentation grenades or flashbangs due to their close proximity to one another. Reshala himself has a good chance to have one or more bitcoin in his pockets, as well as his unique Golden TT, which is required for a Jaegar quest and used in conjunction with other Golden TT's to purchase a Tactec, good plate carrier. Reshala may spawn either Dorms (either bldg), New Gas Station, or rarely the tower north of the gas station. Scav bosses are dangerous enemies with escorts that have above-average loot (sometimes great loot) and are hostile to everyone, Including player scavs. Scav guards will approach a player scav and basically tell them to leave the area, and if they walk closer towards the scav boss they turn hostile.
The ‘official’ spawn rate for Reshala is 35%.

Woods

Woods Map with Exfil
A very large map that is mostly just a large forest, with the occasional bunker, and the Lumber Mill in the center. The Lumber Mill is the primary point of interest, as it contains a couple quest locations and is the primary location to farm Scavs, as Scavs killed on woods are a good source of end-game keys that are hard to find.
Since the map is so large and open, sniper rifles with scopes usually reign king here. You will see a lot of players with Mosin rifles as they are a cheap way to train the Sniper skill (for a quest later on) and are capable of killing geared players and scavs alike.
Overall, not usually very populated. An early quest from Prapor sends you here to kill a number of Scavs. A good map to learn the game, as although the loot is not fantastic, you can get experience with how the game runs and operates while fighting AI and possibly getting lucky with a key find off a scav.
As of .12, Woods now houses a Scav boss that acts as a Sniper scav. He is incredibly dangerous and usually carries a tricked-out SVDS. The 7.62x54 caliber is not to be underestimated. That caliber can and will wreck your shit through what most players are capable of wearing, especially early on in a wipe. He may also carry an AK-105, so he's going to be dangerous at both short and long ranges.
He has two guards, and he typically patrols the area around the Sawmill, and carries a key to a cache nearby full of goodies. His key is part of a quest for Jaegar.
Woods also has two bunkers, one of them being an extract and requiring a key. Both bunkers have some moderate loot in them, thus worth visiting, though not necessarily worth going out of your way for them. Several quests occur around the sawmill area, which contains a good couple keys that can spawn.

Shoreline

Shoreline Map, with Loot, Exfil, etc
A very large map, notorious for its FPS hit. Generally speaking, one of the better maps for loot. The primary point of interest is the Resort, but scavs spawn there, and is primarily occupied by hatchlings (players only with hatchet, ie melee weapon) and geared players. Resort has great loot, but requires keys to access most of it.
A great map to learn though from new players as the outskirts still contains plenty of loot and combat opportunities with AI scavs. You can hit Villa, Scav Island, Weather station, Docks, etc and come out with a backpack full of valuable gear fairly easily. The Village (Not to be confused with villa) contains a lot of toolboxes which can contain lots of parts used to upgrade your Hideout.
Location of many quests, including a large quest chain where players are required to kill many, many, scavs on Shoreline. For this and other reasons, probably the best map for new players to learn the game with.
A good loot route is to hit the village (caches in it), scav island (2 med bags, 2 toolboxes, 2 weapon boxes, 1 cache), burning gas station (weapon boxes and a safe), pier (potential extract, 2 pcs 2 safes and lots of filing cabinets), and weather station. Scavs may spawn around these areas, but most players just head straight for resort anyway, so you are much less likely to encounter them, especially if you avoid Mylta power (most players hit it on the way to or leaving from the resort). Excellent route as a player scav as well.

Interchange

Detailed map
Great, great loot area, but very complex map. Old computers might face unique struggles with this map. Features a mostly-binary exfil system like Shoreline, but.. kinda worse. Exfil camping is fairly common on this map, but usually avoidable. Huge map with multiple floors and many many different stores. Communication with teammates is a challenge on this map, but the map is also fantastically detailed.
This map features a lot of loot that depends on the kind of store you're in. It's a great place to farm rare barter materials which are valuable to sell on the Flea market or to use for quests or for hideout upgrades. An early quest (from Ragman) sends you here to kill a large amount of Scavs. I'd recommend getting Ragman to level 2 and accepting his quest asap when going to Interchange, as getting this quest done can take a while as it is and you want all scav kills to count towards progress.
Both the tech stores (Techlight, Techxo, Rasmussen) and department stores (Groshan, Idea, OLI) are the primary places to hit. There’s also Kiba (weapons store) as well as Emercom and Mantis. Players have different strategies, but this map is unique in the sense that it really rewards exploring. Most stores will have things you can grab that are worth quite a bit but are often overlooked. Very popular place to go in as a Player Scav.

Reserve

Brand new map, chock full of loot. Has more complex extracts than other maps, save for Labs. Excellent place to farm rare barter items, computer parts, and especially military hardware. PMCs have limited extracts, most being conditional, and the ones that aren’t require activation of ‘power’ to turn on the extract, which alerts the map the extract has been opened and can spawn Raiders (more on them below.)
Additionally, has a scav boss by the name of Glukhar, who has multiple heavily armed guards. He has multiple spawn locations and can arrive with the train.

The Lab ('Labs')

Here's a map.
DISCLAIMER: Labs, like much of Tarkov, is under constant development, so issues may be fixed or created without warning. Always check patch notes!
Labs is a very complex map compared to the rest of Tarkov. There is a great deal more exfiltrations but many of them have requirements or a sequence of events needed to be able to extract from them. It is recommended to read the Tarkov Wiki on Labs before raiding there.

LABS IS NOT LIKE OTHER MAPS. READ THIS SECTION CAREFULLY.

Labs is a lucrative end-game raid location, comparable to 'dungeons' in other games. They are populated by tougher enemies that give greater rewards. In order to go to labs, you need to acquire a keycard, this functions like mechanical keys but instead of opening a door, they unlock your ability to select Labs for a raid.
They may be found in-raid in various locations, most notably in scavs backpacks, pockets, and in filing cabinets. They may be purchased from Therapist at LL4 for 189K Roubles. Labs are populated by a unique kind of AI enemy, Raiders.

Raiders

Raiders are the Labs form of Scavs, or AI enemies. However, unlike other maps, they cannot contain player Scavs. Raiders have a much tougher than your average scav, they are capable of advanced tactics (such as flanking) and throw grenades and use other consumables as a player would. Once 'locked' onto you, they are typically capable of killing you very quickly, even if you are wearing high-end armor.
In Tarkov, Raiders act like the avatars of Death. They are clad in USEC and BEAR equipment, as they are effectively AI PMCs. Many changes have been made to labs and specifically how Raider AI works and to prevent exploits to easily farm them as well as bugs where they could be deadlier than intended.
A general rule of thumb is not to fight Raiders directly. They can and WILL kill you. Raiders can spawn with 7N9, or 'big boy' ammo. This ammunition type is incredibly lethal to players, even those wearing the toughest armor. If you get shot in the head, doesn't matter what kind of helmet, face shield, killa helmet, etc you are wearing, you will almost certainly die.
Because Raiders are controlled by AI, they have zero ping. They may also end to immediately respond as if you were aggressive even if they did not originally know you were there - ESP Raiders effectively will prone and return fire even as you ADS and put them in your sights.
This is why engaging a Raider must be done very, very carefully. There are a few strategies that you may employ, most commonly some form of baiting them towards an area and then killing them when they arrive. Players may accomplish this by generating noise - gunfire, melee weapon hitting walls, crates, etc, player deaths, players Mumbling (F1 by default) can all attract Raiders to investigate your area.
Due to the high power of Raiders, players often go in with minimal loadouts and seek to avoid conflict with other players, especially geared ones. Most players avoid PvP in Labs, though a good portion of the playerbase thoroughly enjoys hunting down poorly-geared players after they kill a few Raiders for them.
As such, players will lay prone in a hallway, or crouch in a room, and attract Raiders to enter their domicile by opening the door, and immediately headshotting them. Few Raiders actually wear helmets (though some do) so most players specialize in 'flesh ammo' or, ammunition that foregoes armor penetration in favor of raw damage in order to kill Raiders more reliably, because Raiders have slightly higher head health than PMCs do.
Raiders spawn with a great variety of equipment, weapons, armor, and materials such as medication or hideout parts. They tend to have chest armor and may have different helmets. Their pockets can contain Labs keycards, morphine, Ifaks, cash, and other items. They're always worth checking.
Raiders are a good source of grenades, they will often have F-1's and Zarya's in their rig or pockets that you can use to fight off players and Raiders alike.
Recently, changes have been made to Labs to make them less profitable so that other maps are more appealing. The cost and rarity of keycards increased, as well as reducing the frequency that raiders spawn, so that they come in more infrequent groups but also tighter in formation, while also lowering the overall output of individual Raiders, so that they are less likely to have a bunch of extra materials, such as grenades and other items.
Experience Farming on Labs
Labs is one of the best places to farm experience in the entire game. Killing a Raider with a headshot awards 1100 Experience. This does not include any looting, inspection (searching bodies), examine, streak, or other experience.
Killing a large sequence of Raiders gives additional bonus experience in the form of Streak rewards, usually 100 bonus exp per additional kill.
Surviving the raid multiplies all of these sources of experience by 1.5x
Changes coming to Labs
Disclaimer: I am not a BSG developer or employee. This is what I have seen on this subreddit and heard elsewhere. Some might be purely rumor, but other points are confirmed by Nikita Labs is undergoing constant changes. Nikita and BSG take feedback seriously, and always consider what the players are telling them. It known that Labs will eventually be accessed via the Streets of Tarkov map, and will require you to enter that map, make it to the labs entrance, and then extract from Labs to return to Streets of Tarkov and exfil from there as well. This will likely add an additional layer of risk to being ambushed for your goodies along your way out, as well as punishing damage taken in labs more severely. Additionally, keycards will have a limited number of uses, and may open more than one room.
The full extent of the changes coming is not known.
Remember, you can load a map in OFFLINE mode to practice against bots or to learn the map without fear of losing gear.

Tarkov's Health System

Tarkov Wiki Article
Tarkov has a very advanced health system, and while it might seem overwhelming at first, you'll get the hang of it rather quickly. It features a very wide variety of effects and injury, including hydration, energy, blood pressure, blood loss, fractures, contusion, intoxication, exhaustion, tremors and more.
Not all of the Health System is implemented yet. Expect changes!
Your character (PMC, or otherwise) has a combined Health of 435. Each of his limbs have separate health. Taking damage to a limb that reduces it to 0 'blacks' that limb. Blacked limbs are a problem. They greatly impair the activities your PMC performs, and taking damage in a blacked limb amplifies the damage by a multiplier and spreads that damage among your other non-black limbs equally. You cannot heal a blacked limb without the use of a Surgical Kit.
Notes: Bloodloss applies damage to the affected limb and can be spread like other damage to a blacked limb. Treat immediately. Also causes significant dehydration! Bloodloss also helps level your Vitality skill, which in turn gives you experience towards your Health skill, which is necessary to reach level 2 of in order to improve your hideout.
Losing a limb applies additional effects. Fractures also apply these effects but not the damage amplification (Except for damage if running on fractured leg.) Fractures require specialized medical kits to heal.
Dehydration is what happens when your Hydration level reaches 0. You can view your Hydration level in your gear page, at the bottom left. Becoming dehydrated is extremely bad. You take constant damage. Taking dehydration damage can kill you if you have a black chest or head. Restoring hydration helps train Metabolism, which improves positive effects from food and drink.
Head/Chest: Bullet damage resulting in losing your head or chest is instant death. Note: Bloodloss resulting in your Head/Chest being black does not result in death, but any damage to them beyond that point will! A back chest will causes you to cough (much like your stomach!)
Painkillers: Prevents coughing that comes from your chest. Doesn't help otherwise.
Stomach: Massively increased rate of dehydration and energy loss. You must find liquids or exit the Raid soon. Additionally, your PMC will cough sputter loudly, attracting attention. A black stomach multiplies damage taken by 1.5 and redistributes that damage across your entire health pool.
Painkillers: Significantly reduces the frequency and volume of the coughs.
Arms: Makes activities like searching, reloading, etc, take additional time, as well as adding a sway, reducing accuracy. Arms have a .7x damage multiplier.
Painkillers: Reduces sway, removes debuff Pain.
Legs: Blacked legs cause your PMC to stumble and be unable to run. Blacked legs have a 1x damage multiplier.
Painkillers: Allows you to walk at full speed and to run.
WARNING: Running while your legs are blacked or fractured WILL DAMAGE YOU.
Health Items
Tarkov features many health items - 'Aid' items, which can be used to restore your characters health and to fix ailments or injuries he receives as the result of combat or mishaps. The two most important health conditions to consider are bloodloss and fractures, which have both been covered above. Some food items may have ancillary effects, such as losing hydration.
Since in the current patch the only ailments to worry about are bleeding and fractures, it changes which health items are most necessary. We'll go over them below.

Health Restoration

Medical Items on Wiki
AI-2 medkit
The newb's medical kit. You receive several of these when you start Tarkov - they'll already be in your stash. Available from Level I Therapist, they are cheap and effective way of healing early in the game. They will not stop bloodloss. Because of this, you also need to bring bandages or a higher-grade medical kit. Affectionately called 'little cheeses' by the Tarkov community. Using it takes 2 seconds, and because of how cheap it is, it's often brought in by higher level players to supplement their healing without draining their main kit (which is capable of healing bloodloss or sometimes fractures). Due to its short use time, it's often very useful during combat as you can take cover and quickly recover damage taken to a vital limb. They're also useful as you can buy them from Therapist to heal yourself if you died in a raid.
Bandages
The newb's bloodloss solution. Available from Therapist at Level I. A better version, the Army Bandage is available at Level II, after a quest. Mostly obsolete after unlocking the Car Medical kit, but some players value them due to the Car's overall low health pool. Activating takes 4 seconds, and removes bloodloss to one limb.
Splint
The newb's solution to fractures. Cheap, takes five seconds to use, and takes up 1 slot. Fractures are much more common this patch, due to them being added back in the game from standard bullet wounds, not just drops. Available from Therapist at Level I, no quest needed. Can be used to craft a Salewa.
Alu Splint
More advanced form of the normal split. Works the same, but has up to 5 uses. Recommended to carry in your container if possible, due to frequency of fractures from gunfire.
CMS (Compact Medical Surgery) Kit
New medical item added in .12, fantastic item. Allows you to perform field surgery, removing the black limb state and allowing you to heal it beyond 0 hp. Takes 16 seconds to use, and cannot be cancelled so make sure you are safe if you are using it! Will reduce the maximum health of the limb it's used on by 40-55%, but will effectively remove all negative effects incurred by having a black limb. Highly recommended to carry in your container for emergencies. Can be bartered from Jaeger LL1, and purchased for roubles LL2.
Surv12 field surgical kit
Same as the compact surgical kit, but takes 4 seconds longer, and the health penalty is reduces to 10-20% max health of the limb. Considering this kit is 1x3, taking up a huge amount of space, it's probably not worth using. It's just too large. Better this than nothing, though.
Car Medical Kit
The newb's first real medical solution. Available LL1 as a barter (2 Duct Tape) and available for Roubles after completing Therapist's second quest. Has a larger health pool than AI-2's (220, vs AI-2's 100), and removes bloodloss. Takes up a 1x2 slot, so requires to be placed in a tactical rig in order to be used effectively. Cheap and fairly efficient, takes a standard 4 seconds to use. Rendered effectively obsolete when the Salewa is unlocked.
Often kept in a player's secure container as a backup health pool, before IFAKs are unlocked.
Salewa
Good medkit for use in mid and end-game. Contains 400 total health and can remove bloodloss. More rouble efficient form of a healing due to its high health pool, costs 13k roubles. Same size as the Car medical kit, so requires a tactical rig to use effectively. Because Tarkov does not currently have effects like Toxication in the game at the moment, this kit is favored by most players who go into a raid with at least a moderate level of gear. With a high health pool and relatively low cost, it's also a more efficient way of healing damage sustained while in raids. Unlocked at Therapist Level II after completing a level 10 Prapor quest, Postman Pat Part II. Required as part of Therapist's first quest, Shortage. This makes Salewas very valuable early on in a wipe as it gatekeeps the rest of Therapist's quests, most of which occur on Customs early on. Can be crafted in your meds station with a painkiller, splint, and bandage.
IFAK
Fantastic medical kit, and is the one preferred by most players. Features 300 health and the ability to remove bloodloss and a host of other negative effects that are not yet implemented into the game. It does not, however, remove fractures. Taking up only a single slot, it is favored by players in all stages of gear, and it is recommend to carry one in your Secure Container in case of emergencies. Is available at Therapist Level II for a barter (Sugar + Sodium), and may be purchased for Roubles at Level III after completing Healthcare Privacy, Part I. It is a fairly expensive kit, but due to its durability, its small size, and ability to remove bloodloss, it is a very common medical item used by players of all levels. Can be crafted in Lvl 2 medstation.
Grizzly
The 'big daddy' medical kit, boasting an impressive total health resource of 1800. It is also a very large kit, taking up 4 slots (2x2) - in order to be able to use this quickly, it would require specialized tactical rigs that feature a 2x2 slot. It removes all negative effects (some costing HP resource), including fractures. Used by highly-geared players who intend on staying in raids for an extended period of time, or by players with additional Secure Container space available in case of emergencies. It is available for barter at Therapist Level II, and purchase at Therapist Level 4. Due to its price point from Therapist at just under 23k Roubles and its healthpool of 1800, it is by far the most efficient method of healing from raid damage, at a 1.3 roubles per health, dramatically lower than other options available. Can be crafted in Lvl 3 medstation.

Pain Management

Using any of these items results in your character being 'On Painkillers' which allows you to sprint on fractured and blacked legs, as well as reducing effects of fractures and blacked limbs, and removing the debuff Pain. Essentially, the only difference between most of these items are the speed of use, price, availability, and duration of the effect. Note that the Hideout has changed how some of these items are used, and because Tarkov is under constant development, it is very likely that these materials may be used to create higher-grade medkits or to upgrade your medstation. That being the case, it's best to hoard the unknown items for now as efficiently as possible until you know you don't need them.
Analgin Painkillers
The holy grail of pain medication. "Painkillers" have 4 total uses. The total duration is greater than Morphine and less risk of waste. Takes a short time to use, and is available from Therapist Level 1 for both barter and Roubles. Makes a loud, distinctive gulping noise. Can be used to craft Salewa kits.
Morphine
Quick application of painkillers. Favored by some highly geared players as it has greater usability in combat then it's typical counterpart, Painkillers. Has a longer duration, but only one use. It is required for a fairly early Therapist (and a late Peacekeeper) Quest, so it is recommend to hoard 10 of them, then sell the rest unless you intend on using them. They are worth a good amount to Therapist and take up little space so they are a valuable loot item. Available from Therapist for Roubles at Level 4, after completing Healthcare Privacy, Part 3.
Augmentin
Basically a cheaper Morphine. One use, 205s. Not recommended over Painkillers due to its cost. No current barter for this item, so usually it's just a fairly expensive, small loot item. Most likely a component of a medstation manufacturing process or upgrade. Keep it.
Ibuprofen
Powerful painkiller. Lasts 500 seconds and has 12 uses. This item is recommended as your long-term solution for painkillers. While it is valuable because it's used to trade for THICC items case, it's the cheapest component and is very useful as a painkiller. It has a long duration and a large amount of uses, so keep it in your container for use as a painkiller if your primary painkillers wear off. Don't use it completely up, though. Keep the 1/12 bottles for the trade.
Vaseline
Powerful medical item. Cannot be purchased from dealers. Has a maximum of 10 uses. Removes Pain, applies Painkillers for 500 seconds (8.3 minutes). Useful to keep in your container as an alternative to Painkillers, though it takes 6 seconds to use, which is longer than other painkillers. Used as part of a barter trade for the Medcase.
Golden Star Balm
Fairly useful medical item. It can remove Pain and Contusion (not a big deal of a debuff, goes away on its own shortly) and provides a small bonus to hydration and energy. It also removes toxication and Radiation exposure, both of which are not yet implemented into the game. Like Vaseline, has a maximum of 10 uses. Painkiller effect lasts for 10 minutes, and takes 7 seconds to apply. Recommended to take only if you are going on large maps and you have extra room in your container. Can be used with Ibuprofen and 5x Med parts to craft 7 Propital.

Continued below in a series of comments, due to character limit.

submitted by dumnem to EscapefromTarkov [link] [comments]

[Table] Asteroid Day AMA – We’re engineers and scientists working on a mission that could, one day, help save humankind from asteroid extinction. Ask us anything!

Source
There are several people answering: Paolo Martino is PM, Marco Micheli is MM, Heli Greus is HG, Detlef Koschny is DVK, and Aidan Cowley is AC.
Questions Answers
Can we really detect any asteroids in space with accuracy and do we have any real means of destroying it? Yes, we can detect new asteroids when they are still in space. Every night dozens of new asteroids are found, including a few that can come close to the Earth.
Regarding the second part of the question, the goal would be to deflect them more than destroy them, and it is technologically possible. The Hera/DART mission currently being developed by ESA and NASA will demonstrate exactly this capability.
MM
I always wanted to ask: what is worse for life on Earth - to be hit by a single coalesced asteroid chunk, or to be hit by a multiple smaller pieces of exploded asteroid, aka disrupted rubble pile scenario? DVK: This is difficult to answer. If the rubble is small (centimetres to meters) it is better to have lots of small ones – they’d create nice bright meteors. If the rubble pieces are tens of meters it doesn’t help.
Let’s say that hypothetically, an asteroid the size of Rhode Island is coming at us, it will be a direct hit - you’ve had the resources and funding you need, your plan is fully in place, everything you’ve wanted you got. The asteroid will hit in 10 years, what do you do? DVK: I had to look up how big Rhode Island is – a bit larger than the German Bundesland ‘Saarland’. Ok – this would correspond to an object about 60 km in diameter, right? That’s quite big – we would need a lot of rocket launches, this would be extremely difficult. I would pray. The good news is that we are quite convinced that we know all objects larger than just a few kilometers which come close to our planet. None of them is on a collision course, so we are safe.
the below is a reply to the above
Why are you quite convinced that you know all object of that size? And what is your approach in finding new celestial bodies? DVK: There was a scientific study done over a few years (published in Icarus 2018, search for Granvik) where they modelled how many objects there are out there. They compared this to the observations we have with the telescopic surveys. This gives us the expected numbers shown here on our infographic: https://www.esa.int/ESA_Multimedia/Images/2018/06/Asteroid_danger_explained
There are additional studies to estimate the ‘completeness’ – and we think that we know everything above roughly a few km in size.
To find new objects, we use survey telescopes that scan the night sky every night. The two major ones are Catalina and Pan-STARRS, funded by NASA. ESA is developing the so-called Flyeye telescope to add to this effort https://www.esa.int/ESA_Multimedia/Images/2017/02/Flyeye_telescope.
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Thanks for the answer, that's really interesting! It's also funny that the fist Flyeye deployed is in Sicily, at less than 100km from me, I really had no idea DVK: Indeed, that's cool. Maybe you can go and visit it one day.
the below is a reply to the original answer
What about Interstellar objects however, like Oumuamua? DVK: The two that we have seen - 'Oumuamua and comet Borisov - were much smaller than the Saarland (or Rhode Island ;-) - not sure about Borisov, but 'Oumuamua was a few hundred meters in size. So while they could indeed come as a complete surprise, they are so rare that I wouldn't worry.
Would the public be informed if an impending asteroid event were to happen? And, how would the extinction play out? Bunch of people crushed to death, knocked off our orbit, dust clouds forever? DVK: We do not keep things secret – all our info is at the web page http://neo.ssa.esa.int. The ‘risky’ objects are in the ‘risk page’. We also put info on really close approaches there. It would also be very difficult to keep things ‘under cover’ – there are many high-quality amateur astronomers out there that would notice.
In 2029 asteroid Apophis will fly really close to Earth, even closer than geostationary satellites. Can we use some of those satellites to observe the asteroid? Is it possible to launch very cheap cube sats to flyby Apophis in 2029? DVK: Yes an Apophis mission during the flyby in 2029 would be really nice. We even had a special session on that topic at the last Planetary Defense Conference in 2019, and indeed CubeSats were mentioned. This would be a nice university project – get me a close-up of the asteroid with the Earth in the background!
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So you’re saying it was discussed and shelved? In the conference we just presented ideas. To make them happen needs funding - in the case of ESA the support of our member countries. But having something presented at a conference is the first step. One of the results of the conference was a statement to space agencies to consider embarking on such a mission. See here: https://www.cosmos.esa.int/documents/336356/336472/PDC_2019_Summary_Report_FINAL_FINAL.pdf/341b9451-0ce8-f338-5d68-714a0aada29b?t=1569333739470
Go to the section 'resolutions'. This is now a statement that scientists can use to present to their funding agencies, demonstrating that it's not just their own idea.
Thanks for doing this AMA! Did we know the Chelyabinsk meteor in 2013 (the one which had some great videos on social media) was coming? Ig not, how comes? Also, as a little side one, have there been any fatalities from impact events in the past 20 years? Unfortunately, the Chelyabinsk object was not seen in advance, because it came from the direction of the Sun where ground-based telescopes cannot look.
No known fatalities from impacts have happened in the past 20 years, although the Chelyabinsk event did cause many injuries, fortunately mostly minor.
MM
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How often do impacts from that direction happen, compared to impacts from visible trajectories? In terms of fraction of the sky, the area that cannot be easily scanned from the ground is roughly a circle with a radius of 40°-50° around the current position of the Sun, corresponding to ~15% of the total sky. However, there is a slight enhancement of objects coming from that direction, therefore the fraction of objects that may be missed when heading towards us is a bit higher.
However, this applies only when detecting an asteroid in its "final plunge" towards the Earth. Larger asteroids can be spotted many orbits earlier, when they are farther away and visible in the night side of the sky. Their orbits can then be determined and their possible impacts predicted even years or decades in advance.
MM
There must be a trade-off when targeting asteroids as they get closer to Earth, is there a rule of thumb at what the best time is to reach them, in terms of launch time versus time to reach the asteroid and then distance from Earth? DVK: Take e.g. a ‘kinetic impactor’ mission, like what DART and Hera are testing. Since we only change the velocity of the asteroid slightly, we need to hit the object early enough so that the object has time to move away from it’s collision course. Finding out when it is possible to launch requires simulations done by our mission analysis team. They take the strength of the launcher into account, also the available fuel for course corrections, and other things. Normally each asteroid has its own best scenario.
Do you also look at protecting the moon from asteroids? Would an impact of a large enough scale potentially have major impacts on the earth? DVK: There are programmes that monitor the Moon and look for flashes from impacting small asteroids (or meteoroids) - https://neliota.astro.noa.g or the Spanish MIDAS project. We use the data to improve our knowledge about these objects. These programmes just look at what is happening now.
For now we would not do anything if we predicted a lunar impact. I guess this will change once we have a lunar base in place.
Why aren't there an international organisation comprised of countries focused on the asteroid defence? Imagine like the organisation with multi-billion $ budget and program of action on funding new telescopes, asteroid exploration mission, plans for detection of potentially dangerous NEA, protocols on action after the detection - all international, with heads of states discussing these problems? DVK: There are international entities in place, mandated by the UN: The International Asteroid Warning Network (http://www.iawn.net) and the Space Mission Planning Advisory Group (http://www.smpag.net). These groups advise the United Nations. That is exactly where we come up with plans and protocols on action. But: They don’t have budget – that needs to come from elsewhere. I am expecting that if we have a real threat, we would get the budget. Right now, we don’t have a multi-billion budget.
the below is a reply to someone else's answer
There is no actual risk of any sizable asteroids hitting earth in the foreseeable future. Any preparation for it would just be a waste of money. DVK: Indeed, as mentioned earlier, we do not expect a large object to hit is in the near future. We are mainly worried about those in the size range of 20 m to 40 m, which happen on average every few tens of years to hundreds of years. And where we only know a percent of them or even less.
President Obama wanted to send a crewed spacecraft to an asteroid - in your opinion is this something that should still be done in the future, would there be any usefulness in having a human being walk/float on an asteroid's surface? DVK: It would definitely be cool. I would maybe even volunteer to go. Our current missions to asteroids are all robotic, the main reason is that it is much cheaper (but still expensive) to get the same science. But humans will expand further into space, I am sure. If we want to test human exploration activities, doing this at an asteroid would be easier than landing on a planet.
this is another reply Yes, but I am slightly biased by the fact that I work at the European astronaut centre ;) There exist many similarities to what we currently do for EVA (extra vehicular activities) operations on the International Space Station versus how we would 'float' around an asteroid. Slightly biased again, but using such a mission to test exploration technologies would definitely still have value. Thanks Obama! - AC
I've heard that some asteroids contains large amounts of iron. Is there a possibility that we might have "space mines" in the far away future, if our own supply if iron runs out? Yes, this is a topic in the field known as space mining, part of what we call Space Resources. In fact, learning how we can process material we might find on asteroids or other planetary bodies is increasingly important, as it opens up the opportunities for sustainable exploration and commercialization. Its a technology we need to master, and asteroids can be a great target for testing how we can create space mines :) - AC
By how much is DART expected to deflect Didymos? Do we have any indication of the largest size of an asteroid we could potentially deflect? PM: Didymos is a binary asteroid, consisting of a main asteroid Didymos A (~700m) and a smaller asteroid Didymos B (~150m) orbiting around A with a ~12 hours period. DART is expected to impact Didymos B and change its orbital period w.r.t. Didymos A of ~1%. (8 mins)
The size of Didymos B is the most representative of a potential threat to Earth (the highest combination of probability and consequence of impacts), meaning smaller asteroids hit the Earth more often but have less severe consequences, larger asteroids can have catastrophic consequences but their probability of hitting the earth is very very low.
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Why is there less probability of larger asteroids hitting earth? DVK: There are less large objects out there. The smaller they are, the more there are.
the below is a reply to the original answer
Is there any chance that your experiment will backfire and send the asteroid towards earth? PM: Not at all, or we would not do that :) Actually Dimorphos (the Didymos "moon") will not even leave its orbit around Didymos. It will just slightly change its speed.
I'm sure you've been asked this many times but how realistic is the plot of Armageddon? How likely is it that our fate as a species will rely on (either) Bruce Willis / deep sea oil drillers? Taking into consideration that Bruce Willis is now 65 and by the time HERA is launched he will be 69, I do not think that we can rely on him this time (although I liked the movie).
HERA will investigate what method we could use to deflect asteroid and maybe the results will show that we indeed need to call the deep sea oil drillers.
HG
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So then would it be easier to train oil drillers to become astronauts, or to train astronauts to be oil drillers? I do not know which one would be easier since I have no training/experience of deep see oil drilling nor becoming an astronaut, but as long as the ones that would go to asteroid have the sufficient skills and training (even Bruce Willis), I would be happy.
HG
If budget was no object, which asteroid would you most like to send a mission to? Nice question! For me, I'd be looking at an asteroid we know something about, since I would be interested in using it for testing how we could extract resources from it. So for me, I would choose Itokawa (https://en.wikipedia.org/wiki/25143_Itokawa), which was visited by Hayabusa spacecraft. So we already have some solid prospecting carried out for this 'roid! - AC
this is another reply Not sure if it counts as an asteroid, but Detlef and myself would probably choose ʻOumuamua, the first discovered interstellar object.
MM
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Do we even have the capability to catch up to something like that screaming through our solar system? That thing has to have a heck of a velocity to just barrel almost straight through like that. DVK: Correct, that would be a real challenge. We are preparing for a mission called 'Comet Interceptor' that is meant to fly to an interstellar object or at least a fresh comet - but it will not catch up with it, it will only perform a short flyby.
https://www.esa.int/Science_Exploration/Space_Science/ESA_s_new_mission_to_intercept_a_comet
After proving to be able to land on one, could an asteroid serve as a viable means to transport goods and or humans throughout the solar system when the orbit of said asteroid proves beneficial. While it is probably quite problematic to land the payload, it could save fuel or am I mistaken? Neat idea! Wonder if anyone has done the maths on the amount of fuel you would need/save vs certain targets. - AC
PM: To further complement, the saving is quite marginal indeed because in order to land (softly) on the asteroid you actually need to get into the very same orbit of that asteroid . At that point your orbit remains the same whether you are on the asteroid or not..
can the current anti-ballistic missiles systems intercept a terminal phase earth strike asteroid? or it is better to know beforehand and launch an impacting vehicle into space? DVK: While I do see presentations on nuclear explosions to deflect asteroids at our professional meetings, I have not seen anybody yet studying how we could use existing missile systems. So it's hard to judge whether existing missiles would do the job. But in general, it is better to know as early as possible about a possible impact and deflect it as early as possible. This will minimize the needed effort.
How much are we prepared against asteroid impacts at this moment? DVK: 42… :-) Seriously – I am not sure how to quantify ‘preparedness’. We have international working groups in place, mentioned earlier (search for IAWN, SMPAG). We have a Planetary Defence Office at ESA, a Planetary Defense Office at NASA (who spots the difference?), search the sky for asteroids, build space missions… Still we could be doing more. More telescopes to find the object, a space-based telescope to discover those that come from the direction of the Sun. Different test missions would be useful, … So there is always more we could do.
Have you got any data on the NEO coverage? Is there estimations on the percentage of NEOs we have detected and are tracking? How can we improve the coverage? How many times have asteroids been able to enter earths atmosphere without being detected beforehand? Here’s our recently updated infographics with the fraction of undiscovered NEOs for each size range: https://www.esa.int/ESA_Multimedia/Images/2018/06/Asteroid_danger_explained
As expected, we are now nearly complete for the large ones, while many of the smaller ones are still unknown.
In order to improve coverage, we need both to continue the current approach, centered on ground-based telescopes, and probably also launch dedicated telescopes to space, to look at the fraction of the sky that cannot be easily observed from the ground (e.g., towards the Sun).
Regarding the last part of your question, small asteroids enter the Earth atmosphere very often (the infographics above gives you some numbers), while larger ones are much rarer.
In the recent past, the largest one to enter our atmosphere was about 20 meters in diameter, and it caused the Chelyabinsk event in 2013. It could not be detected in advance because it came from the direction of the Sun.
We have however detected a few small ones before impact. The first happened in 2008, when a ~4-meter asteroid was found to be on a collision course less than a day before impact, it was predicted to fall in Northern Sudan, and then actually observed falling precisely where (and when) expected.
MM
this is another reply >After
DVK: And to add what MM said - Check out http://neo.ssa.esa.int. There is a ‘discovery statistics’ section which provides some of the info you asked about. NASA is providing similar information here https://cneos.jpl.nasa.gov/stats/. To see the sky which is currently covered by the survey telescopes, you need to service of the Minor Planet Center which we all work together with: http://www.minorplanetcenter.org, ‘observers’, ‘sky coverage’. That is a tool we use to plan where we look with our telescopes, so it is a more technical page.
Are there any automatic systems for checking large numbers of asteroids orbits, to see if the asteroid's orbit is coming dangerously close to Earth, or is it done by people individually for every asteroid? I ask it because LSST Rubin is coming online soon and you know it will discover a lot of new asteroids. Yes, such systems exist, and monitor all known and newly discovered asteroids in order to predict possible future impacts.
The end result of the process is what we call "risk list": http://neo.ssa.esa.int/risk-page
It is automatically updated every day once new observational data is processed.
MM
What are your favourite sci-fi series? DVK: My favorites are ‘The Expanse’, I also liked watching ‘Salvation’. For the first one I even got my family to give me a new subscription to a known internet streaming service so that I can see the latest episodes. I also loved ‘The Jetsons’ and ‘The Flintstones’ as a kid. Not sure the last one counts as sci-fi though. My long-time favorite was ‘Dark Star’.
this is another reply Big fan of The Expanse at the moment. Nice, hard sci-fi that has a good impression of being grounded in reality - AC
this is another reply When I was a kid I liked The Jetsons, when growing up Star Trek, Star wars and I also used to watch with my sister the 'V'.
HG
When determining the potential threat of a NEA, is the mass of an object a bigger factor or size? I'm asking because I'm curious if a small but massive object (say, with the density of Psyche) could survive atmospheric entry better than a comparatively larger but less massive object. The mass is indeed what really matters, since it’s directly related with the impact energy.
And as you said composition also matters, a metal object would survive atmospheric entry better, not just because it’s heavier, but also because of its internal strength.
MM
What are your thoughts on asteroid mining as portrayed in sci-fi movies? Is it feasible? If so would governments or private space programs be the first to do so?What type of minerals can be found on asteroids that would merit the costs of extraction? Certainly there is valuable stuff you can find on asteroids. For example, the likely easiest material you can harvest from an asteroid would be volatiles such as H2O. Then you have industrial metals, things like Iron, Nickel, and Platinum group metals. Going further, you can break apart many of the oxide minerals you would find to get oxygen (getting you closer to producing rocket fuel in-situ!). Its feasible, but still needs alot of testing both here on Earth and eventually needs to be tested on a target. It may be that governments, via agencies like ESA or NASA, may do it first, to prove the principles somewhat, but I know many commercial entities are also aggresively working towards space mining. To show you that its definitely possible, I'd like to plug the work of colleagues who have processed lunar regolith (which is similar to what you may find on asteroids) to extract both oxygen and metals. Check it out here: http://www.esa.int/ESA_Multimedia/Images/2019/10/Oxygen_and_metal_from_lunar_regolith
AC
Will 2020's climax be a really big rock? DVK: Let's hope not...
Considering NASA, ESA, IAU etc. is working hard to track Earth-grazing asteroids, how come the Chelyabinsk object that airburst over Russia in 2013 came as a total surprise? The Chelyabinsk object came from the direction of the Sun, where unfortunately ground-based telescopes cannot look at. Therefore, it would not have been possible to discover it in advance with current telescopes. Dedicated space telescopes are needed to detect objects coming from this direction in advance.
MM
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Is this to say that it was within specific solid angles for the entire time that we could have observed it given its size and speed? Yes, precisely that. We got unlucky in this case.
MM
Have any of you read Lucifer's Hammer by Larry Niven? In your opinion, how realistic is his depiction of an asteroid strike on Earth? DVK: I have – but really long ago, so I don’t remember the details. But I do remember that I really liked the book, and I remember I always wanted to have a Hot Fudge Sundae when reading it.
I was thinking about the asteroid threat as a teen and came up with this ideas (Hint: they are not equally serious, the level of craziness goes up real quick). Could you please comment on their feasibility? 1. Attaching a rocket engine to an asteroid to make it gradually change trajectory, do that long in advance and it will miss Earth by thousands of km 2. Transporting acid onto asteroid (which are mainly metal), attaching a dome-shaped reaction chamber to it, using heat and pressure to then carry out the chemical reaction to disintegrate asteroids 3. This one is even more terrible than a previous one and totally Dan Brown inspired — transporting antimatter on asteroid, impacting and causing annihilation. Thank you for this AMA and your time! DVK: Well the first one is not so crazy, I have seen it presented... the difficulty is that all asteroids are rotating in one way or another. So if you continuously fire the engine it would not really help. You'd need to switch the engine on and off. Very complex. And landing on an asteroid is challenging too. Just using the 'kinetic impactor' which we will test with DART/Hera (described elsewhere in this chat) is simpler. Another seriously proposed concept is to put a spacecraft next to an asteroid and use an ion engine (like we have on our Mercury mission BepiColombo) to 'push' the asteroid away.
As for 2 and 3 I think I will not live to see that happening ;-)
What is the process to determine the orbit of a newly discovered asteroid? The process is mathematically quite complex, but here's a short summary.
Everything starts with observations, in particular with measurements of the position of an asteroid in the sky, what we call "astrometry". Discovery telescopes extract this information from their discovery images, and make it available to everybody.
These datapoints are then used to calculate possible trajectories ("orbits") that pass through them. At first, with very few points, many orbits will be possible.
Using these orbits we can extrapolate where the asteroid will be located during the following nights, use a telescope to observe that part of the sky, and locate the object again.
From these new observations we can extract new "astrometry", add it to the orbit determination, and see that now only some of the possible orbits will be compatible with the new data. As a result, we now know the trajectory better than before, because a few of the possible orbits are not confirmed by the new data.
The cycle can then continue, with new predictions, new observations, and a more accurate determination of the object's orbit, until it can be determined with an extremely high level of accuracy.
MM
What are some asteroids that are on your "watchlist"? We have exactly that list on our web portal: http://neo.ssa.esa.int/risk-page
It's called "risk list", and it includes all known asteroids for which we cannot exclude a possible impact over the next century. It is updated every day to include newly discovered asteroids, and remove those that have been excluded as possible impactors thanks to new observations.
MM
the below is a reply to the above
That's quite a list!! Do you guys ever feel stressed or afraid when you have to add another dangerous candidate (and by dangerous I mean those above 200m) is added to this Risk List? Yes, when new dangerous ones are added it's important that we immediately do our best to gather more data on them, observing them with telescopes in order to get the information we need to improve our knowledge of their orbit.
And then the satisfaction of getting the data needed to remove one from the list is even greater!
MM
What inspired you to go into this field of study? I was fascinated by astronomy in general since I was a kid, but the actual "trigger" that sparked my interest in NEOs was a wonderful summer course on asteroids organized by a local amateur astronomers association. I immediately decided that I would do my best to turn this passion into my job, and I'm so happy to have been able to make that dream come true.
MM
this is another reply DVK: I started observing meteors when I was 14, just by going outside and looking at the night sky. Since then, small bodies in the solar system were always my passion.
As a layperson, I still think using nuclear weapons against asteroids is the coolest method despite better methods generally being available. Do you still consider the nuclear option the cool option, or has your expertise in the field combined with the real-life impracticalities made it into a laughable/silly/cliche option? DVK: We indeed still study the nuclear option. There are legal aspects though, the ‘outer space treaty’ forbids nuclear explosions in space. But for a large object or one we discover very late it could be useful. That’s why we have to focus on discovering all the objects out there as early as possible – then we have time enough to use more conventional deflection methods, like the kinetic impactor (the DART/Hera scenario).
It seems like doing this well would require international cooperation, particularly with Russia. Have you ever reached out to Russia in your work? Do you have a counterpart organization there that has a similar mission? DVK: Indeed international cooperation is important - asteroids don't know about our borders! We work with a Russian team to perform follow-up observations of recently discovered NEOs. Russia is also involved in the UN-endorsed working groups that we have, IAWN and SMPAG (explained in another answer).
how much can experts tell from a video of a fireball or meteor? Can you work out what it's made of and where it came from? https://www.reddit.com/space/comments/hdf3xe/footage_of_a_meteor_at_barrow_island_australia/?utm_source=share&utm_medium=web2x If multiple videos or pictures, taken from different locations, are available, then it's possible to reconstruct the trajectory, and extrapolate where the object came from.
Regarding the composition, it's a bit more difficult if nothing survives to the ground, but some information can be obtained indirectly from the fireball's color, or its fragmentation behavior. If a spectral analysis of the light can be made, it's then possible to infer the chemical composition in much greater detail.
MM
I've always wanted to know what the best meteorite buying site is and what their average price is?? DVK: Serious dealers will be registered with the 'International Meteorite Collectors Association (IMCA)' - https://www.imca.cc/. They should provide a 'certificate of authenticity' where it says that they are member there. If you are in doubt, you can contact the association and check. Normally there are rough prices for different meteorite types per gram. Rare meteorites will of course be much more expensive than more common ones. Check the IMCA web page to find a dealer close to you.
Just read through Aidans link to the basaltic rock being used as a printing material for lunar habitation. There is a company called Roxul that does stone woven insulation that may be able to shed some light on the research they have done to minimize their similarity to asbestos as potentially carcinogenic materials deemed safe for use in commercial and residential applications. As the interior surfaces will essentially be 3D printed lunar regolith what are the current plans to coat or dampen the affinity for the structure to essentially be death traps for respiratory illness? At least initially, many of these 3d printed regolith structures would not be facing into pressurised sections, but would rather be elements placed outside and around our pressure vessels. Such structures would be things like radiation shields, landing pads or roadways, etc. In the future, if we move towards forming hermetically sealed structures, then your point is a good one. Looking into terrestrial solutions to this problem would be a great start! - AC
What kind of career path does it take to work in the asteroid hunting field? It's probably different for each of us, but here's a short summary of my own path.
I became interested in asteroids, and near-Earth objects in particular, thanks to a wonderful summer course organized by a local amateur astronomers association. Amateur astronomers play a great role in introducing people, and young kids in particular, to these topics.
Then I took physics as my undergrad degree (in Italy), followed by a Ph.D. in astronomy in the US (Hawaii in particular, a great place for astronomers thanks to the exceptional telescopes hosted there).
After finishing the Ph.D. I started my current job at ESA's NEO Coordination Centre, which allowed me to realize my dream of working in this field.
MM
this is another reply DVK: Almost all of us have a Master's degree either in aerospace engineering, mathematics, physics/astronomy/planetary science, or computer science. Some of us - as MM - have a Ph.D. too. But that's not really a requirement. This is true for our team at ESA, but also for other teams in other countries.
What is the likelihood of an asteroid hitting the Earth In the next 200 years? It depends on the size, large ones are rare, while small ones are much more common. You can check this infographics to get the numbers for each size class: https://www.esa.int/ESA_Multimedia/Images/2018/06/Asteroid_danger_explained
MM
Have you played the Earth Defence Force games and if you have, which one is your favourite? No I have not played the Earth Defence Force games, but I just looked it up and I think I would liked it. Which one would you recommend?
HG
How close is too close to earth? Space is a SUPER vast void so is 1,000,000 miles close, 10,000,000? And if an asteroid is big enough can it throw earth off its orbit? DVK: Too close for my taste is when we compute an impact probability > 0 for the object. That means the flyby distance is zero :-) Those are the objects on our risk page http://neo.ssa.esa.int/risk-page.
If an object can alter the orbit of another one, we would call it planet. So unless we have a rogue planet coming from another solar system (verrry unlikely) we are safe from that.
How can I join you when I'm older? DVK: Somebody was asking about our career paths... Study aerospace engineering or math or physics or computer science, get a Masters. Possibly a Ph.D. Then apply for my position when I retire. Check here for how to apply at ESA: https://www.esa.int/About_Us/Careers_at_ESA/Frequently_asked_questions2#HR1
How much is too much? DVK: 42 again
Are you aware of any asteroids that are theoretically within our reach, or will be within our reach at some point, that are carrying a large quantity of shungite? If you're not aware, shungite is like a 2 billion year old like, rock stone that protects against frequencies and unwanted frequencies that may be traveling in the air. I bought a whole bunch of the stuff. Put them around the la casa. Little pyramids, stuff like that. DVK: If I remember my geology properly, Shungite forms in water sedimental deposits. This requires liquid water, i.e. a larger planet. So I don't think there is a high chance to see that on asteroids.
submitted by 500scnds to tabled [link] [comments]

Escape from Tarkov - New Player Guide!

Introduction

NEW VERSION: https://www.reddit.com/EscapefromTarkov/comments/ffyynf/escape_from_tarkov_new_player_guide_20_75_pages/

Greetings, this is dumnem, also known as Theorchero, but you can call me Theo. I'm an experienced Tarkov player and I'm writing this guide to try and assist new Tarkov players learn the game, because it has one hell of a learning curve. We'll be going over a lot of different aspects of this guide, and it is going to be huge. Feel free to digest this in parts.
Additionally, this is a work in progress. I will write as much as I can in one Reddit post, but subsequent parts will be in additional comments. Google Docs Version (Note: Link is placeholder atm)
Disclaimer: I haven't played Tarkov regularly in a couple months. It's possible there has been extensive changes that I have not kept up with. If there is anything I have gotten wrong or may have omitted, please let me know.
This is Primarily directed towards Tarkov Novices. It hopefully includes everything you need to know to be able to go into a Raid equipped for success and to successfully extract with gear.
Want to play with friends? Want to have fun and learn Tarkov? Check out my discord here.

Changelog

WORKING ON UPDATING FOR .12, HANG TIGHT.
6/2:
  • Added Veritas chart
  • Fixed Vaseline/Star Balm stats, lab key card.
  • Adjusted formatting slightly, spelling adjustments.
  • Added additional resource, updated old ones.

Table of Contents

  • Tarkov Overview - What is Escape from Tarkov?
  • Tarkov Resources - Useful links
  • Tarkov's Maps
  • Tarkov's Health System
  • Tarkov's Quest System and Progression
  • Tarkov's Hotkeys to Know
  • Getting Started
  • Player Scavs
  • New Player's loadouts - LL1 Traders
  • What to Loot - How to get the most money per slot
  • Stash Management - How to combat Gear Fear
  • What now?

Tarkov Overview - What is Escape from Tarkov?

Escape from Tarkov is a tactical, realistic, FPS with MMO elements developed by Battlestate Games. It is currently in closed Beta. The game features several maps in which your primary character, your PMC, goes into Raids in order to find and salvage loot and useful equipment to survive and thrive in Tarkov. Death is very punishing in Tarkov. If you die you lose everything you had on you when you die (with the exception of what's inside your Container and your melee weapon) including any equipment you brought with you or what you found inside the Raid.
Enemies can be players (PMCs) or 'Scavs' (Scavengers) that are either controlled by AI or by players. Unlike many shooters, AI enemies in Tarkov are deadly - they can and will kill you on sight.
It features beautiful and immersive environments, intricate and in-depth weapon modification system, a complex health system, attention to detail with loot placement, and options for combat. Do you want to play slow and stealthy, to avoid fights, or set up a deadly ambush on an unwary foe? Or do you prefer to raw combat, where only your quick wit, placements of shots, and tenaciousness determines who gets out alive? It's your Tarkov. You make the rules.

Tarkov Resources - Useful links

I take no credit or responsibility for any of the content in these links. To the best of my knowledge, these are updated consistently and are accurate, but user beware.

Quick-Reference Ammo Chart

Created by SirKilljoy, you can find it here. Note: As of 6/2/19, Outdated. Searching for updated file. Send if you have one!
An updated ammo chart can be found here. It's not fancy or quick reference though. Sorry!

Tarkov Wiki

Absolutely fantastic resource. You can visit them here.
It is a massive collection of everything that we players have been able to find.
They contain trades, user-created maps, lists of ammo, parts, weapons, loot, etc. If it's in the game, it's on the Wiki, somewhere.
I highly recommend opening the wiki page for the Map that you plan on raiding in.
Factory
Customs
Woods
Shoreline
Interchange
The Lab ('Labs')

Map Keys and You

Huge collection of all the keys in the game. These are also on the wiki, but this page has them all on one page, and tries to inform the user if the key is worth keeping or using.
Check it out here.
This section is open to revision. Mention me in a thread (or in the comments below) about a resource and I'll see about adding it here.

Tarkov's Weapon Compatibility Guide

Pretty self explanatory. Also includes a Key guide and a Mod guide.
Check it out here.

HUGE Reference Bible by Veritas

Courtesy of Veritas (Send me his reddit username?), It's located here. (Open in new tab.)
Contains: Detailed information about: Ammunition, Health, Firearms, Body Armor, Helmets, Rigs & Backpacks, Labs & Quest keys.

Tarkov's Maps

Tarkov features several maps - ranging from wide, beautiful vistas to ruined factory districts, to an abandoned laboratory where illegal experiments were being conducted. It is important to learn the maps you intend to play. In order to keep your gear, you must 'extract' at one of your designated exfiltration points. Not all exfils will be active every game, and some are conditional.
To see what extracts are available to you, double tap 'O' to show raid time and your exfils. If it has a ???? it might not be open.
You can load Raids in an OFFLINE status, which allows you to explore the map or practice against AI without losing gear.
You do not keep any EXP or gear you find in the OFFLINE Raid, though.
To access OFFLINE Raids, head into a Raid normally until you see this screen.
Simply check 'Enable OFFLINE mode for this Raid' and you're good to go! You even have a choice on whether or not to add AI. You can also control how many AI enemies spawn, fewer than normal or a great deal more! You can even make Scavs fight each other. (Framerates beware.)

Factory

Gate 3 Extract
A small, fast-paced map that was primarily created for PvP. Scavs spawn in all the time. Very close quarters, shotguns and SMGs tend to dominate here. PMCs can only access one Exit (Gate 3) without the Factory Exit Key. Good place to go if you need PMC kills as action is pretty much guaranteed. It is recommend NOT to bring in a lot of gear to Factory until you are experienced.

Customs

Extract map
A fairly large map that was recently expanded. Essentially, players spawn either on 'warehouse' or 'boiler (stacks)' side. If you see a large red warehouse near you (Customs Warehouse), then you spawned on the warehouse side. If you don't, you likely spawned near Boiler side.
The location for most quests in the game. Finding geared players here is very easy, so if you are low level attempting to complete early quests (like The Bronze Pocketwatch) it's recommend to AFK in the raid for 20 mins or so, as most players will have moved out of spawns and hit the 'hot' areas already, so it's less likely to be contested, so you may grab your quest item(s) and proceed immediately to Exfil.
Contains a Scav Boss, which is a group of scavs with above-average to high-tier gear that has a chance to spawn in Dorms or Gas Station.

Woods

Woods Map with Exfil
A very large map that is mostly just a large forest, with the occasional bunker, and the Lumber Mill in the center. The Lumber Mill is the primary point of interest, as it contains a couple quest locations and is the primary location to farm Scavs, as Scavs killed on woods is the only known location to find the Arsenal Key, which is the rarest and most valuable key in the game at the moment.
Since the map is so large and open, sniper rifles with scopes usually reign king here. You will see a lot of players with Mosin rifles as they are a cheap way to train the Sniper skill (for a quest later on) and are capable of killing geared players and scavs alike.
Overall, not usually very populated. An early quest from Prapor sends you here to kill a number of Scavs. A good map to learn the game, as although the loot is not fantastic, you can get experience with how the game runs and operates while fighting AI and possibly getting lucky with a key find off a scav.

Shoreline

Shoreline Map, with Loot, Exfil, etc
A very large map, notorious for its FPS hit. Generally speaking, one of the better maps for loot.
The primary point of interest is the Resort, but scavs spawn there, and is primarily occupied by hatchlings (players only with hatchet, ie melee weapon) and geared players. Resort has great loot, but requires keys to access most of it.
A great map to learn though from new players as the outskirts still contains plenty of loot and combat opportunities with AI scavs. You can hit Villa, Scav Island, Weather station, Docks, etc and come out with a backpack full of valuable gear fairly easily.
Location of many quests, including a large quest chain where players are required to kill many, many, scavs on Shoreline.

Interchange

Detailed map
Great, great loot area, but very complex map. Doesn't run very well on old computers. Features a mostly-binary exfil system like Shoreline, but.. kinda worse. Exfil camping is fairly common on this map. Huge map with multiple floors and many many different stores. Communication with teammates is a challenge on this map, but the map is also fantastically detailed.
This map features a lot of loot that depends on the kind of store you're in. It's a great place to farm rare barter materials which are valuable to sell on the Flea market or to use for quests. An early quest (from Ragman) sends you here to kill a large amount of Scavs. I'd recommend getting Ragman to level 2 and accepting his quest before going to Interchange, as getting this quest done can take a while as it is and you want all scav kills to count towards progress.

The Lab ('Labs')

Here's a map.
This is a very complex map, so I highly recommend you read the Wiki article and look at all the maps to get an idea of what it's like.

INSURANCE DOES NOT WORK ON THIS MAP.

If you purchase insurance and lose your items on this map, doesn't matter from whom, you will not get them back.

LABS IS NOT LIKE OTHER MAPS. READ THIS SECTION CAREFULLY.

Labs is by far the most lucrative map to play at the moment. You can easily earn several million roubles per hour by killing Raiders (Juiced-up scavs that are ONLY on Labs), looting their equipment, then running to one of the many, many extracts. Extract camping is hard to pull off and pretty much not viable on Labs.
DISCLAIMER: Labs, like much of Tarkov, is under constant development, so issues may be fixed or created without warning. Always check patch notes!

Raiders

Raiders are the avatars of Death in Tarkov, clad in USEC and BEAR hats, high-end armor, and plenty of firepower to boot. Do not fight Raiders directly. They WILL kill you. Raiders are absolutely broken this patch, and are getting fixed next patch to help fix their exploits of both poor AI and how they're a little.. insane. At the moment, the only way to kill raiders is to camp a hallway, room, or door, and attract the scavs to you, headshotting them the moment they enter before they have a chance to lock onto you.
Raiders can see you through and shoot you through surfaces you cannot.
This means you have to be very careful when engaging them. They are also often equipped with very high-end ammo, meaning that most faceshields (even Killa helmets) can be useless vs a Scav who spawned with 'big boy' ammo, 7N39. They can shoot your head if it's even slightly visible. They can prone instantly, as they have no ping. If they drop without slumping over, get to cover immediately.
Typically, strategies to farm Labs (barring rushing certain rooms for static loot) involve rushing a camp-spot and baiting raiders to your location and taking them out quickly, efficiently, and with no mercy. There are many locations to camp, and since there's so many exfiltrations, it's ultimately up to personal preference.
Raiders often spawn with armor (often Troopers and Gen4s) a rig (Sniper or Ana Alpha rig, usually) and a variety helmets and weapons. Always check the ammo the raiders spawn with. If they spawn with ANYTHING other than PS (and 12 gauge) LOOT IT! You can right click their magazine and hit 'unload ammo' to get the ammo without having to grab the mags, which saves space.
BS, BT, BP, 7N39, etc can be worth several hundred roubles a round on the market. They're extremely valuable.
Additionally, Raiders spawn IFAKS, Morphine, and grenades (F-1 & Flashbangs (Zarya)) with regularity. They can also spawn with random consumables and large clumps of cash in their pockets as well. They can spawn several backpacks, most of them being rather large, if relatively uncommon.
Additionally, Raiders can have American names, breach doors, and mumble as if they are a USEC PMC because some of the Raiders are actually USECs. You will learn with experience what the Scavs will or will not say.
Experience Farming on Labs
Labs is perhaps the best place to farm experience on the current patch.
Killing a Raider with a headshot awards 1100 Experience.
This does not include any looting, inspection (searching bodies), examine, streak, or other experience.
Killing a large sequence of Raiders gives additional bonus experience in the form of Streak rewards, usually 100 bonus exp per additional kill.
Surviving the raid multiplies all of these sources of experience by 1.5x
Changes coming to Labs
Disclaimer: I am not a BSG developer or employee. This is what I have seen on this subreddit and heard elsewhere. Some might be purely rumor, but other points are confirmed by Nikita.
Labs is currently undergoing an overhaul. At the moment, you require consumable Keycards to enter Labs, which may be purchased from Therapist or bartered Mechanic in exchange for 1 Bitcoin starting at Loyalty Level II. They can also be found in drawers and jackets. Scavs can drop permanent keycards that replace most keys used in the previous iteration of labs.
The full extent of the changes coming is not known.
Remember, you can load a map in OFFLINE mode to practice against bots or to learn the map without fear of losing gear.

Tarkov's Health System

Tarkov Wiki Article
Tarkov has a very advanced health system, and while it might seem overwhelming at first, you'll get the hang of it rather quickly. It features a very wide variety of effects and injury, including hydration, energy, blood pressure, blood loss, fractures, contusion, intoxication, exhaustion, tremors and more.
Not all of the Health System is implemented yet. Expect changes!
Your character (PMC, or otherwise) has a combined Health of 435. Each of his limbs have separate health. Taking damage to a limb that reduces it to 0 'blacks' that limb. Blacked limbs are a problem. They greatly impair the activities your PMC performs, and taking damage in a blacked limb amplifies the damage by a multiplier and spreads that damage among your other non-black limbs equally. You cannot heal a blacked limb.
Notes: Bloodloss applies damage to the affected limb and can be spread like other damage to a blacked limb. Treat immediately. Also causes significant dehydration!
Losing a limb applies additional effects. Fractures also apply these effects but not the damage amplification (Except for damage if running on fractured leg.)
Dehydration is what happens when your Hydration level reaches 0. You can view your Hydration level in your gear page, at the bottom left. Becoming dehydrated is extremely bad. You take constant damage. Taking dehydration damage can kill you if you have a black chest or head.
Head/Chest: Bullet damage resulting in losing your head or chest is instant death. Note: Bloodloss resulting in your Head/Chest being black does not result in death, but any damage to them beyond that point will! A back chest will causes you to cough (much like your stomach!)
Painkillers: Prevents coughing that comes from your chest. Doesn't help otherwise.
Stomach: Massively increased rate of dehydration and energy loss. You must find liquids or exit the Raid soon. Additionally, your PMC will cough sputter loudly, attracting attention.
Painkillers: Significantly reduces the frequency and volume of the coughs.
Arms: Makes activities like searching, reloading, etc, take additional time, as well as adding a sway, reducing accuracy. Arms have a .7x damage multiplier.
Painkillers: Reduces sway, removes debuff Pain.
Legs: Blacked legs cause your PMC to stumble and be unable to run. Blacked legs have a 1x damage multiplier.
Painkillers: Allows you to walk at full speed and to run.
WARNING: Running while your legs are blacked or fractured WILL DAMAGE YOU.
Health Items
Tarkov features many health items - 'Aid' items, which can be used to restore your characters health and to fix ailments or injuries he receives as the result of combat or mishaps. The two most important health conditions to consider are bloodloss and fractures, which have both been covered above. Some food items may have ancillary effects, such as losing hydration.
Since in the current patch the only ailments to worry about are bleeding and fractures, it changes which health items are most necessary. We'll go over them below.

Health Restoration

Medical Items on Wiki
AI-2 medkit
The newb's medical kit. You receive several of these when you start Tarkov - they'll already be in your stash. Available from Level I Therapist, they are cheap and effective way of healing early in the game. They will not stop bloodloss. Because of this, you also need to bring bandages or a higher-grade medical kit.
Affectionately called 'little cheeses' by the Tarkov community. Using it takes 2 seconds, and because of how cheap it is, it's often brought in by higher level players to supplement their healing without draining their main kit (which is capable of healing bloodloss or sometimes fractures). Due to its short use time, it's often very useful during combat as you can take cover and quickly recover damage taken to a vital limb.
Bandages
The newb's bloodloss solution. Available from Therapist at Level I. A better version, the Army Bandage is available at Level II, after a quest. Mostly obsolete after unlocking the Car Medical kit. Activating takes 4 seconds, and removes bloodloss to one limb.
Splint
The newb's solution to fractures. Cheap, takes five seconds to use, and takes up 1 slot. Not generally recommended to take because fractures effects can be greatly mitigated with the use of Painkillers. Available from Therapist at Level I, no quest needed.
Car Medical Kit
The newb's first real medical solution. Available LL1 as a barter (2 Duct Tape) and available for Roubles after completing Therapist's second quest. Has a larger health pool than AI-2's (220, vs AI-2's 100), and removes bloodloss. Takes up a 1x2 slot, so requires to be placed in a tactical rig in order to be used effectively. Cheap and fairly efficient, takes a standard 4 seconds to use. Rendered effectively obsolete when the Salewa is unlocked.
Salewa
Good medkit for use in mid and end-game. Contains 400 total health and can remove bloodloss. Relatively expensive at 13k roubles per kit, though. Same size as the Car medical kit, so requires a tactical rig to use effectively. Because Tarkov does not currently have effects like Toxication in the game at the moment, this kit is favored by most players who go into a raid with at least a moderate level of gear.
Unlocked at Therapist Level II after completing a level 10 Prapor quest, Postman Pat Part II.
IFAK
Fantastic medical kit, and is the one preferred by most players. Features 300 health and the ability to remove bloodloss and a host of other negative effects that are not yet implemented into the game. It does not, however, remove fractures. Taking up only a single slot, it is favored by players in all stages of gear, and it is recommend to carry one in your Secure Container in case of emergencies. Is available at Therapist Level II for a barter (Sugar + Sodium), and may be purchased for Roubles at Level III after completing Healthcare Privacy, Part I.
It is a fairly expensive kit, but due to its durability, its small size, and ability to remove bloodloss, it is a very common medical item used by players of all levels.
Grizzly
The 'big daddy' medical kit, boasting an impressive total health resource of 1800. It is also a very large kit, taking up 4 slots (2x2) - in order to be able to use this quickly, it would require specialized tactical rigs that feature a 2x2 slot. It removes all negative effects (some costing HP resource), including fractures.
Used by highly-geared players who intend on staying in raids for an extended period of time, or by players with additional Secure Container space available in case of emergencies. It is available for barter at Therapist Level II, and purchase at Therapist Level 4.

Pain Management

Using any of these items results in your character being 'On Painkillers' which allows you to sprint on fractured and blacked legs, as well as reducing effects of fractures and blacked limbs, and removing the debuff Pain. Essentially, the only difference between most of these items are the speed of use, price, availability, and duration of the effect.
Analgin Painkillers
The holy grail of pain medication. With the recent changes, "Painkillers" now have 4 total uses, not 1. The total duration is now greater than Morphine and less risk of waste. Takes a short time to use, and is available from Therapist Level 1 for both barter and Roubles.
Morphine
Quick application of painkillers. Favored by some highly geared players as it has greater usability in combat then it's typical counterpart, Painkillers. Has a longer duration, but only one use. Is required for a fairly early Therapist (and a late Peacekeeper) Quest, so it is recommend to hoard 10 of them, then sell the rest unless you intend on using them. They are worth a good amount to Therapist and take up little space so they are a valuable loot item. Available from Therapist for Roubles at Level 4, after completing Healthcare Privacy, Part 3.
Augmentin
Basically a cheaper Morphine. One use, 260s. Not recommended over Painkillers due to its cost. No current barter for this item, so usually it's just a fairly expensive, small loot item to sell to Therapist when found.
Ibuprofen
Powerful painkiller. Lasts 600 seconds and has 12 uses. However, it is not recommended to use it as a Painkiller. It is very valuable because it cannot be purchased from Dealers, it must be found, and it is a barter component to late-game containers, the Keytool and THICC Items Case.
Vaseline
Powerful medical item. Cannot be purchased from dealers. Has 10 uses. Removes Pain.
Golden Star Balm
Fairly useful medical item. It can remove Pain and Contusion (not a big deal of a debuff, goes away on its own shortly) and provides a small bonus to hydration and energy. However, because Hydration is usually easy to restore (Liquids are easy to find as 'common' or 'trash' tier loot), and Energy at the moment can't run to 0 within current Raid timers, it is Recommended to just to sell to Therapist as a Loot item.
Medical Injectors are not covered here. Essentially, they are powerful but niche items with strong side effects. Most recommended use is to store them in your Secure Container and sell them either on the Flea Market or to Therapist for roubles.
To be able to Hotkey a medicine item, they must be in a tactical rig or your pockets.

Tarkov's Quest, Progression, and Experience Systems

Tarkov features a very immersive progression system where your main character (PMC) is going into raids to acquire loot - goods that can be sold for a profit to other players, to Dealers (NPC Merchants), or used to fulfill quest requirements in order to complete them and receive your rewards. Additionally, your main character will increase their prowess in a number of skills, which increases everything from how much they can run, increases the ease of which recoil can be controlled, and even how far you can throw grenades. These are referred to 'soft skills.'
Additionally, your PMC is assigned a Level. You can increase your Level by earning Experience - which is rewarded by performing numerous tasks throughout the Raid, completing quests, examining new items, killing other players and Scavs, etc. Successfully extracting from a raid will increase the experience you earn from the raid via a multiplier.
Increasing your PMC's level will allow you to complete additional quests, which increases your Reputation with certain Dealers (and may reduce your Reputation with others) allowing you access to better equipment to purchase. Additionally, completing quests will often reward you with large sums of currency and sometimes equipment, and certain quests unlock items for purchase from that dealer.
A Dealer's arsenal of available weapons, ammo, mods, medication, containers, and etc to purchase by you is determined by their Loyalty Level - or LL, for short. Certain Dealers specialize in different kinds of equipment, and they will pay different rates or straight up not buy particular items. In a future release, eventually Dealers will offer discounts to the player based off their Loyalty Level.
Article on Dealers

Increasing Loyalty Level

Increasing your Trader's loyalty level is extremely important to your progression and overall success in Tarkov. Being able to purchase better Ammo and Equipment is essential to being able to fight other players and secure their loot for your own. Owning Prepare for Escape and Edge of Darkness (EoD) editions of Escape from Tarkov will increase your starting Reputations with Traders. It is unclear if this change will stay after the game's full release.
Typically though, you need three things to increase your Trader's level.
  • Reputation
This is accomplished via quests. Completing a quest will reward you with an increase in the quest givers' reputation, sometimes an increase in another trader's reputation, and sometimes will reduce the Reputation of another trader. Not all Traders need a certain level of Reputation to increase their loyalty Level to II. Peacekeeper and Ragman, for example, just need you to spend a certain amount of money with them.
  • Character Level and Experience Gain
The primary gate behind your trade level (and thus your overall economy and gear leverage) is your Character Level. You increase this by gaining Experience. The easiest way to gain experience is to Loot high value areas, fight players, and kill scavs while completing quests. Generally speaking, your level will advance as you play the game at a moderate pace. One way to farm experience though is to avoid looting all-together and just focus on killing a large number of scavs from a safe distance, after learning where they tend to spawn on any given map. This patch however, labs is fantastic for experience gain. (See above.) Another strategy (albeit one that takes longer) is to loot everything, then drop what you don't want. You gain experience for finding items and picking them up, so picking them up to drop them is technically the best way to gain the most exp per kill.
You can receive additional bonuses to Experience earned. Successfully extracting will increase your experience by a multiplier, typically 1.5x the experience gained during the raid, escaping also rewards a 300 exp Escape bonus which is added to your total before the multiplier is applied.
You can also receive experience bonuses for Exploration, so visiting different parts of the map will reward you with sums of experience, usually 100 to 300 or so. Killing multiple enemies in a row will reward you with Streaks, whose rewards increase as you get more kills. Getting a kill with a Headshot also significantly improves experience gain from kills. You also receive a (very small) bonus when you survive consecutive raids.
Note: Completing a Raid too early (via extraction) will cause you to receive a Run-Through status, which reduces experience earned in that raid by 50%.
Most Quests require you to be a certain level to unlock, and upon completion rewards you with a lot of exp and usually the ability to purchase specific equipment.
  • Money Spent
This is pretty self-explanatory. As mentioned above, Peacekeeper and Ragman can be increased easily just be selling and buying from them. If you need to artifically inflate the amount spent, a good idea is to purchase a large amount of cheap items from them and sell them back to the Trader. You still take a significant loss, usually around 50-60% per purchase, but since the money spent counts both items sold to the vendor and purchases, you get about 140-150% credit per item at about half the cost.

Selling Efficiency

Not all dealers pay the same for certain items. It is important to note that a lot of this is my personal experience, and prices can fluctuate as the Developers may change them for any reason. Use your own common sense and check various dealers before selling particularly lucrative items.

Prapor

Sells AKs, Magazines, many different Ammo types, Grenades, and weapon modifications. I don't tend to sell to him very often, as he doesn't pay the highest for any items that I have personally seen and because you tend to buy most Ammo and mags from him it's not a particular issue to level him up with money spent.

Therapist

Sells medical supplies, food and drink, and storage cases, which are items that effectively increase the size of your stash because they have more space inside than they take up. Most storage items are restricted to certain item types. Pays most for items like Keys, Statues, Rolers, Bitcoin, etc. Many of these items should be sold on the market instead of to her, but often times it's not worth the hassle.

Fence

Pays least for items, sells items for more than other Dealers. Items other players have sold will appear here. Only sell items to Fence that other dealers will not take! Basically a placeholder for an expanded Market.

Skier

Sells various weapons, mods, ammo, Euros, and containers. Pays most for items like Armor, backpacks, headgear, facemasks, flashlights, sights, etc. It is important to note, that Skier will not buy Weapons or most Mods. That means for things like flashlights, you have to take the flashlights/sights off the mount or rail in order for him to buy them, but he pays the best.

Peacekeeper

Deals entirely in Western equipment, UN armor, helmets, etc. Will buy most items, but will pay USD for them. Deals entirely in USD. One good way to get his money spent requirement is just to buy USD, which is used for a later quest from Skier, which unlocks his quest chain. He has a lot of good deals, experiment for yourself. At the moment his MP5 for 10 'bars' knives (scav knives) is an exceptionally good deal and easy to accomplish for new players.

Mechanic

Sells mostly completed weapons with various modifications and unique names, and mods. Sells magazines and some ammo. Offers containers as you progress. His quests are easy to complete, but often are money dumps in exchange for large sums of EXP more than anything else. Pays the most for modifications (except for sights and suppressors) and stripped guns.

Ragman

Sells backpacks, armor, tactical vests, and helmets mostly. Offers aesthetic clothing. Can obtain LL2 by just purchasing from him, does not require reputation. In fact, his first quest tasks you with that very objective. As far as I can see, he does not pay the most for any items in particular. But he is a very useful merchant once you have him at level 2. He will sell Scav Backpacks, which are an extremely efficient backpack to use as it's fairly large but very cheap.
Rule of Thumb for selling items at most value
Weapons: Strip the weapon! Take apart ALL pieces of it (including gas tubes, separating flashlights from ring mounts, etc), sell what you can to Skier. For the rest, sell to Mechanic.
Keys, Food, Medical Items, Statues, Bitcoin, Rolers, etc: Therapist or the Market. For items like this, ALWAYS check the Market first! A lot of these kinds of items are in valuable trades or are required for quests; this means that other players are often willing to pay more for them, above trader prices.

Continued below in a comment, due to character limit.

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